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LimeFyre 2 - A Simple DE

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Poll: LimeFyre Update Poll

What would you like to see in the newest version of LimeFyre?

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#21 Creator

    Mad Dash Victor

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Posted 14 June 2015 - 08:46 AM

Why not use GitHub. That way you will be sure to not lose the files easily. ;)
And it adds versions tags and other cool stuff.

#22 ebernerd

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Posted 19 June 2015 - 01:23 AM

I never liked Github, but I could try. It's so icky in my opinion; I guess I just need to get used to it.

#23 ebernerd

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Posted 21 June 2015 - 07:15 AM

Updates so far:
  • Some bugfixes
  • Removed a lot of the BS: paint is now defaulted to npaintpro (change-able) and edit is now defaulted to luaide (change-able)
  • Redid the "Run" screen
Here's the screenies I have.
Spoiler

Some more work to do, but this is what I did in the past hour or so.

#24 ebernerd

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Posted 21 June 2015 - 08:24 AM

Now, I know it's derpy, but all of this is generated to your liking. :)
Posted Image

#25 Creator

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Posted 21 June 2015 - 09:01 AM

This is amazing. The different shades of grey green really look good.

This means there can be several pages?

Is it possible to move the tiles around?

#26 ebernerd

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Posted 21 June 2015 - 09:24 AM

Pages are generated automagically. The algorithm that places the tiles is a little... uhm... unpredictable, but they're always somewhat ordered, so I considered it a huge victory, as I spent all night working on it.

Moving tiles I think I'll do later. I'm going to make a whole thing where you can right click on the app's button and get a huge bunch of settings for like renaming (oh, yeah, btw; buttons can only get so big. If I had a file like "abcdefghijklmnopqrstuvqxyz" it would print as something similar to "abcdefg..uvqxyz"), moving, and deleting. So, you'll have complete control next update, which most likely will be out within the next 24 hours if I'm willing to work with it again.

I'm going to update the pastebin installers and stuff so yeah. You will be able to test and report bugs (i'm sure there's a bunch) in about 15 minutes. Cheers. :)

Edit; remembered I didn't make any new files, so it was all just copy paste. The installer worked for me on two separate computers. If it doesn't work for you, let me know.

#27 ebernerd

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Posted 21 June 2015 - 09:35 AM

I also forgot to add!

The Alt Keys are like the windows keys. Just letting you know. Sorry for not making that apparent

#28 ebernerd

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Posted 21 June 2015 - 08:23 PM

I've updated the website! Visit http://limefyrecc.weebly.com (I know, weebly; I'm working on my own CSS code and stuff) for the new website.

I'm also going to use github for releases so you can download the current release, as well as previous releases.


DEV BUILD 5 SNAPSHOTS

Spoiler

Edited by Eric Bernard, 21 June 2015 - 10:01 PM.


#29 ebernerd

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Posted 24 June 2015 - 03:16 AM

Dev Build 5 is going great! Some minor changes and bugfixes, and then some more work to be done. I think I can get it out by the end of the night.

Edited by Minecrosoft, 25 June 2015 - 01:38 AM.


#30 RafiOfDevelop

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Posted 24 June 2015 - 03:38 AM

I think this is good if combined with ComputerCraft game console. like GameStation2 by Mr_Iron2
so more fun and more advance things in the OS (LimeFyre 2) even more powerful if you make it better7

SO SWEET! hehehehe

i rate it 5 stars (Excellent system, GUI and features)

Edited by RafiOfDevelop, 24 June 2015 - 03:40 AM.


#31 ebernerd

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Posted 25 June 2015 - 01:38 AM

View PostRafiOfDevelop, on 24 June 2015 - 03:38 AM, said:

I think this is good if combined with ComputerCraft game console. like GameStation2 by Mr_Iron2
so more fun and more advance things in the OS (LimeFyre 2) even more powerful if you make it better7

SO SWEET! hehehehe

i rate it 5 stars (Excellent system, GUI and features)

Thank you so much! It means a lot. :)

#32 ebernerd

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Posted 25 June 2015 - 02:30 PM

LimeFyre 2 Dev Build 5 has been released! Here's a list of what's changed:

Additions:
  • Tile configuration panel in "My Pinned Apps". To get to it, right click the tile you want to edit.
  • You can now rename, recolor, move, and change the path of tiles.
  • You can now change the computer label.
  • You can change whether CraftOS or LimeFyre runs on startup.
Changes:
  • Coloring scheme has been changed from basically a random thing to a blue scheme. You'll be able to configure these colors in the next update.
  • Internal code changes for easier programming
Removals:
  • Removed the useless "Peripheral Configuration" on the LimeFyre settings page.


#33 ebernerd

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Posted 26 June 2015 - 07:57 PM

Dev Build 6 released. Small update, but visually appealing one. I don't know what to add in the next update, if anyone has suggestions, please let me know.

Patch notes are on the main page.

#34 PomTom12

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Posted 27 June 2015 - 07:44 AM

This OS is cool, I like how there is drop shadow when you right click, the themes and the ability to change the colour and also I thought the setup was super easy. Great work :D/>

Edited by PomTom12, 27 June 2015 - 07:44 AM.


#35 ebernerd

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Posted 28 June 2015 - 12:31 AM

Service Pack 7 Preview Snapshots

Note: these are just previews; they could change


Edited by Minecrosoft, 19 July 2015 - 03:45 AM.


#36 ebernerd

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Posted 19 July 2015 - 03:45 AM

I've updated the OP to include the new pictures. Hope you all enjoy! Please tell me if you like it/dislike the changes.
EDIT: Lyqyd, I only posted this as A, a bump (because I haven't posted here in a while) and B so it was separate. If this is not allowed, merge it.

Edited by Minecrosoft, 19 July 2015 - 03:51 AM.


#37 ebernerd

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Posted 22 July 2015 - 11:31 PM

Service Pack 7 Release!
Download it with the command pastebin run WDHNSdGA

This update was a big one, so if there's bugs, please let me know. I updated the original post to include a bug report format that is much preferred.

Please, let me know how you liked it. I put some work into this and I'd really appreciate to hear what you think, even if it's negative.
Thank you! Enjoy the new LimeFyre update!

#38 randomdude999

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Posted 23 July 2015 - 01:05 PM

Hi, I have kind of a (visual) bug.

LimeFyre version: SP7
Program: Paint
Description: The menu flickers a lot. (Like, a LOT.)
What can be done: Maybe reserving the menu area when it's used? (Like
local bPaintMenuOpen

[...]

(some rendering stuff)
if bPaintMenuOpen then

... (a little manual debugging later) um... I guess you should talk to NitrogenFingers instead?)

#39 ebernerd

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Posted 23 July 2015 - 09:37 PM

View Postrandomdude999, on 23 July 2015 - 01:05 PM, said:

Hi, I have kind of a (visual) bug.

LimeFyre version: SP7
Program: Paint
Description: The menu flickers a lot. (Like, a LOT.)
What can be done: Maybe reserving the menu area when it's used? (Like
local bPaintMenuOpen

[...]

(some rendering stuff)
if bPaintMenuOpen then

... (a little manual debugging later) um... I guess you should talk to NitrogenFingers instead?)

Yeah, nPaintPro has a lot of flickering. I can try (try being keyword) to port it over to the new buffering system I'm using for the rest of the OS. I'll check that out.
Thank you for the post. :)

#40 randomdude999

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Posted 24 July 2015 - 05:56 PM

So an OS gets a better version of a (kinda) built-in program? If it was like that all the time then OS'es would be the best things ever.





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