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TicTacToe with real AI, using AI API (Neural Network)


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#21 Andrew2060

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Posted 17 October 2015 - 08:23 AM

Wait I wanted to implement an AI into my defense network.

Will I have to follow the same guidelines as well?
I mean I'm not going to hand over an Arsenal of 800 nukes to a illiterate computer.

#22 Creator

    Mad Dash Victor

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Posted 17 October 2015 - 08:27 AM

Yep, you have to train it as described. By the way, use the AI topic. This topic is rather about TicTacToe.

#23 Andrew2060

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Posted 17 October 2015 - 08:43 AM

View PostCreator, on 17 October 2015 - 08:27 AM, said:

Yep, you have to train it as described. By the way, use the AI topic. This topic is rather about TicTacToe.

Okay thanks, now to waste ten hours of my life making one.

#24 Twijn

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Posted 26 October 2015 - 03:10 AM

Just wondering... is it possible to make this be a tie? I haven't been able to yet.

#25 Creator

    Mad Dash Victor

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Posted 26 October 2015 - 05:27 AM

It does not work at the moment. When I get some free time I will fix it.

#26 Quartz101

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Posted 26 October 2015 - 02:57 PM

I'm glad there is finally something good that uses a neural network in CC! =D

#27 Creator

    Mad Dash Victor

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Posted 26 October 2015 - 08:16 PM

You might be the person that makes the second good thing with neural networks in CC. If you have questions, feel free to ask.

#28 houseofkraft

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Posted 17 December 2016 - 12:21 AM

The AI is very dumb to be honest, I can easily outsmart it.

#29 Anavrins

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Posted 17 December 2016 - 02:09 AM

View Posthouseofkraft, on 17 December 2016 - 12:21 AM, said:

The AI is very dumb to be honest, I can easily outsmart it.
Just as expected, continue to play against it.





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