CCEmuRedux - ComputerCraft Emulator Redux
Xtansia 22 May 2014
apemanzilla, on 22 May 2014 - 01:34 PM, said:
-Snip-
If I were you, I'd try to implement support for major versions (1.5, 1.6) and have the user provide the jar for whatever version they want to emulate.
If I were you, I'd try to implement support for major versions (1.5, 1.6) and have the user provide the jar for whatever version they want to emulate.
Supporting different versions is definitely on my todo list (which seems to be growing rapidly xD), It's a bit late here to deal with it now but I'll probably delve into it tomorrow sometime
Lego Stax 22 May 2014
I cannot wait to see the final product! I am very glad to be seeing one of these again. I really don't like to enter my Minecraft client just to test a program that involves two computers. Thank you so much for tackling this!
apemanzilla 22 May 2014
tomass1996, on 22 May 2014 - 01:55 PM, said:
apemanzilla, on 22 May 2014 - 01:34 PM, said:
-Snip-
If I were you, I'd try to implement support for major versions (1.5, 1.6) and have the user provide the jar for whatever version they want to emulate.
If I were you, I'd try to implement support for major versions (1.5, 1.6) and have the user provide the jar for whatever version they want to emulate.
Supporting different versions is definitely on my todo list (which seems to be growing rapidly xD), It's a bit late here to deal with it now but I'll probably delve into it tomorrow sometime
If you wanted, you could even let the users pick a version from a list which would download the version they asked for
apemanzilla 22 May 2014
Any chance you could give us the Dev version without the CC jar and just tell us which version we need?
logsys 22 May 2014
Awesome job, can wait until you release it. I hate having to load minecraft to test my OS.
Xtansia 22 May 2014
I'll see about uploading a dev version once I get to uni, which shouldn't be too long, ~1-2 hrs
RamiLego4Game 23 May 2014
RamiLego4Game 23 May 2014
theoriginalbit 23 May 2014
tomass1996, on 21 May 2014 - 02:11 AM, said:
Bugtracker?
tomass1996, on 21 May 2014 - 02:11 AM, said:
The data directory is located at:
OSX: /Users/<user>/ccemulator
OSX: /Users/<user>/ccemulator
~/Library/Application\ Support/ccemulator/
Edited by theoriginalbit, 23 May 2014 - 05:44 AM.
Xtansia 23 May 2014
theoriginalbit, on 23 May 2014 - 05:36 AM, said:
Ah yeah I suppose, I was just using the default libgdx external path which uses the home directory as the base dir, but easily fixed
RamiLego4Game, on 23 May 2014 - 05:23 AM, said:
-Snip-
Bugs:
1- Can't Paste Any Text
2- Just Pastebin Working, Should Have Way To Set The Allowed Websites (github.com)
Bugs:
1- Can't Paste Any Text
2- Just Pastebin Working, Should Have Way To Set The Allowed Websites (github.com)
Not so much bugs, as just features I haven't implemented yet, but they are on my list
theoriginalbit 23 May 2014
Xtansia 23 May 2014
RamiLego4Game 23 May 2014
tomass1996, on 23 May 2014 - 06:06 AM, said:
I'm About To Like All Your Posts At This Topic, Because You Are Amazing
theoriginalbit 23 May 2014
Xtansia 23 May 2014
OUTDATED
New Development Version:
CCEmuRedux-v1.0-dev.1.jar [CC1.63]
Changes:
Edited by tomass1996, 11 October 2015 - 10:55 PM.
Changes:
Spoiler
Edited by tomass1996, 11 October 2015 - 10:55 PM.
Xtansia 23 May 2014
theoriginalbit 23 May 2014
tomass1996, on 23 May 2014 - 06:49 AM, said:
Ah you must have added this after I quoted your post, currently none, was about to link to GitHub issue tracker only to find you can't have a public issue tracker on a private repo like you can with BitBucket D:
EDIT:
Feature Request:
Double clicking a 'session' will load it
Edited by theoriginalbit, 23 May 2014 - 07:20 AM.