[Cc: 1.48] [Mc: 1.4.7] Aperture Science Tu...
Hackingroelz 01 Sep 2012
immibis, on 01 September 2012 - 03:19 AM, said:
In version 1.3:
Batch turtles do not work if there's a space in the path to Minecraft.
IDetectMeta, IDetectMetaUp and IDetectMetaDown don't seem to do anything.
Batch turtles do not work if there's a space in the path to Minecraft.
IDetectMeta, IDetectMetaUp and IDetectMetaDown don't seem to do anything.
I've fixed the problem with the batch turtles.
Are you sure meta detecting is turned on in the config file?
immibis 01 Sep 2012
Hackingroelz 01 Sep 2012
immibis 01 Sep 2012
Hackingroelz 02 Sep 2012
kamnxt 14 Sep 2012
How do the batch turtles work? Is it like you can make your real computer run .bat files? and what with Linux and Mac?
immibis 14 Sep 2012
Holofire 23 Sep 2012
Wow, this is amazing. 2 Suggestions though:
- Be able to label databases with 'label set'.
- Be able to clone databases. Refilling a database with that same items/blocks over and over again is tedious. Maybe have a block which can copy the database onto an empty book, in turn turning that book into a copy on the other database.
Hackingroelz 24 Sep 2012
Updated ASTU to 1.3.2
- Label is a build-in program, so it's impossible to use that. However I will look into something like this.
- Will propably be something like "name.copy(slot1, slot2)"
Holofire, on 23 September 2012 - 01:15 PM, said:
Wow, this is amazing. 2 Suggestions though:
- Be able to label databases with 'label set'.
- Be able to clone databases. Refilling a database with that same items/blocks over and over again is tedious. Maybe have a block which can copy the database onto an empty book, in turn turning that book into a copy on the other database.
- Label is a build-in program, so it's impossible to use that. However I will look into something like this.
- Will propably be something like "name.copy(slot1, slot2)"
Foone 30 Sep 2012
ConsumerFuel=false doesn't appear to work properly.
I build a IDetecting turtle, but IDetect* returns false. turtle.getFuelLevel() returns 'unlimited'.
Then I tried putting coal in it, then turtle.refuel(), and while turtle.getFuelLevel() still says 'unlimited', I can now IDetect without issues.
(The same happens with ConsumerFuel=true)
Also, silk touch turtles don't seem to have the correct graphic: instead of a pickaxe, they have a purple square.
I build a IDetecting turtle, but IDetect* returns false. turtle.getFuelLevel() returns 'unlimited'.
Then I tried putting coal in it, then turtle.refuel(), and while turtle.getFuelLevel() still says 'unlimited', I can now IDetect without issues.
(The same happens with ConsumerFuel=true)
Also, silk touch turtles don't seem to have the correct graphic: instead of a pickaxe, they have a purple square.
Hackingroelz 30 Sep 2012
Foone, on 30 September 2012 - 03:28 AM, said:
ConsumerFuel=false doesn't appear to work properly.
I build a IDetecting turtle, but IDetect* returns false. turtle.getFuelLevel() returns 'unlimited'.
Then I tried putting coal in it, then turtle.refuel(), and while turtle.getFuelLevel() still says 'unlimited', I can now IDetect without issues.
(The same happens with ConsumerFuel=true)
Also, silk touch turtles don't seem to have the correct graphic: instead of a pickaxe, they have a purple square.
I build a IDetecting turtle, but IDetect* returns false. turtle.getFuelLevel() returns 'unlimited'.
Then I tried putting coal in it, then turtle.refuel(), and while turtle.getFuelLevel() still says 'unlimited', I can now IDetect without issues.
(The same happens with ConsumerFuel=true)
Also, silk touch turtles don't seem to have the correct graphic: instead of a pickaxe, they have a purple square.
The bug with fuel will be fixed in the next update. Also turtles always have fuel, even if it's turned off in CC config file.
Silk touch turtles have the correct graphics. They don't have a texture yet, because CC doesn't allow me to animate the texture.
abihoooo 30 Sep 2012
In SMP databases don't keep the items the database turtles are trying to store. The name.setLabel(label, slot) code is also returning false, even though the database is in the right slot. Am I doing anything wrong?
Hackingroelz 30 Sep 2012
abihoooo, on 30 September 2012 - 08:45 PM, said:
In SMP databases don't keep the items the database turtles are trying to store. The name.setLabel(label, slot) code is also returning false, even though the database is in the right slot. Am I doing anything wrong?
Could you provide the code that you used to label the database?
Also, the DataBase gui doesn't display items in the current version. If the turtles don't know the item either check if enableItemDetectionForDataBaseTurtles is enabled.
abihoooo 30 Sep 2012
I put the database in slot 16 then ran this code, and it returns false
data = peripheral.wrap("right") if(data.setLabel("Butler", 16)) then print("Label success") end
Hackingroelz 01 Oct 2012
abihoooo, on 30 September 2012 - 09:41 PM, said:
I put the database in slot 16 then ran this code, and it returns false
data = peripheral.wrap("right") if(data.setLabel("Butler", 16)) then print("Label success") end
When you mouse over the database, does the label appear? In the current version of ASTU name.setLabel() returns nil..
abihoooo 01 Oct 2012
The label doesn't appear when I hover over the database when I run the code. I noticed the labels aren't appearing for Immibi's mag-cards or RFID-cards, but CC's labeled paper works fine.
matejdro 01 Oct 2012
I can't seem to make silk touch turtle. When I combine silk touch pick with turtle, it will just make regular mining turtle.
Hackingroelz 01 Oct 2012
matejdro, on 01 October 2012 - 12:29 PM, said:
I can't seem to make silk touch turtle. When I combine silk touch pick with turtle, it will just make regular mining turtle.
Make sure it's enabled in the config file. Currently it's almost impossible to get a silk toucht turtle (it shoul ONLY be silk touch), so the recipe will be changed in the next version.