It was a quiet, peaceful morning when the world changed forever. There were crowds bustling in the market place, farmers tilling their fields, and evil creatures lurking far below the ground away from the good people above. All of the sudden, the sky turned from a pale blue to a dark, demonic red. Thunder cracked in the distance, and the earth shook with the might of a thousand horses. Children began to cry as their mothers hurried them away to safety. Then, the dark presence revealed himself:
Ramuthra, a demon of unparalleled power, tearing asunder the fabric of this plane of existence itself as he landed heavily onto the city square. He surrounded himself with an undecipherable black cloud, that seemed to have neither an ending nor a beginning as to where it existed. The only thing visible within the cloud, were his glowing red eyes, of which he had six. He set fire to the city just by gazing upon it.
Then, as quickly as the chaos had started, it ceased. All noise was removed, all fires put out. The people tried to scream, but found that their voice was missing. The earth stopped shaking, though the cracks in the earth remained. The only being that made noise, was Ramuthra, as he spoke from within the dark cloud.
"Ahh, this pleases me. But it is not fair, you can do nothing to avoid my wrath." As he spoke these words, a misty blue portal emerged from the charred surface of what was left of the city square. "I present a challenge to you, mortals. This portal will lead you to my plane of existence, containing three crystals that I would like collected. Your people have 24 hours of this planet's time to retrieve the crystals. If you return in time, I will leave this plane and never return. If you do not return in time, I will destroy this plane and everyone inhabiting it."
Ramuthra then went silent, and receded deep within his cloud of evil, his eyes submerging themselves within it. Although he removed the spell restricting the noise of the people, no one spoke. The only noise in the city was the soft crying of infants, being held tight by their mothers. Slowly, very slowly, a man stepped forward and approached the shimmering blue portal. Soon, other men followed, realizing the alternative.
You were one of these men. As you stepped through the portal, you felt the sensation of being drenched in cold water, then an overwhelming suffocation. Your eyes bulged, your limbs stiffened, then with a sudden rush, you remembered how to breathe. Your lungs filled with crisp, cold air, then exhaled. As you opened your eyes and looked around you saw a door up ahead, and took your first step in RAMUTHRA'S PLANE.
Ramuthra's Plane
So this started out as my CCJam2017 submission, but two years later, I have come back to finish what I started. This began as an RPG game but it has morphed into a puzzle/adventure game. Something I want to lay out real quick, there are only two levels complete at the moment (at the time of writing, there may be more now), once you finish them the only thing you can do is go back to the main menu, unless you really want to replay them for some reason. This game was made in cobalt version 1.1_0 for ComputerCraft 1.79 and Minecraft 1.8.9.
Instructions:
To start the game, run rmplane.lua
Use the arrow keys or WASD to walk.
Use the left mouse button to pick up objects (like rocks and keys), use the left mouse button again on a tile to drop it.
Use the right mouse button to inspect an object or tile.
Cheats:
I use these for debugging, but I don't care if any of you guys want to use them, either to skip a puzzle or a level or something.
Press Q to turn on noclip
Press Z to unlock all of the levels
Download: For the up to date version of Ramuthra's Plane, you can get the instructions here to download everything from the GitHub repository, or you can just type in the following command:
pastebin run AnAVtXCy
For the CCJam2017 version, you can clone the GitHub repository which will get you everything you need to run the game.
Mapmaker:
Ramuthra's Plane has a built-in mapmaker that you can access by running rmplane.lua with the additional argument (where path/to/map is relative from the /maps folder inside your game directory):
rmplane.lua path/to/map.rpmap
The mapmaker isn't very user friendly is way more user friendly than before, but it's in a good enough state that I was able to make the entire level using it. There are tables that contain the tile and entity ID's in objectmanager.lua that you can use.
If you want to get into map making for Ramuthra's Plane, I have recently written a tutorial on it! Click here to read more. If your map is good enough, I may consider adding it to some kind of community level pack that's automatically bundled with the game, so don't hesitate to send me your .rpmap files!
I like the ui, the mechanics and the possibilities you have with this thing. The map editor could use some documenation/ui improvements.
Here is an idea: Create new blocks with texture, entity/tile variable, descriptions and title, functions like pull(), use(), looked_at() and more to create an own look and new mechanics.
The map editor could use some documenation/ui improvements.
Did i overshoot with the critic? It wasn't meant to be negative...
Jummit, on 01 September 2017 - 07:23 AM, said:
Here is an idea: Create new blocks with texture, entity/tile variable, descriptions and title, functions like pull(), use(), looked_at() and more to create an own look and new mechanics.
Ayyy version 0.2 has arrived! A bunch of stuff was added, but the biggest addition was a new level (level 1-2). New screenshots showing off the latest level are below if you adhere to the no pics no clicks philosophy. More updates to come!
Version 0.3 has been released! It's a big mapmaker update, so if you're into that kinda stuff, this update is for you! I plan on releasing level 1-3 in the next update. New screenshot below showing off the mapmaker in its current state!
Good game. I completed both levels. Am looking forward to more levels.
[ENTER] is another button I would accidentally press, cheats should probably only work if CTRL is pressed
Level editor could probably be revamped
But it is a good and fun game
On the story there are two edits I would advise calculating the word wrap before you display, otherwise a character appears one place for a moment and then magically teleports to the next line.
Player speed should be limited so you can hold movement button and walk at a constant pace.
For the Level Editor, a drop-down of available tiles would be neat, rather than memorizing IDs.
I will definitely be improving the level editor in the future. In the mean time, I have started a catalog of IDs here that aspiring map makers can use as a reference instead of having to look into the code, although I understand this isn't a perfect solution.
Luca_S, on 09 June 2019 - 07:32 AM, said:
Are you aware that you can softlock yourself in level 2?
-snip-
I wasn't aware of that. I'll probably roll out a fix to level 2 in the next update.
I'm glad to see that people are taking notice of this game! Gonna be honest, I thought computercraft was dead, I'm happy to see that it's still kicking