The Massive Minecart Thread
Xfel 05 Jun 2012
[I've hijacked this thread and used it to contain all six or seven of the existing "please do something involving minecarts and computers" idea threads. Treat this similarly to the PDA thread. All discussion goes here. -L]
What about a minecart with a computer inside? It would be powered (like turtles) and could control it's direction/speed. It also would interact with the railcraft api and be able to link/unlink to other carts, look into their inventories and (though very optionally) be able to write a message that would be displayed to all passengers in the train. It would also have a wireless modem. What do you think?
What about a minecart with a computer inside? It would be powered (like turtles) and could control it's direction/speed. It also would interact with the railcraft api and be able to link/unlink to other carts, look into their inventories and (though very optionally) be able to write a message that would be displayed to all passengers in the train. It would also have a wireless modem. What do you think?
xuma202 05 Jun 2012
Great idea. You would be able to make real Subway trains with this. I was thinking about creating a CCcontrolled Subway but this would need many Sensors. with a CCMinecarft you could even display delays.
EDIT: Why not with a note Block so they can sound the horn.
EDIT: Why not with a note Block so they can sound the horn.
kazagistar 05 Jun 2012
In terms of balance, it would remove the need for powered rails, which cost quite a bit on inclines. It also seems somewhat unneeded, since you can control trains with networked computercraft computers anyways.
xuma202 05 Jun 2012
kazagistar, on 05 June 2012 - 02:37 PM, said:
In terms of balance, it would remove the need for powered rails, which cost quite a bit on inclines. It also seems somewhat unneeded, since you can control trains with networked computercraft computers anyways.
You could make the CCCartsslower than a boosted minecraft and when the CCCart moves over a powered rail it will get even faster. Or you can make it consuming power if maybe IC is installed.
kazagistar, on 05 June 2012 - 02:37 PM, said:
In terms of balance, it would remove the need for powered rails, which cost quite a bit on inclines. It also seems somewhat unneeded, since you can control trains with networked computercraft computers anyways.
Can't agree on that. It's very difficult to make a Cart stop and then start it info a specific direction without a Player pushing it. Because if it stands on a powered rail it will not move unless there is a block preventing it from moving into the other direction or it's already is moving (maybe slowly).
Xfel 05 Jun 2012
kazagistar, on 05 June 2012 - 02:37 PM, said:
In terms of balance, it would remove the need for powered rails, which cost quite a bit on inclines. It also seems somewhat unneeded, since you can control trains with networked computercraft computers anyways.
kazagistar 05 Jun 2012
xuma202 05 Jun 2012
A solar car also needs no resources. You can also make the Carts expensive. Or only driving on special tracks that are a less expensive than powered rails but more than normal ones. And if you think they are like cheating don't use them.
kazagistar 05 Jun 2012
By all means go ahead. But in my mind they fulfill no use case: you can direct other kinds of carts for long distance travel using simple redstone logic, you can move around with precision using turtles, and you can transfer data faster via wireless.
Mendax 09 Jun 2012
I think this is a cool idea, then again, anything to do with Minecarts seems like a good idea to me... Yeah... An awesome subway system, no need to add railcraft compatibility like you suggest, all carts from all mods link up. I used steve's carts carts with a regular minecart and a BC oil cart (Only reason I used BC was for the carts (LOL))
I have some ideas for an API anyway
I have some ideas for an API anyway
cart.setSpeed( speed ) -- from -8 to 8 (Minus = backwards, normal = forwards) cart.setDirection( direction ) --forward or backward cart.checkInventory( cart , slot ) --cart - forward or backward, slot - 1 - 27 cart.moveItem( cart , slot ) -- cart - forward , backward or current (this cart), slot - 1 - 27 cart.checkFuel() --Checks fuel in chamber (Coal?) cart.checkSpareFuel() --Checks fuel in fuel slotAll I could come up with for the API. Generally, cool idea. Oh yeah, RailCraftAPI for better item moving! I get it now! :3 ('Scuse me, I derped a bit there)
Leo Verto 14 Jun 2012
We would need electrical engine carts, which can be linked to BatBox/MFE/MSU carts.
Maybe even different versions like low voltage (batbox, works on wooden and iron rails), medium voltage (mfe, iron rails only) and high voltage (mfsu, high speed rails).
If this was be implemented and added into tekkit, my server would be perfect!
Maybe even different versions like low voltage (batbox, works on wooden and iron rails), medium voltage (mfe, iron rails only) and high voltage (mfsu, high speed rails).
If this was be implemented and added into tekkit, my server would be perfect!
Xfel 15 Jun 2012
I thought about creating a generic "locomotive cart"-mod, which would also include carts running on buildcraft fuel&co. If there was one, the computer cart could pe used as a control unit, but would not be self-propelling.
xuma202 15 Jun 2012
I like those ideas but keep in mind that dan probably don't want to have CC relying on other mods.
BigSHinyToys 15 Jun 2012
Xfel 15 Jun 2012
Well I thought about it as a seperate mod, but with an integration module containing a computer.
kazagistar 15 Jun 2012
BigSHinyToys, on 15 June 2012 - 12:16 PM, said:
while that is technically true CC is almost useless with out Red Power 2
BigSHinyToys 15 Jun 2012
kazagistar, on 15 June 2012 - 04:49 PM, said:
BigSHinyToys, on 15 June 2012 - 12:16 PM, said:
while that is technically true CC is almost useless with out Red Power 2
Leo Verto 15 Jun 2012
kazagistar 16 Jun 2012
Xfel 16 Jun 2012
Ain't we getting a bit side-tracked here? This thread has originally been a suggestion for a computer-controlled minecart, remember?