ComputerCraft Beta Versions - Download and...
Engineer 06 Feb 2014
Bomb Bloke, on 06 February 2014 - 01:41 AM, said:
Is the turtle fuel cap of 5000 new to 1.6? It's a fair bit of a nerf, and seems it'll be a right annoyance for many non-excavator scripts (which otherwise wouldn't need to waste those few precious inventory slots on fuel items): I've fired off scripts that I've calculated to use over 200k fuel units, and previously all I had to do is throw in two or three inventory loads of charcoal before running them.
Now, even trying to refuel with just one stack of charcoal will result in the turtle exceeding its fuel cap (though it still deletes the fuel items it lacks room for, I see...). While I don't mind the idea of a more realistic cap (I've no idea what the limit was before - I've gone into the millions and can see that the concept gets silly after a while), would something like 100k be a bit much to ask? Or even half of that?
Edit: I see advanced turtles go up to 20k. That still seems fairly low, especially for the gold versions.
Now, even trying to refuel with just one stack of charcoal will result in the turtle exceeding its fuel cap (though it still deletes the fuel items it lacks room for, I see...). While I don't mind the idea of a more realistic cap (I've no idea what the limit was before - I've gone into the millions and can see that the concept gets silly after a while), would something like 100k be a bit much to ask? Or even half of that?
Edit: I see advanced turtles go up to 20k. That still seems fairly low, especially for the gold versions.
oeed 06 Feb 2014
Bomb Bloke, on 06 February 2014 - 01:41 AM, said:
Is the turtle fuel cap of 5000 new to 1.6? It's a fair bit of a nerf, and seems it'll be a right annoyance for many non-excavator scripts (which otherwise wouldn't need to waste those few precious inventory slots on fuel items): I've fired off scripts that I've calculated to use over 200k fuel units, and previously all I had to do is throw in two or three inventory loads of charcoal before running them.
Now, even trying to refuel with just one stack of charcoal will result in the turtle exceeding its fuel cap (though it still deletes the fuel items it lacks room for, I see...). While I don't mind the idea of a more realistic cap (I've no idea what the limit was before - I've gone into the millions and can see that the concept gets silly after a while), would something like 100k be a bit much to ask? Or even half of that?
Edit: I see advanced turtles go up to 20k. That still seems fairly low, especially for the gold versions.
Now, even trying to refuel with just one stack of charcoal will result in the turtle exceeding its fuel cap (though it still deletes the fuel items it lacks room for, I see...). While I don't mind the idea of a more realistic cap (I've no idea what the limit was before - I've gone into the millions and can see that the concept gets silly after a while), would something like 100k be a bit much to ask? Or even half of that?
Edit: I see advanced turtles go up to 20k. That still seems fairly low, especially for the gold versions.
If it's deleting fuel items when exceeding the fuel cap then definitely report that on the bug forum, that could annoy a lot of people.
5000 is very low, while I can see why a fuel cap would have been added you still have to source the fuel from somewhere. Just because you have 400k fuel doesn't mean you didn't 'pay for it' as such. If you put the fuel in through creative you probably don't want a fuel limit anyway.
Bomb Bloke 06 Feb 2014
Engineer, on 06 February 2014 - 03:05 AM, said:
Iirc you can change it in the config.
oeed, on 06 February 2014 - 04:59 AM, said:
If it's deleting fuel items when exceeding the fuel cap then definitely report that on the bug forum, that could annoy a lot of people.
sjkeegs 06 Feb 2014
Bomb Bloke 06 Feb 2014
Edit: I misread.
Edited by Bomb Bloke, 06 February 2014 - 11:21 PM.
awsmazinggenius 06 Feb 2014
I believe in the beta turtle.getFuelLimit() (or whatever the method is named) will return nil on no fuel limit.(iirc you can edit the config for that, too).
MudkipTheEpic 07 Feb 2014
Maybe to help with the term.native backwards compatibility, you could revert term.native back to a table, and add a __call metamethod like this:
Edited by MudkipTheEpic, 07 February 2014 - 01:50 PM.
setmetatable(term.native, { __call=function(self) return self end })
Edited by MudkipTheEpic, 07 February 2014 - 01:50 PM.
ElvishJerricco 07 Feb 2014
MudkipTheEpic, on 07 February 2014 - 01:49 PM, said:
Maybe to help with the term.native backwards compatibility, you could revert term.native back to a table, and add a __call metamethod like this:
setmetatable(term.native, { __call=function(self) return self end })
That's... Actually kind of clever.
Wojbie 07 Feb 2014
Edit: Never mind original content i was idiot.
As for Fuel Level stuff this gives people a new challenge in programs - make it refuel smart way.
Edited by wojbie, 07 February 2014 - 03:15 PM.
As for Fuel Level stuff this gives people a new challenge in programs - make it refuel smart way.
Edited by wojbie, 07 February 2014 - 03:15 PM.
mr_taito 12 Feb 2014
I need help. I have CC 1.6pre0 put on my server (1.6.4) and it crashes when i click the computer. this report comes
Pls help me
Edited by mr_taito, 13 February 2014 - 12:56 PM.
Spoiler
Pls help me
Edited by mr_taito, 13 February 2014 - 12:56 PM.
Lyqyd 13 Feb 2014
Check out the Bug Reports thread in this section. If this bug hasn't already been posted, please post it in that topic.
sci4me 15 Feb 2014
I get a noClassDefFoundError for dan200.turtle.api.ITurtleUpgrade even though the class is there... so... fuck
Edit: nvm, its not in the same folder.. :/
Edited by sci4me, 15 February 2014 - 05:30 PM.
Edit: nvm, its not in the same folder.. :/
Edited by sci4me, 15 February 2014 - 05:30 PM.
dan200 06 Mar 2014
Hey all, I've posted a new version in the OP. Hopefully most of the bugs with Computers/Turtles/Pockets' getting their identitiies crossed are fixed. Please test!
masterdisasterHD 06 Mar 2014
Hey dan200, this is not really a bug but a request, if you edit a program at the bottom you have a menu right?
if you have more then 9 lines you cant see the number properly anymore , can ya fix it?
Edited by masterdisasterHD, 06 March 2014 - 07:26 AM.
if you have more then 9 lines you cant see the number properly anymore , can ya fix it?
Edited by masterdisasterHD, 06 March 2014 - 07:26 AM.
Alekso56 06 Mar 2014
1.6pr0 > 1.6pr1 Lua Changelog:
https://github.com/a...1820caef4d241f0
Edited by Alekso56, 06 March 2014 - 10:14 PM.
https://github.com/a...1820caef4d241f0
Edited by Alekso56, 06 March 2014 - 10:14 PM.
MCGamer20000 06 Mar 2014
Does it work in Minecraft 1.7.2? If not, when will you work on the 1.7.2 version?
Lyqyd 06 Mar 2014
It has been previously mentioned that the CC 1.6 release will be for 1.6.4 first, but releases following that will likely be for 1.7.2.
oeed 07 Mar 2014
Just to confirm, modems haven't been added to PDAs yet have they?
I've been trying to but I can't seem to find it.
I've been trying to but I can't seem to find it.