Pine3D - Best performing 3d graphics libra...
Jummit 12 Sep 2017
dawid26pl, on 01 September 2017 - 06:50 PM, said:
I would really love to see how it would look with shadows
Edited by Jummit, 12 September 2017 - 09:35 AM.
Gorzoid 12 Sep 2017
Jummit, on 12 September 2017 - 07:36 AM, said:
dawid26pl, on 01 September 2017 - 06:50 PM, said:
I would really love to see how it would look with shadows
Jummit 12 Sep 2017
Gorzoid, on 12 September 2017 - 09:30 AM, said:
Jummit, on 12 September 2017 - 07:36 AM, said:
dawid26pl, on 01 September 2017 - 06:50 PM, said:
I would really love to see how it would look with shadows
Xella 13 Sep 2017
Jummit, on 12 September 2017 - 07:36 AM, said:
dawid26pl, on 01 September 2017 - 06:50 PM, said:
I would really love to see how it would look with shadows
You mean with the beta version of ComputerCraft
I'd like my API to be used everywhere, but maybe I'll create an extra option if you're on 1.80 or higher.
ALSO:
The use of the BLittle API can now be toggleable while the program is running:
SquidDev 11 Nov 2017
Xelostar, on 11 November 2017 - 01:13 PM, said:
Also: how do I change the title?
On topic, the update looks nice. I'm always impressed when people manage to achieve a relatively high FPS with these things. In your video there seemed to be a couple of issues with disappearing faces - I'm wondering if that's a bug in your renderer or was it just the background and shape had the same colour?
Edited by SquidDev, 11 November 2017 - 01:25 PM.
Xella 11 Nov 2017
SquidDev, on 11 November 2017 - 01:21 PM, said:
Xelostar, on 11 November 2017 - 01:13 PM, said:
Also: how do I change the title?
On topic, the update looks nice. I'm always impressed when people manage to achieve a relatively high FPS with these things. In your video there seemed to be a couple of issues with disappearing faces - I'm wondering if that's a bug in your renderer or was it just the background and shape had the same colour?
Thanks! It worked!
The disappearing op the lime is because the lime on the emerald and on the pineapple is indeed the same color as the ground, but all colors can be changed. Maybe I'll add an option for CC 1.80 so you can have even more colors for the objects.
Thanks for the conpliment! I really appreciate it!
Xella 10 Feb 2018
Okay, we've had a few updates! The 3D Rendering API is now a lot more useful and I boosted the performance a bit too. =D
I'm working on a CC version of Doom right now =).
I'm working on a CC version of Doom right now =).
jv110 14 Feb 2018
Can it render textures in the first place? If you add that feature, you'll see the reason why what you're trying to make hasn't been made before. Doom isn't 3D, by the way.
Xella 14 Feb 2018
jv110, on 14 February 2018 - 04:29 AM, said:
Can it render textures in the first place? If you add that feature, you'll see the reason why what you're trying to make hasn't been made before. Doom isn't 3D, by the way.
I know the original Doom wasn't 3D, but that's not stopping me from making it =P
It's about the fun you can have experimenting. I'm just doing what I want to and anyone is welcome to play with it and appreciate it.
The Doom I'm making is quite simple, but still fun. I have added online highscores to add a competitive aspect to it to help people stay interested a little longer trying to stay in the top 10. Honestly, I don't think people will play it for very long, but it was fun to make nonetheless. =)
Xella 15 Feb 2018
LoganDark2, on 14 February 2018 - 06:11 PM, said:
Mediafire why?!
Why not pastebin or GitHub?
Why not pastebin or GitHub?
Lol. I'm sorry. I hadn't used GitHub before and my pastebin is 100% full since I have a free account. There are quite a few files to the rendering. I'm working out a way to use STD to install stuff from GitHub though. I'll use that for Doom, so it won't be as much of a pain to install.
KingofGamesYami 15 Feb 2018
Xella 15 Feb 2018
LDDestroier 15 Feb 2018
KingofGamesYami 15 Feb 2018
Xelostar, on 15 February 2018 - 11:37 PM, said:
There is. It's 25. Once you have reached that many pastes, you can only paste as a guest. If you want me to, I can send a screenshot?
Pastebin FAQ said:
How many pastes can I create?
The short answer is: as many as you like.
There are however some limitations to fight off spammers.
Guests can create up to 10 new pastes per 24 hours.
Free members can create up to 20 new pastes per 24 hours.
PRO members can create up to 250 new pastes per 24 hours.
Further limits are:
Guest can create unlimited 'public' pastes, unlimited 'unlisted' pastes, but can't create 'private' pastes.
Free members can create unlimited 'public' pastes, 25 'unlisted' pastes, 10 'private' pastes.
PRO members can create unlimited 'public' pastes, unlimited 'unlisted' pastes, unlimited 'private' pastes.
Edited by KingofGamesYami, 15 February 2018 - 11:59 PM.
Xella 16 Feb 2018
Nevermind. I suppose you are right. I'm dyslexic and it wasn't clear to me that it applied to unlisted pastes when I got the error
I guess I'll put it on GitHub soon and the API itself without the models and engine on pastebin.
I guess I'll put it on GitHub soon and the API itself without the models and engine on pastebin.
Xella 17 Feb 2018
Doom is finished
http://www.computerc...ine-highscores/
Edited by Xelostar, 17 February 2018 - 06:21 PM.
http://www.computerc...ine-highscores/
Edited by Xelostar, 17 February 2018 - 06:21 PM.
roger109z 19 Feb 2018
would it be possible for you to give a little documentation on the API? like what the arguments are and such
thanks in advance!
thanks in advance!
Xella 19 Feb 2018
roger109z, on 19 February 2018 - 05:20 AM, said:
would it be possible for you to give a little documentation on the API? like what the arguments are and such
thanks in advance!
thanks in advance!