[CC1.5]ComputerCraft Emulator V0.57 (Febru...
Xtansia 17 Jul 2012
Due to this project no longer being continued, I am adding a note here, pointing people to the NEW version: http://www.computerc...ux-development/
-Cranium
Spoiler
Edited by Cranium, 19 July 2014 - 08:15 AM.
Reason for edit:: Disclaimer
Xtansia 17 Jul 2012
tiin57, on 17 July 2012 - 10:25 AM, said:
Yay, thank you for the first CC emulator that actually works with CraftOS apis and programs! However, I don't see a download link. I'll test on OS X as soon as one goes up.
Page currently under construction once I have finished writing up the page and adding images it will go up,
Submitting the thread before it is finished is like saving it in case I stuff up.
Mendax 17 Jul 2012
/> you released it! I'm happy /> Time to work on ShadOS />
EDIT: D: No DL link? D:
EDIT: D: No DL link? D:
Xtansia 17 Jul 2012
Mendax 17 Jul 2012
Xtansia 17 Jul 2012
Ok guys DL link should be up within half an hour just need to do a couple tweaks.
Mendax 17 Jul 2012
Xtansia 17 Jul 2012
Xtansia 17 Jul 2012
Tiin57 17 Jul 2012
Ok, excellent job and all, still quite impressed, but on OS X, it starts and goes to the terminal screen fine, but with a 2x2 setup, I cannot change screens or input to the default selected screen. (I am running Mountain Lion, or OS X 10.8).
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
Sxw 17 Jul 2012
Ohhhhhhh, I have Lion (NOT the dev version that tiin57 has, the one that normal people have and im testing in in just a sec...
EDIT:Same result as tiin. D:
EDIT:Same result as tiin. D:
kazagistar 17 Jul 2012
tiin57, on 17 July 2012 - 01:59 PM, said:
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
On another note, I have a small issue... the program does not idle. I don't know if this is a CC limitation or what, but idling 1 terminal causes 99% CPU usage and causes it to enter heater mode.
luingar 17 Jul 2012
Suggestion. Context menu. This could let you do many many things, making the emulator a much better testing enviroment without sacrificing asthetics or realistic-ness (I hate when I forget a word)
here's a shitty photoshop of how it could look.
here's a shitty photoshop of how it could look.
Xtansia 18 Jul 2012
tiin57, on 17 July 2012 - 01:59 PM, said:
Ok, excellent job and all, still quite impressed, but on OS X, it starts and goes to the terminal screen fine, but with a 2x2 setup, I cannot change screens or input to the default selected screen. (I am running Mountain Lion, or OS X 10.8).
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
Sxw1212, on 17 July 2012 - 02:07 PM, said:
Ohhhhhhh, I have Lion (NOT the dev version that tiin57 has, the one that normal people have and im testing in in just a sec...
EDIT:Same result as tiin. D:
EDIT:Same result as tiin. D:
Hmm that is strange it *should* work though that obviously not guaranteed due to each os being different.
Did you get any errors output in your terminal/console window?
It sounds like an issue with LWJGL + OSX