Problem with table ?
Fiixii52 25 Jun 2016
Hello,
I'm trying to write my own first big turtle program. It consists of a quarry program, with modulable dimensions and enderchests to take fuel and send ores.
I wrote a table (Called MiningSave) where the turtle can determine if it has reached the limit of the zone it has to dig.
In other words, when having dug a full line, the turtle is supposed to turn and change the line to continue digging.
I used arguments to type variables into the program (With Arguments = {...})
The problem is that after many testing, the turtle won't stop digging forward instead or restricting himself in the zone.
Here is a pastebin link to the program : http://pastebin.com/nYGg1eCV
I tried many things to localise the problem's source, and I think it occurs in line 272 and further. But I have absolutely no idea what it can be because, to my eyes, I don't see any errors (Correct me if I'm wrong though, I'm what you could call a Lua newbie lol).
Any help please ?
Fiixii52
I'm trying to write my own first big turtle program. It consists of a quarry program, with modulable dimensions and enderchests to take fuel and send ores.
I wrote a table (Called MiningSave) where the turtle can determine if it has reached the limit of the zone it has to dig.
In other words, when having dug a full line, the turtle is supposed to turn and change the line to continue digging.
I used arguments to type variables into the program (With Arguments = {...})
The problem is that after many testing, the turtle won't stop digging forward instead or restricting himself in the zone.
Here is a pastebin link to the program : http://pastebin.com/nYGg1eCV
I tried many things to localise the problem's source, and I think it occurs in line 272 and further. But I have absolutely no idea what it can be because, to my eyes, I don't see any errors (Correct me if I'm wrong though, I'm what you could call a Lua newbie lol).
Any help please ?
Fiixii52
KingofGamesYami 25 Jun 2016
First thing I noticed that was weird is these lines:
While this might work, I would do this:
MiningSave[1] = MiningSave[2] MiningSave[2] = (Perimeter-2*MiningSave[1])/2 -- Calculates the new width with the perimeter which stays the same. If we would have typed MiningSave[2] = MiningSave[1], it would have taken the new value of MiningSave[1].
While this might work, I would do this:
local temp = MiningSave[ 1 ] MiningSave[1] = MiningSave[2] MiningSave[2] = temp
MKlegoman357 25 Jun 2016
Common, this is Lua:
MiningSave[1], MiningSave[2] = MiningSave[2], MiningSave[1]