CCEmuRedux Character Sheet
Emma 11 Jun 2016
So, I found myself wanting a full list of all the supported characters and their byte values, so I put together a list.
Edited by Incinirate, 18 June 2016 - 06:44 AM.
Charset
Edited by Incinirate, 18 June 2016 - 06:44 AM.
bauen1 17 Jun 2016
CC has a lot of unicode or something characters, a map of those chars would also be nice
MKlegoman357 17 Jun 2016
CrazedProgrammer 17 Jun 2016
This is very useful!
You could fix the weird small image problem by uploading it to Imgur and linking it:
You could fix the weird small image problem by uploading it to Imgur and linking it:
Spoiler
FoxData 17 Jun 2016
they are the ms-dos chars.
Edit: If you hold down left alt and type them codes into the numpad and then release alt it will make that char (AltCodes)
Edited by FoxData, 17 June 2016 - 07:11 PM.
Edit: If you hold down left alt and type them codes into the numpad and then release alt it will make that char (AltCodes)
Edited by FoxData, 17 June 2016 - 07:11 PM.
CrazedProgrammer 17 Jun 2016
FoxData, on 17 June 2016 - 07:00 PM, said:
they are the ms-dos chars.
Edit: If you hold down left alt and type them codes into the numpad and then release alt it will make that char (AltCodes)
Edit: If you hold down left alt and type them codes into the numpad and then release alt it will make that char (AltCodes)
Emma 18 Jun 2016
MKlegoman357 18 Jun 2016
I see a bunch of duplicate characters, like 20 and 182 or 0 and 9 and 10 and 13 and 128, which could be used to expand the character set even more.
EDIT: 21 and 167.
Edited by MKlegoman357, 18 June 2016 - 12:11 PM.
EDIT: 21 and 167.
Edited by MKlegoman357, 18 June 2016 - 12:11 PM.
CrazedProgrammer 18 Jun 2016
0, 9, 10, 13 and 128 serve a purpose as nothing because they are whitespace characters in ASCII (and the smaller pixels extension of CC)
20 and 21 could be changed to something else, not sure which character we deserately need, maybe a 6x4 or 6x5 box for half-pixels.
20 and 21 could be changed to something else, not sure which character we deserately need, maybe a 6x4 or 6x5 box for half-pixels.
MKlegoman357 18 Jun 2016
Oh, I see. Well, a euro sign (€) would be useful to have as another very common currency.
MKlegoman357 18 Jun 2016
I'm not really sure about the usefulness of signs such as 180 (´ - Acute accent - spacing acute) and 184 (¸ - Spacing cedilla). Where exactly would you use them? They're quite specific to my mind and maybe could be replaced with some more usable and generic
BTW, I noticed that the characters 238 and 206 look like nice torches.
Edited by MKlegoman357, 18 June 2016 - 10:13 PM.
BTW, I noticed that the characters 238 and 206 look like nice torches.
Edited by MKlegoman357, 18 June 2016 - 10:13 PM.
Emma 18 Jun 2016
Emma 19 Jun 2016
Emma 19 Jun 2016
Anavrins 19 Jun 2016
9, 10 and 13 are purposely blank, they are control characters, for horizontal tab, newline and vertical tab respectively.
0 is the null byte and has always been represented as "nothing", 128 is also blank I think to keep consistency with the pixel characters.
20 and 21 could be changed since they're duplicate of 182 and 167.
0 is the null byte and has always been represented as "nothing", 128 is also blank I think to keep consistency with the pixel characters.
20 and 21 could be changed since they're duplicate of 182 and 167.
Bomb Bloke 19 Jun 2016
Incinirate, on 19 June 2016 - 12:42 AM, said:
Also, I believe the paint program in the new versions of the mod use that character for transparency.
Yeah, that representation is just a little off.
FWIW this is the set used in-game:
Spoiler
... which is identical, other than that one character.
Here's what I get with my enlarged font:
Spoiler
Waitdev_ 19 Jun 2016
Bomb Bloke, on 19 June 2016 - 03:42 AM, said:
Incinirate, on 19 June 2016 - 12:42 AM, said:
Also, I believe the paint program in the new versions of the mod use that character for transparency.
Yeah, that representation is just a little off.
FWIW this is the set used in-game:
Spoiler
... which is identical, other than that one character.
Here's what I get with my enlarged font:
Spoiler
Good observation. I wonder why it's like that?