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[Cc 1.55/cc1.53][Mc 1.6.2/mc 1.5.2] Cctags

peripheral

44 replies to this topic

#21 KaoS

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Posted 14 July 2013 - 07:51 AM

Yeah but having multiple separate instances of MC is great

#22 Xakorik

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Posted 15 July 2013 - 10:10 AM

View PostKaoS, on 14 July 2013 - 07:51 AM, said:

Yeah but having multiple separate instances of MC is great

You can have separate instances of MC, just done manually

#23 KaoS

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Posted 15 July 2013 - 12:22 PM

View PostXakorik, on 15 July 2013 - 10:10 AM, said:

manually

<_<

but I guess I might be whining a bit much. ANYWAYS we are hijacking this guy's thread. I understand you guys' points, I'm just stubborn

#24 boq

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Posted 15 July 2013 - 01:35 PM

I don't mind. It's not like anything is happening here right now.

Also: new version (mostly small changes) and updated tutorial.

BTW: I noticed yesterday somebody was frantically trying to download cctags-0.4. Sorry, my fault. Should be fixed now.

#25 Yurij

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Posted 16 July 2013 - 08:05 AM

Theres a problem with 1.6.2
The textures of the tags while using a resource pack is all wrong.
And they stay that way after switching back to default until you restart minecraft

The tags here are using the icon "right"
Using a resource pack (DokuCraft):
Posted Image

After switching back to default:
Posted Image

#26 boq

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Posted 16 July 2013 - 10:49 AM

Finally, first bugreport! Updated to version 0.6b - should work now.

#27 Yurij

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Posted 18 July 2013 - 06:03 PM

This is an awesome addon for cc.
I have been able to make my semi-automatic sugar cane farm much more flexible.

#28 boq

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Posted 20 July 2013 - 01:43 PM

Posted Image
Hey,

Just pushed new version 0.7. Added macros, tags on animals, items and lots of small fixes. And upgraded tutorial (was previous link broken? I'm not sure and nobody told me anything...). Anyway, I'm now almost out of ideas for features, so future updates won't be so frequent.

Edit: Most of the Big Mods are still not ported and 1.6 is little bit boring right now. So I've decided to backport everything from current version to MC 1.5.2. Download here or in OP.

#29 TehSomeLuigi

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Posted 26 July 2013 - 06:06 AM

View PostKaoS, on 14 July 2013 - 07:51 AM, said:

Yeah but having multiple separate instances of MC is great

You can have multiple instances of Minecraft in the new launcher, use the forge installer, then just create a profile, select Minecraft version as release-1.6.2 Forge x.x.x.xxx (or similar), and CHANGE the game directory option (so the mods folder, etc, doesn't overlap). To change an existing one use "Edit Profile" button.

Hope this Helps.

#30 boq

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Posted 27 July 2013 - 11:35 AM

Wow, what an active topic I have...



Anyway, I decided to bump version to 1.0, open source it and make cheesy promo video. Also, even more junk added to tutorial.

#31 KaoS

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Posted 27 July 2013 - 02:07 PM

View Postboq, on 20 July 2013 - 01:43 PM, said:

Edit: Most of the Big Mods are still not ported and 1.6 is little bit boring right now. So I've decided to backport everything from current version to MC 1.5.2. Download here or in OP.
You, sir, have my respect. I have never seen a mod author backport his creation. I will try it immediately

#32 boq

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Posted 27 July 2013 - 02:14 PM

Well, number of downloads is horribly low, so I had to do something.

BTW, even if you don't like mod, please, give me feedback why. Especially if it's because of bug (doesn't even need to be here, I'm also available on esper.net)

#33 Yurij

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Posted 28 July 2013 - 06:17 AM

Feature suggestion:
Inactivate tags with a redstone signal

#34 boq

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Posted 28 July 2013 - 07:39 AM

View PostYurij, on 28 July 2013 - 06:17 AM, said:

Feature suggestion:
Inactivate tags with a redstone signal

Thanks for suggestion, but I want to keep tags passive (no logic, all processing in turtle), so that probably won't happen. Unless there is situation where this can't be done with tags like this and this or anything similar.

#35 Yurij

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Posted 01 August 2013 - 04:01 AM

View Postboq, on 28 July 2013 - 07:39 AM, said:

Thanks for suggestion, but I want to keep tags passive (no logic, all processing in turtle), so that probably won't happen. Unless there is situation where this can't be done with tags like this and this or anything similar.

Ok.
What I did instead was to make the turtle check for redstone signal before executing the commands on the tag

Is there a way for turtles to get the label of tags?

#36 boq

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Posted 01 August 2013 - 12:47 PM

View PostYurij, on 01 August 2013 - 04:01 AM, said:

Is there a way for turtles to get the label of tags?

Sorry, but no. And I'm not planning to do something like that. In-game explanation: they are physically printed on tag, in human readable form (as well as icons), so turtle can't read them (unless someone does separate scanner peripheral).

But I don't think this is big nuisance - just add label to tag contents.

#37 Yurij

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Posted 01 August 2013 - 03:21 PM

View Postboq, on 01 August 2013 - 12:47 PM, said:

Sorry, but no. And I'm not planning to do something like that. In-game explanation: they are physically printed on tag, in human readable form (as well as icons), so turtle can't read them (unless someone does separate scanner peripheral). But I don't think this is big nuisance - just add label to tag contents.

To be able to get the label with the turtle is not that important actually.
It was just for the messages about ignored tags would be a tad more aesthetic

#38 NOTUSEDPLEASEDELETE

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Posted 01 August 2013 - 04:14 PM

Skylanders in Minecraft is just 1 step away! And great work on your peripheral.

#39 boq

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Posted 02 August 2013 - 02:36 PM

Hmm, interesting! This gave me an idea for new mechanics.

Unfortunately, my free time (and access to internet) will be limited for next two weeks, so I probably won't be able to release new version. Sorry!

#40 MulticolouredMarshmellow

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Posted 02 August 2013 - 07:36 PM

Awesome! Nice work!

It's amazing how you turn code into awesomeness





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