WIP Game - Super Mario Bros. 1
HDeffo 11 Jun 2016
First of all please don't misunderstand I think this game is amazing! However, because of copyright and everything I think it might be a "better safe than sorry" situation if you took the Mario out of the name and left it super CC bros.
RatcheT2497 11 Jun 2016
Thanks!
And, maybe in the future, when the game's done atleast engine wise, as the game is not even close to being finished. I'll just leave it like it is, as a placeholder
And, maybe in the future, when the game's done atleast engine wise, as the game is not even close to being finished. I'll just leave it like it is, as a placeholder
jv110 17 Jun 2016
There's no copyright problem or anything, as this doesn't evento reach commercial.
Bomb Bloke 18 Jun 2016
The idea that money has anything to do with copyrights is a misconception. In certain non-commercial cases Fair Use may apply, but this wouldn't be one of them.
jv110 18 Jun 2016
Bomb Bloke, on 18 June 2016 - 12:14 AM, said:
The idea that money has anything to do with copyrights is a misconception. In certain non-commercial cases Fair Use may apply, but this wouldn't be one of them.
Commercial doesn't mean paid. A game could perfectly be free and still be commercial. .com is a short for commercial, and still they aren't always commercial.
jv110 18 Jun 2016
Bomb Bloke, on 18 June 2016 - 12:47 AM, said:
And "non-commercial use" doesn't mean "fair use".
And I don't think releasing a little hacky fan demo for a platform which is just a mod for a game and has no relevance at all is unfair. Various fan games which are released even for the real consoles (take Mega Man Ultra for example) aren't banned, and you think this will?
Bomb Bloke 18 Jun 2016
Putting aside that MMU is a romhack, something which very clearly isn't suitable content for any copyright-respecting website, fan games can and often do lead to their creators being hit by cease and desists.
Whether or not a company chooses to do so, of course, doesn't necessarily reflect on their ability to do so.
Whether or not a company chooses to do so, of course, doesn't necessarily reflect on their ability to do so.
RatcheT2497 19 Jun 2016
Sorry for the lack of updates, guys, I've been sick, and didn't really feel like posting anything at all...
To Waitdev_, thanks! I'm trying to work on it as much as I can, and I've made quite a lot of progress on the level editor, so far
And as for the copyright problem... Well, this doesn't have to specifically be a Super Mario Bros. game. The APIs and the level editor aren't meant for platformers only, I'm trying to make them useful for pretty much any 2D tile-based game.
However, as I said before, I'm probably going to keep it as it is, as a placeholder. (I haven't even started writing the actual game engine yet, and I have plenty of time to decide, since the level editor still lacks some functionality. Most notably, objects are yet to be implemented.)
On a side note, I've been thinking of making the bitbucket repo to the level editor public. What do you guys think?
To Waitdev_, thanks! I'm trying to work on it as much as I can, and I've made quite a lot of progress on the level editor, so far
And as for the copyright problem... Well, this doesn't have to specifically be a Super Mario Bros. game. The APIs and the level editor aren't meant for platformers only, I'm trying to make them useful for pretty much any 2D tile-based game.
However, as I said before, I'm probably going to keep it as it is, as a placeholder. (I haven't even started writing the actual game engine yet, and I have plenty of time to decide, since the level editor still lacks some functionality. Most notably, objects are yet to be implemented.)
On a side note, I've been thinking of making the bitbucket repo to the level editor public. What do you guys think?
CrazedProgrammer 19 Jun 2016
I think it's great that you make the repo public.
I really suggest you make a placeholder name because you don't want Nintendo C&D'ing you
I really suggest you make a placeholder name because you don't want Nintendo C&D'ing you
Creator 19 Jun 2016
Emma 19 Jun 2016
RatcheT2497 20 Jun 2016
Yeah, since this was supposed to be a full remake, with all the levels and such, I can see them trying to go after it...
I don't know if I'll change the name yet... Can't really think of one :/
Possibly a codename or something?
I don't know if I'll change the name yet... Can't really think of one :/
Possibly a codename or something?
jv110 20 Jun 2016
You're all crazy, see what happened to Zelda Maker. If they try to stop us, change it. Better sorry than safe.
RatcheT2497 28 Jun 2016
Quite important update:
This project will probably be shifting focus to either re-creating another game, or making a new one entirely, due to engine limitations.
(Main reason being that SMB1 has moving platforms, which while not impossible, would be extremely hard, due to the way collisions with objects are handled.)
What do you guys think?
This project will probably be shifting focus to either re-creating another game, or making a new one entirely, due to engine limitations.
(Main reason being that SMB1 has moving platforms, which while not impossible, would be extremely hard, due to the way collisions with objects are handled.)
What do you guys think?
HDeffo 29 Jun 2016
Nintendo is known to go after copyright claims frequently, however these tend to only be big popular ones. Flappy bird for example was a big one Nintendo hit. In all reality even against the fact more than likely they would never say a word even if they did they aren't going to pay their team of lawyers just to combat your tiny fan game. Instead the absolute worst you could except as a worst case scenario would be a list of things in your game you must change in order to keep it online. That would be as simple as just following their requests and done. You are probably more likely to win the lottery several times over before Nintendo says a word about this. I was merely pointing out as bomb bloke said the "can" not the "will". Didn't mean to make a big debate out of it