Summary
Like many before me, I too have made a branch mining program (or rather, programs), this time, a circular mining design. With the default parameters, which will be discussed later, these programs will:
- DigTunnels: Dig the 4 main tunnels (this step is optional)
- DigShafts: Dig out the branching mining shafts (this step is optional but highly adviseable, else the inventory will fill up too fast)
- DigOres: The main program: excavates all ore veins in those shafts
- DigAndExcavate: Combines the functionality of the three previous programs
Features
- Quickly excavate loads of ores at a time
- Highly flexible through the use of (optional) command line arguments and a config file
- Automatic updating (checks for updates each time the world/server is loaded)
- Automatic dropoff/refueling
- Can place torches if desired
- Handles gravel/bedrock/cobblestone generators/players/other turtles
TRAILER:
TUTORIAL:
'Installing' the programs
Parameters
Configuring the programs
Code
Images
Guidelines
- First try it on a small scale, for example: a tunnel of length 1. This way you are sure that you positioned all the docking stations correctly
- I will do my best to keep the information above as understandable as possible, should you have any questions: feel free to ask