CraftOS 2.0 - Dan's Secret Project
Bomb Bloke 25 May 2015
GLaDOS, on 25 May 2015 - 04:42 AM, said:
I'm not sure where ( and I'm too lazy to look ) but why does everyone seem to think "standalone"? What proof is there ( again, probably is there; too lazy to look ) that makes it standalone?
Hard evidence? None, or it'd be stated as fact.
However, that works both ways - for example, the Ctrl thing isn't "evidence" one way or the other. It very much implies that it'll heavily be aimed at ComputerCraft users, sure, and we've seen plenty of CC's content show up in Dan's teasers, but that's far from the same thing as proving it'll be "ComputerCraft as a MineCraft mod".
On the other hand, what we do know is that Dan's been throwing in stacks of features which many users have long since assumed just aren't practical within the MineCraft environment. He's also been asking about what sort of non-MineCraft-related features coders might want; all this builds a pretty strong case for the "stand-alone" theory.
Heck, it totally wouldn't surprise me if he puts it up on Steam. He's mentioned he's going to "properly announce it" at the same time as he ships his Redirection game.
(Speaking of which, the forums over there re-e-a-a-ally need some attention.)
Does bring up an interesting question, though - would you guys pay for this? If so, how much?
Edited by Bomb Bloke, 25 May 2015 - 07:08 AM.
Agent Silence 25 May 2015
Bomb Bloke, on 25 May 2015 - 07:05 AM, said:
would you guys pay for this? If so, how much?
Then again, we haven't seen most of the features, so it is hard to estimate.
EDIT :
I would think that this confirms it is not a mod.
"#nextgame"
EDIT 2 :
Upon browsing more tweets...
I don't think anyone has linked to this yet.
Edited by Requiem of Silence, 25 May 2015 - 04:42 PM.
Dog 28 May 2015
ItsRodrick, on 28 May 2015 - 12:23 AM, said:
Seems IT IS CC? Tweet
EDIT: 'd
Edited by Dog, 28 May 2015 - 12:34 AM.
Bomb Bloke 28 May 2015
I think Rodrick is under the impression that ComputerCraftEdu is the "secret project" we've been discussing here. Really that's something different.
Dragon53535 28 May 2015
3d6 29 May 2015
I wonder if this new game will have http support?
Assuming this isn't bring made for us, we can probably synchronize things across the two games like we do servers today!
Assuming this isn't bring made for us, we can probably synchronize things across the two games like we do servers today!
Pyuu 29 May 2015
If this includes unicode I'mma be so happy!
However, this kind of system being implemented in CC would probably break most strings unless included in some separate API.
However, this kind of system being implemented in CC would probably break most strings unless included in some separate API.
HDeffo 29 May 2015
Mayushii, on 29 May 2015 - 02:13 PM, said:
If this includes unicode I'mma be so happy!
However, this kind of system being implemented in CC would probably break most strings unless included in some separate API.
However, this kind of system being implemented in CC would probably break most strings unless included in some separate API.
(the following is all if it turns out to be an update to CC)
From Dan's later posts it appears to be more of a definable character maps API than a true unicode support. Either way I would assume he is going to try to maintain at least some compatibility with programs written before this eventual update. Updates "usually" try to be polite to older versions.
ebernerd 03 Jun 2015
"Try to be"
Not always.
And I'm so hyped. Whatever it is, tell us NOW. xD
Not always.
And I'm so hyped. Whatever it is, tell us NOW. xD
oeed 06 Jun 2015
So in light of this I got all inspired, ended up talking to awsumben13 (creator of Nova) and now we're planning to make a whole new GUI framework, and then an OS based on it.
Basically, we're waiting for Dan to release it, as until then it's rather difficult naturally. It's all very shiny and fancy, it will make the best of both worlds between the speed of Nova and the simplicity of Bedrock/OneOS. If you're so inclined, it's on GitHub here: https://github.com/oeed/Silica/
Anyway, enough banging on. The main point of this post is just to illustrate what could be possible if/when Dan adds this. These mockups are just in Photoshop, not actual screenshots obviously. I've based the screen size based on the number of pixels on the screen at the moment (i.e. the dot of the i is one pixel), but it could be different.
The text here is pretty iffy. We're adding bezier path drawing, so we'll be making vector fonts (meaning scaling ), so we'll spend lots of time making sure they don't look crap.
Edited by oeed, 27 June 2015 - 06:25 AM.
Basically, we're waiting for Dan to release it, as until then it's rather difficult naturally. It's all very shiny and fancy, it will make the best of both worlds between the speed of Nova and the simplicity of Bedrock/OneOS. If you're so inclined, it's on GitHub here: https://github.com/oeed/Silica/
Anyway, enough banging on. The main point of this post is just to illustrate what could be possible if/when Dan adds this. These mockups are just in Photoshop, not actual screenshots obviously. I've based the screen size based on the number of pixels on the screen at the moment (i.e. the dot of the i is one pixel), but it could be different.
The text here is pretty iffy. We're adding bezier path drawing, so we'll be making vector fonts (meaning scaling ), so we'll spend lots of time making sure they don't look crap.
Edited by oeed, 27 June 2015 - 06:25 AM.
SquidDev 06 Jun 2015
TheOddByte 06 Jun 2015
Bomb Bloke 06 Jun 2015
TheOddByte, on 06 June 2015 - 10:18 AM, said:
That looks amazing, the text looks kind of weird, especially the "e" in "Menu", because it's just as big as the "M".
Indeed. Either make the other lower-case characters in that set at least four pixels tall, or if you really don't want to do that, squash the "e" down flat so it's four pixels tall.
For what it's worth, once upon a time I drew up a 3x5px set, covering chars 0 to 127. Dunno if you've any interest in such a thing, but if you wanted it just let me know the format.
oeed 06 Jun 2015
SquidDev, on 06 June 2015 - 09:47 AM, said:
Whoah, that does look cool - though I'm not sure about rounded corners. I must say I hadn't thought about text rendering much - I guess I better look into my Font API again. I can see something fun with Comic Sans...
The biggest reason I'm using them really is just the change from the regular blocks we've been used to.
Bomb Bloke, on 06 June 2015 - 10:55 AM, said:
TheOddByte, on 06 June 2015 - 10:18 AM, said:
That looks amazing, the text looks kind of weird, especially the "e" in "Menu", because it's just as big as the "M".
Indeed. Either make the other lower-case characters in that set at least four pixels tall, or if you really don't want to do that, squash the "e" down flat so it's four pixels tall.
For what it's worth, once upon a time I drew up a 3x5px set, covering chars 0 to 127. Dunno if you've any interest in such a thing, but if you wanted it just let me know the format.
Yeah, text is something we're going to have to sus out.
If you've got that set it would certainly be useful!
SquidDev 06 Jun 2015
oeed, on 06 June 2015 - 02:46 PM, said:
SquidDev, on 06 June 2015 - 09:47 AM, said:
Whoah, that does look cool - though I'm not sure about rounded corners. I must say I hadn't thought about text rendering much - I guess I better look into my Font API again. I can see something fun with Comic Sans...
Most of it looks fine, the dropdown/combo-box doesn't look great with it, but the other controls do work with it. I guess we have Microsoft to blame for the no-rounded corners style .
CrazedProgrammer 06 Jun 2015
SquidDev, on 06 June 2015 - 02:51 PM, said:
oeed, on 06 June 2015 - 02:46 PM, said:
SquidDev, on 06 June 2015 - 09:47 AM, said:
Whoah, that does look cool - though I'm not sure about rounded corners. I must say I hadn't thought about text rendering much - I guess I better look into my Font API again. I can see something fun with Comic Sans...
Most of it looks fine, the dropdown/combo-box doesn't look great with it, but the other controls do work with it. I guess we have Microsoft to blame for the no-rounded corners style .
Maybe because I like rectangles