ComputerCraft 1.80 Beta Information (Minec...
dan200 27 Jun 2016
Hey everyone, Welcome to the Beta Testing thread for ComputerCraft 1.80!
Please test every feature you can think of, and file bug reports for every bug that you find. I'm using GitHub for bug reports, please read below for more info.
Download
Changelog
The purpose of beta testing is to find bugs, so please: report any bugs that you find on GitHub. Please tag each bug report with the exact version of ComputerCraft you found the bug in!
As always, please include screenshots or crash logs with your report if applicable. Bugs already present in previous versions of ComputerCraft are valid to report, as long as they have not already been reported.
Happy testing!
Please test every feature you can think of, and file bug reports for every bug that you find. I'm using GitHub for bug reports, please read below for more info.
Download
- ComputerCraft 1.80pr1:
https://minecraft.cu...478952/download
Changelog
- Ported ComputerCraft to Minecraft 1.12
- Too many open source contributions to list!
The purpose of beta testing is to find bugs, so please: report any bugs that you find on GitHub. Please tag each bug report with the exact version of ComputerCraft you found the bug in!
As always, please include screenshots or crash logs with your report if applicable. Bugs already present in previous versions of ComputerCraft are valid to report, as long as they have not already been reported.
Happy testing!
Lupus590 27 Jun 2016
you've fixed it
Edited by Lupus590, 27 June 2016 - 05:37 PM.
vico 27 Jun 2016
dan200 27 Jun 2016
Fixed the changelog in the typo. The download will work once CurseForge approve the file, doesn't usually take very long
Lupus590 27 Jun 2016
dan200 27 Jun 2016
eniallator 27 Jun 2016
It seems like you can just walk through all of the blocks (i've just tried it for turtles, disk drives, and computers).
Are the item icons for the blocks/items meant to be 2D instead of 3D? also when you hold the blocks that can be placed, they are 3D but they seem to be held at a weird angle. When you hold the items, its just them at a weird angle - no clue if this is intentional or not and i guess it kinda suits the pocket computers since you would be looking at the display of them but im not sure about the floppy disks - which by the way are all white, even if you try to dye them. The turtle item entity is unusually big aswell.
The turtles have a larger hitbox, about the size of 1 block (or bigger since i can't see the hitbox line for the face that has a block on it). When trying to do the equip/unequip programs in the turtle, the turtle needs ablock update (not sure if it needs a block update since exiting the GUI and then reopening/exiting it will render the item on the turtle) to render the item that's been equipped/unequipped (e.g digging/placing a block with the turtle) however crafting it with the item is fine.
Are the item icons for the blocks/items meant to be 2D instead of 3D? also when you hold the blocks that can be placed, they are 3D but they seem to be held at a weird angle. When you hold the items, its just them at a weird angle - no clue if this is intentional or not and i guess it kinda suits the pocket computers since you would be looking at the display of them but im not sure about the floppy disks - which by the way are all white, even if you try to dye them. The turtle item entity is unusually big aswell.
The turtles have a larger hitbox, about the size of 1 block (or bigger since i can't see the hitbox line for the face that has a block on it). When trying to do the equip/unequip programs in the turtle, the turtle needs a
eniallator 27 Jun 2016
dan200, on 27 June 2016 - 09:13 PM, said:
As stated in the OP, please report bugs on the GitHub page, not here.
Wojbie 27 Jun 2016
eniallator, on 27 June 2016 - 09:31 PM, said:
dan200, on 27 June 2016 - 09:13 PM, said:
As stated in the OP, please report bugs on the GitHub page, not here.
On side note - Lua code side was almost not changed at all in case people are interested. Only one line in help file was removed.
Edited by Wojbie, 27 June 2016 - 09:34 PM.
dan200 27 Jun 2016
eniallator, on 27 June 2016 - 09:31 PM, said:
i thought since there was so many minor bugs that it would be just spam the bug tracker (since its a beta version) so i thought it was better to just put them all in the one post rather than spam it
Nah, having them on GitHub means they're all in one place, and it's easier for me to keep track of which ones are fixed/etc. I'm not guaranteed to read everything posted on here. I'll be working through the github list at the weekend.
vico 29 Jun 2016
Just came here to report the compatibility status for 1.10.2 (since LexManos stated both 1.10.x versions load most 1.9.4 mods fine). I don't sure if dan wants to see this kind of reviews on Github due to 1.9.4 being the priority, but knowing Forge will soon discontinue 1.9.x, it would be util anyway;
As I tested, basically CC run fine, the only bugs i encounter was the already-mentioned block transpassing:
... plus a odd inventory icon bug (Is Forge rendering the block texture instead the actual item?)
And of course the VERY BIG drop/on hand (i like it) size of items:
Another issue is when a singleplayer world is rejoined the computers wont boot automatically when i right-click them. I need to break the block and replace them to work. Turtles dont have this behaviour.
Edited by vico, 30 June 2016 - 12:09 AM.
As I tested, basically CC run fine, the only bugs i encounter was the already-mentioned block transpassing:
... plus a odd inventory icon bug (Is Forge rendering the block texture instead the actual item?)
And of course the VERY BIG drop/on hand (i like it) size of items:
Another issue is when a singleplayer world is rejoined the computers wont boot automatically when i right-click them. I need to break the block and replace them to work. Turtles dont have this behaviour.
Edited by vico, 30 June 2016 - 12:09 AM.
MarcoPolo0306 11 Sep 2016
vico, on 29 June 2016 - 11:45 PM, said:
Just came here to report the compatibility status for 1.10.2 (since LexManos stated both 1.10.x versions load most 1.9.4 mods fine). I don't sure if dan wants to see this kind of reviews on Github due to 1.9.4 being the priority, but knowing Forge will soon discontinue 1.9.x, it would be util anyway;
As I tested, basically CC run fine, the only bugs i encounter was the already-mentioned block transpassing:
... plus a odd inventory icon bug (Is Forge rendering the block texture instead the actual item?)
And of course the VERY BIG drop/on hand (i like it) size of items:
Another issue is when a singleplayer world is rejoined the computers wont boot automatically when i right-click them. I need to break the block and replace them to work. Turtles dont have this behaviour.
As I tested, basically CC run fine, the only bugs i encounter was the already-mentioned block transpassing:
... plus a odd inventory icon bug (Is Forge rendering the block texture instead the actual item?)
And of course the VERY BIG drop/on hand (i like it) size of items:
Another issue is when a singleplayer world is rejoined the computers wont boot automatically when i right-click them. I need to break the block and replace them to work. Turtles dont have this behaviour.
My guess about the weird blocks when you hold them is probley the new way Minecraft blocks work with the Dragon head.
gril002 18 Sep 2016
Has there not been any new version or am I just not seeing the newest download link. Becouse all of the bugs are still in the mod..
Bomb Bloke 19 Sep 2016
Dan's put some work into pr1, but as yet it's not available for public testing.
Dreossk 26 Oct 2016
Sorry to ask this but is there any ETA for an update? The bug that freezes computers on disconnect/reconnect drastically reduces the mod's benefit since no automation can work correctly.
Thanks!
Edited by Dreossk, 26 October 2016 - 08:01 PM.
Thanks!
Edited by Dreossk, 26 October 2016 - 08:01 PM.
apemanzilla 03 Nov 2016
Dreossk 04 Nov 2016
Thanks, I'll check out OpenComputers. I understand Dan might be tired of doing this. There is no way I'm downgrading below 1.10
Edited by Dreossk, 04 November 2016 - 10:10 PM.
Edited by Dreossk, 04 November 2016 - 10:10 PM.