[CC 1.33] [Beta 1.8.1] CCInput 0.27 (Big update!) - Play games on your giant monitor!
#21
Posted 23 March 2012 - 01:36 PM
#22
Posted 23 March 2012 - 02:52 PM
#23
Posted 23 March 2012 - 10:41 PM
Espen, on 23 March 2012 - 12:41 PM, said:
FuzzyPurp, on 23 March 2012 - 03:04 AM, said:
Since I don't know if that is official or not, I tried it out by myself and it appeared not to work as a .rar. That's why I used the word "apparently" in my previous post.^^
But even if I was wrong, that's no biggie. We're all human. (Or are we?) />
That would just give me the opportunity to learn the truth and improve my understanding. I don't let an ego stand between me and intellectual honesty.
EDIT: Going through some alternative interpretations of your post in regards to mine: Could it be that you simply misread .rar as .jar? />
Lmao yup - i damn sure got .rar and .jar mixed up Hahaha..goddammit you nunja! On another note, is this guy goin to actally fix this addon or what, I just see people in other places recommending this for a keyboard yet it doesnt work/ and incompatible with one of the biggest mods for MC. On top of having a hard coded id in its config, even if it generates a config file.
#24
Posted 24 March 2012 - 12:56 AM
The only thing you need is the weird invisible black-grass-block next to a computer. Every you press will then be made available through the peripheral API.
The thing is, that at the moment as soon as you place the block next to a computer, it will record all of your key presses.
When you walk around and do other stuff, then all the keys you press are recorded.
So basically, there's no activation key at the moment, it's constantly activated.
I think roel15 mentioned over on the mincraftforum's CC thread, that he doesn't have time at the moment, but will continue to work on it this weekend.
So far his code looks relatively good, especially in light of it (seemingly) being his first mod, as far as I interpreted him correctly.
So I guess we'll have to wait a few more days.
Edited by Espen, 24 March 2012 - 12:57 AM.
#25
Posted 24 March 2012 - 10:43 AM
Espen, on 24 March 2012 - 12:56 AM, said:
The only thing you need is the weird invisible black-grass-block next to a computer. Every you press will then be made available through the peripheral API.
The thing is, that at the moment as soon as you place the block next to a computer, it will record all of your key presses.
When you walk around and do other stuff, then all the keys you press are recorded.
So basically, there's no activation key at the moment, it's constantly activated.
I think roel15 mentioned over on the mincraftforum's CC thread, that he doesn't have time at the moment, but will continue to work on it this weekend.
So far his code looks relatively good, especially in light of it (seemingly) being his first mod, as far as I interpreted him correctly.
So I guess we'll have to wait a few more days.
Quote
Also, I sorta hate Mojang now, since I can't update my mod now.
#26
Posted 24 March 2012 - 12:39 PM
roel15, on 24 March 2012 - 10:43 AM, said:
Also, I sorta hate Mojang now, since I can't update my mod now.
Will definitely give this a try, I'm curious to see the changes. />
#28
Posted 28 March 2012 - 03:00 PM
btw. the keyboard texture is very cool. You should implement it. />
You could make it, if you right click with the keyboard, it changes its texture to one with a green light. Your player chooses the nearest invisible grass block /> and sends its keys. Right click to deactivate.
(I know, my English is bad)
#29
Posted 28 March 2012 - 05:07 PM
Edit: Made IBlock textures. I don't know how the keyboard is connected to the block, so i used bluetooth (Maybe it should be Redtooth? />).
IBlockTop.png:
IBlockBottom.png:
IBlockSide.png:
To install, replace the files in your_minecraft_dir/mods/CCInput/filename.png />
Edit 2: redtooth! />
IBlockSide.png
#30
Posted 28 March 2012 - 05:45 PM
#31
Posted 28 March 2012 - 07:11 PM
#32
Posted 28 March 2012 - 07:38 PM
FuzzyPurp, on 28 March 2012 - 07:11 PM, said:
BTW, how do you even know that the config doesn't work? When you posted that comment there were no downloads of the update...
#33
Posted 28 March 2012 - 11:52 PM
#34
Posted 29 March 2012 - 05:28 AM
Cloudy, on 28 March 2012 - 11:52 PM, said:
I was a bit annoyed yesterday, but I still want to improve it. However, you can still join the "team" (LOL). />
#35
Posted 29 March 2012 - 10:25 AM
roel15, on 29 March 2012 - 05:28 AM, said:
Cloudy, on 28 March 2012 - 11:52 PM, said:
I was a bit annoyed yesterday, but I still want to improve it. However, you can still join the "team" (LOL). />
Fair enough!
Well, I wouldn't mind working with you on this. I do have some ideas of my own in order to make this better. If you're interested, shoot me a PM on here or on IRC />
#36
Posted 29 March 2012 - 10:45 AM
#38
Posted 29 March 2012 - 09:50 PM
Btw:
- Do you use the questionMark.png file?
- Why does the block give off light?
/>
#39
Posted 30 March 2012 - 12:00 PM
kamnxt, on 29 March 2012 - 09:50 PM, said:
Btw:
- Do you use the questionMark.png file?
- Why does the block give off light?
/>
1. The questionMark.png is for a block that I was working on, but it will probaly be deleted in an update
2. I don't know
#40
Posted 31 March 2012 - 06:30 AM
at TileEntityIBlock.n_(TileEntityIBlock.java:169)
at xd.n(World.java:2059)
at net.minecraft.client.Minecraft.k(Minecraft.java:1884)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Thread.java:680)
well?
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