OneOS Version 2 - The All in One Operating...
Saldor010 23 May 2014
oeed 24 May 2014
The5heep, on 23 May 2014 - 02:50 PM, said:
I don't think Themes would result in a loss. I think they would provide users with neat looks ,that fit their specific needs and wants. Not a loss at all, dear sir, in fact, it's a great gain on you and the consumers part!
You should also put out dev builds to a certain group of people to beta test the next update before it comes out...save yourself a lot of time and trouble />
WTF my other post disappeared....?!?!?
You should also put out dev builds to a certain group of people to beta test the next update before it comes out...save yourself a lot of time and trouble />
WTF my other post disappeared....?!?!?
Dev Builds are something I might look in to actually.
Konlab, on 23 May 2014 - 04:50 PM, said:
Edit the cc's config file: there is computer's max storage limit and upgrade it to 500 KB or 1 MB (500 000 bytes/1 000 000 bytes)
Or you can run the games from pastebin, too.
Or you can run the games from pastebin, too.
Edited by oeed, 24 May 2014 - 12:04 AM.
skwerlman 24 May 2014
oeed, on 24 May 2014 - 12:03 AM, said:
Dev Builds are something I might look in to actually.
Also, I just had a thought. What if there was a way to add 'tags' to files and folders? Like how in MacOSX you can tag something as red and it's name will be highlighted in red. This shouldn't be too hard to implement using Lyqyd's metadata format.
Edited by skwerlman, 24 May 2014 - 01:01 AM.
oeed 24 May 2014
skwerlman, on 24 May 2014 - 01:00 AM, said:
oeed, on 24 May 2014 - 12:03 AM, said:
Dev Builds are something I might look in to actually.
Also, I just had a thought. What if there was a way to add 'tags' to files and folders? Like how in MacOSX you can tag something as red and it's name will be highlighted in red. This shouldn't be too hard to implement using Lyqyd's metadata format.
Yea I'll start working on dev builds today.
I may, however, not be able to release dev builds for 1.2 (at least initially). The way dev builds will work is they'll be flagged as a pre-release, but I'm pretty sure the current auto-updater will ignore this.
If Lydqd's metadata format does end up getting put in to OneOS (which is very likely) I'll probably add tags. It'll probably just be colours though, not 'Home', 'Work', etc.
Edited by oeed, 24 May 2014 - 01:41 AM.
oeed 25 May 2014
Just thought I'd update everyone on another feature I'm adding to 1.2
It's essentially a base controller... thingy.
I've been playing on Cranium's server quite a bit and wanted to make a base control system. After spending about 20 minutes make one in-game I realised that I may as well just make it for OneOS.
So it's got an Applied Energistics monitor.
A resource (fluids and energy) monitor.
You can rename or hide certain resources too. I've added the colours for about 31 fluids (Railcraft, Thermal Expansion, BuildCraft and a few more.) At the moment Railcraft Iron & Steel tanks, BuildCraft tanks and OpenBlock tanks are supported, but I'll try to support as many as possible.
A switch panel which I'm yet to add and maybe something else.
At the moment it's called Inspector, but the names is the original name I was using for something that evolved in to this. I'm thinking Control Centre, but I'm not too sure.
Obviously, the first two need OpenPeripheral to work (an of course Applied Energistics for the items tab).
Suggestions welcome.
Edited by oeed, 25 May 2014 - 05:18 AM.
It's essentially a base controller... thingy.
I've been playing on Cranium's server quite a bit and wanted to make a base control system. After spending about 20 minutes make one in-game I realised that I may as well just make it for OneOS.
So it's got an Applied Energistics monitor.
A resource (fluids and energy) monitor.
You can rename or hide certain resources too. I've added the colours for about 31 fluids (Railcraft, Thermal Expansion, BuildCraft and a few more.) At the moment Railcraft Iron & Steel tanks, BuildCraft tanks and OpenBlock tanks are supported, but I'll try to support as many as possible.
A switch panel which I'm yet to add and maybe something else.
At the moment it's called Inspector, but the names is the original name I was using for something that evolved in to this. I'm thinking Control Centre, but I'm not too sure.
Obviously, the first two need OpenPeripheral to work (an of course Applied Energistics for the items tab).
Suggestions welcome.
Edited by oeed, 25 May 2014 - 05:18 AM.
awsmazinggenius 25 May 2014
Will it work standalone, too? Also, personally I'd go for a slightly lighter color scheme, with the menu bar being light grey, the buttons on the menu bar being white, the main background being dark grey (instead of black) and the background for the resource monitor "progress bars" having a black background, if you get my point. Also, will this be another optional download from the App Store, because of the issue of storage space?
oeed 25 May 2014
awsmazinggenius, on 25 May 2014 - 05:47 AM, said:
Will it work standalone, too? Also, personally I'd go for a slightly lighter color scheme, with the menu bar being light grey, the buttons on the menu bar being white, the main background being dark grey (instead of black) and the background for the resource monitor "progress bars" having a black background, if you get my point. Also, will this be another optional download from the App Store, because of the issue of storage space?
I might make it standalone, although the amount of OneOS APIs included makes that a little harder:
OneOS.LoadAPI('/System/API/Drawing.lua') OneOS.LoadAPI('/System/API/Button.lua') OneOS.LoadAPI('/System/API/Helpers.lua') OneOS.LoadAPI('/System/API/Peripheral.lua') OneOS.LoadAPI('/System/API/ScrollBar.lua') OneOS.LoadAPI('/System/API/Menu.lua') OneOS.LoadAPI('/System/API/TextInput.lua') OneOS.LoadAPI('/System/API/ButtonDialogueWindow.lua') OneOS.LoadAPI('/System/API/TextDialogueWindow.lua')
I'll try that colour scheme out and see how well it works.
No, it won't be an optional download, it's only 8KB at the moment and probably won't be too much more.
The games are optional because they're rather large (over 30KB) due to all the levels/maps included.
Edited by oeed, 25 May 2014 - 06:33 AM.
skwerlman 25 May 2014
oeed, on 25 May 2014 - 05:08 AM, said:
Just thought I'd update everyone on another feature I'm adding to 1.2
It's essentially a base controller... thingy.
I've been playing on Cranium's server quite a bit and wanted to make a base control system. After spending about 20 minutes make one in-game I realised that I may as well just make it for OneOS.
So it's got an Applied Energistics monitor.
A resource (fluids and energy) monitor.
You can rename or hide certain resources too. I've added the colours for about 31 fluids (Railcraft, Thermal Expansion, BuildCraft and a few more.) At the moment Railcraft Iron & Steel tanks, BuildCraft tanks and OpenBlock tanks are supported, but I'll try to support as many as possible.
A switch panel which I'm yet to add and maybe something else.
At the moment it's called Inspector, but the names is the original name I was using for something that evolved in to this. I'm thinking Control Centre, but I'm not too sure.
Obviously, the first two need OpenPeripheral to work (an of course Applied Energistics for the items tab).
Suggestions welcome.
It's essentially a base controller... thingy.
I've been playing on Cranium's server quite a bit and wanted to make a base control system. After spending about 20 minutes make one in-game I realised that I may as well just make it for OneOS.
So it's got an Applied Energistics monitor.
A resource (fluids and energy) monitor.
You can rename or hide certain resources too. I've added the colours for about 31 fluids (Railcraft, Thermal Expansion, BuildCraft and a few more.) At the moment Railcraft Iron & Steel tanks, BuildCraft tanks and OpenBlock tanks are supported, but I'll try to support as many as possible.
A switch panel which I'm yet to add and maybe something else.
At the moment it's called Inspector, but the names is the original name I was using for something that evolved in to this. I'm thinking Control Centre, but I'm not too sure.
Obviously, the first two need OpenPeripheral to work (an of course Applied Energistics for the items tab).
Suggestions welcome.
awsmazinggenius 25 May 2014
If it already needs OpenP to work, could you somehow implement those Terminal Glasses? I did it with a nice UI back when FTB Unleashed was like the newest modpack, except that was when I wasn't so good at CC, so the peripherals were all hardcoded into the program and the code is a rat's nest. When I get home, I could make screenshots/a video of the UI I made for that though, if I still have that world, which I believe I at least have a suitable backup of.
oeed 25 May 2014
skwerlman, on 25 May 2014 - 02:18 PM, said:
That looks really cool! Nice work! Will the computer need to be connected to each of the devices, or can it ask other OneOS machines what they're connected to?
awsmazinggenius, on 25 May 2014 - 02:47 PM, said:
If it already needs OpenP to work, could you somehow implement those Terminal Glasses? I did it with a nice UI back when FTB Unleashed was like the newest modpack, except that was when I wasn't so good at CC, so the peripherals were all hardcoded into the program and the code is a rat's nest. When I get home, I could make screenshots/a video of the UI I made for that though, if I still have that world, which I believe I at least have a suitable backup of.
awsmazinggenius 26 May 2014
Also, will this work with fluids in ExtraCells (AE Addon) Fluid Storage Disks? That's the main way I store fluids.
EDIT: Downloaded PearOS from the App Store in OneOS. OS-Ception:
Edited by awsmazinggenius, 26 May 2014 - 10:38 PM.
EDIT: Downloaded PearOS from the App Store in OneOS. OS-Ception:
Edited by awsmazinggenius, 26 May 2014 - 10:38 PM.
oeed 27 May 2014
awsmazinggenius, on 26 May 2014 - 02:31 PM, said:
Also, will this work with fluids in ExtraCells (AE Addon) Fluid Storage Disks? That's the main way I store fluids.
EDIT: Downloaded PearOS from the App Store in OneOS. OS-Ception:
--snip--
EDIT: Downloaded PearOS from the App Store in OneOS. OS-Ception:
--snip--
I'll look in to those two mods. Are they stored as AE items rather than tanks?
apemanzilla 27 May 2014
oeed, on 25 May 2014 - 06:29 AM, said:
awsmazinggenius, on 25 May 2014 - 05:47 AM, said:
Will it work standalone, too? Also, personally I'd go for a slightly lighter color scheme, with the menu bar being light grey, the buttons on the menu bar being white, the main background being dark grey (instead of black) and the background for the resource monitor "progress bars" having a black background, if you get my point. Also, will this be another optional download from the App Store, because of the issue of storage space?
I might make it standalone, although the amount of OneOS APIs included makes that a little harder:
OneOS.LoadAPI('/System/API/Drawing.lua') OneOS.LoadAPI('/System/API/Button.lua') OneOS.LoadAPI('/System/API/Helpers.lua') OneOS.LoadAPI('/System/API/Peripheral.lua') OneOS.LoadAPI('/System/API/ScrollBar.lua') OneOS.LoadAPI('/System/API/Menu.lua') OneOS.LoadAPI('/System/API/TextInput.lua') OneOS.LoadAPI('/System/API/ButtonDialogueWindow.lua') OneOS.LoadAPI('/System/API/TextDialogueWindow.lua')
I'll try that colour scheme out and see how well it works.
No, it won't be an optional download, it's only 8KB at the moment and probably won't be too much more.
The games are optional because they're rather large (over 30KB) due to all the levels/maps included.
vargaszm 27 May 2014
I'm so impressed by this OS. I'm new and haven't coded for fun since TI basic in high school. My stuff isn't nearly as impressive, and was actually meant for teaching kids programming. It's so awesome that i can show them something like this is out there and i love that it integrates the community.
Anyway, i'd love to be on the app store. Let me know what if i can make that happen somehow. http://pastebin.com/u/mrturtle
Anyway, i'd love to be on the app store. Let me know what if i can make that happen somehow. http://pastebin.com/u/mrturtle
apemanzilla 27 May 2014
vargaszm, on 27 May 2014 - 04:05 PM, said:
I'm so impressed by this OS. I'm new and haven't coded for fun since TI basic in high school. My stuff isn't nearly as impressive, and was actually meant for teaching kids programming. It's so awesome that i can show them something like this is out there and i love that it integrates the community.
Anyway, i'd love to be on the app store. Let me know what if i can make that happen somehow. http://pastebin.com/u/mrturtle
Anyway, i'd love to be on the app store. Let me know what if i can make that happen somehow. http://pastebin.com/u/mrturtle
http://ccappstore.com
awsmazinggenius 28 May 2014
If you want to delete .DS_Stores to save space, then you could be deleting a bunch of other crap, too. For decent lists of system files, I actually normally use the git ignores in the GitHub repo github/gitignore . Go to the global folder, and take a good look at the "OSX.gitignore" and "Windows.gitignore" as those are the two main OSs MC players will use and they both create a good amount of crap.
skwerlman 28 May 2014
apemanzilla, on 27 May 2014 - 01:26 PM, said:
oeed, on 25 May 2014 - 06:29 AM, said:
awsmazinggenius, on 25 May 2014 - 05:47 AM, said:
Will it work standalone, too? Also, personally I'd go for a slightly lighter color scheme, with the menu bar being light grey, the buttons on the menu bar being white, the main background being dark grey (instead of black) and the background for the resource monitor "progress bars" having a black background, if you get my point. Also, will this be another optional download from the App Store, because of the issue of storage space?
I might make it standalone, although the amount of OneOS APIs included makes that a little harder:
OneOS.LoadAPI('/System/API/Drawing.lua') OneOS.LoadAPI('/System/API/Button.lua') OneOS.LoadAPI('/System/API/Helpers.lua') OneOS.LoadAPI('/System/API/Peripheral.lua') OneOS.LoadAPI('/System/API/ScrollBar.lua') OneOS.LoadAPI('/System/API/Menu.lua') OneOS.LoadAPI('/System/API/TextInput.lua') OneOS.LoadAPI('/System/API/ButtonDialogueWindow.lua') OneOS.LoadAPI('/System/API/TextDialogueWindow.lua')
I'll try that colour scheme out and see how well it works.
No, it won't be an optional download, it's only 8KB at the moment and probably won't be too much more.
The games are optional because they're rather large (over 30KB) due to all the levels/maps included.
PumpkinHero 28 May 2014
Oeed , Why do not you add the BIOS in your operating system? That we could immediately be loaded from disk. Like in
]
Spoiler
. And it would look quite interesting if the BIOS was like Ami Bios]