[BETA] Test a game in development
bjornir90 13 Jan 2014
So as said in the title, if you want i will send a game in lua for computercraft, so you can test it before everyone !
The objective is for you to give me your thought on this game, what should be changed and everything.
If you want to participate, simply send me a mp.
(WARNING : game is not finished as suggered in the title and bugs may occurs, but i ensure it work)
Thanks
Edited by bjornir90, 13 January 2014 - 11:45 AM.
The objective is for you to give me your thought on this game, what should be changed and everything.
If you want to participate, simply send me a mp.
(WARNING : game is not finished as suggered in the title and bugs may occurs, but i ensure it work)
Thanks
Edited by bjornir90, 13 January 2014 - 11:45 AM.
oeed 15 Jan 2014
Can you give a brief description of the game? Also, yes I'd be interested in having a look. I'm looking for games for OneOS so I'm trying every game I can.
bjornir90 18 Jan 2014
Well. The game is a shoot'em up, currently it is very bugged but i'll upload a pic of the vessel of the player. For the moment, no download, it's too buggy, sorry :/.
Edited by bjornir90, 18 January 2014 - 06:02 AM.
Edited by bjornir90, 18 January 2014 - 06:02 AM.
Zambonie 18 Jan 2014
Hey, to fix the background of the text in the top left, do term.setBackgroundColor(colors.<Whatever color you used for the green background>) before printing and updating the text at the top left.
Also, I may help you test.
Edited by Troll., 18 January 2014 - 01:28 PM.
Also, I may help you test.
Edited by Troll., 18 January 2014 - 01:28 PM.
awsmazinggenius 18 Jan 2014
I'd love to help you test, but bear in mind that I will be running it through a CraftOS command window in awsmazingOS, so it won't be a 51x19 term size. (Probably just a little less.) Will that be an issue, or are you checking term.getSize(), which you should do if you aren't doing it already?
bjornir90 19 Jan 2014
I know how to fix the background problem but as it is dev text, i don't really care, but thanks for the help />.
About the windows thing, i'm effectively using term.getSize() so i think there won't be any problem except that it will be more difficult because the ennemies will be closer.
I'm progressing on debugging but there is a bug that make the screen blinking. And i don't know why ...
Edited by bjornir90, 19 January 2014 - 04:59 AM.
About the windows thing, i'm effectively using term.getSize() so i think there won't be any problem except that it will be more difficult because the ennemies will be closer.
I'm progressing on debugging but there is a bug that make the screen blinking. And i don't know why ...
Edited by bjornir90, 19 January 2014 - 04:59 AM.
oeed 19 Jan 2014
bjornir90 19 Jan 2014
oeed, on 19 January 2014 - 06:08 AM, said:
Are you using a drawing buffer?
In some ways but i planed to do it better after i get the ennemies to appears on the screen. And i fixed most of the screen blinkness, it's now playable
Ok so now the ennemies spawn, appears on screen and evrything. I just have to make an AI for them and I'll send the link to all of you (likely tomorrow if everything going well)
so this is what it looks like now
Edited by bjornir90, 20 January 2014 - 01:01 PM.
bjornir90 03 Feb 2014
Well, for the moment i just want some feedback, but feel free to give ideas and to make them, if it is cool i'll add them I'm really open to any suggestions.
Zambonie 04 Feb 2014
Well, its a nice game. I really like -devmode , and the feature of it.
Maybe one thing that would be cool is to choose the color and shape of your char
Maybe one thing that would be cool is to choose the color and shape of your char
awsmazinggenius 04 Feb 2014
I think you can edit the nfp files in the folder it creates, correct?
Zambonie 04 Feb 2014
The sprites are located at projectAlpha/.sprites
I mean that you can select a color from some kind of menu, and maybe choose your player. Like when It starts the game, it will ask you choose a color and player
I mean that you can select a color from some kind of menu, and maybe choose your player. Like when It starts the game, it will ask you choose a color and player
bjornir90 04 Feb 2014
Well, i could do that, and that's a cool idea so i keep it in mind . But for the moment, this is only the game "engine", so there is not much features for the moment. Also, you can save your game by pressing "p" in game, and then press s; but it works a bit randomly.
bjornir90 07 Feb 2014
New version released, V2.0.5. It's mostly bug fixes, but there is also a little... surprise You need to play quit a long time (2 min) to see it. It goes very fast, so try to catch it To download it, delete your alphatestPR file, and launch again the installer or simply, go here http://pastebin.com/e55vr0jN