FuseFox Game engine
Jummit 16 Mar 2018
FuseFox is powerfull and easy to use game engine.
It features:
- Tilemaps
- Raytracing for tilemaps
- Save and load feature for tilemaps
- Pixel-precise collision with tilemaps
- Sprites
- Buttons
- Event handler
- Buffer
- Error handler
- Game lifecycle manager
- A big and usefull wiki
How to start with FuseFox
Pastebin:
pastebin run 42ek1Lf8
If you want a game made in this engine (and probably a tutorial how to make an own one), just post it!
Demo screenshot:
Spoiler
A screenshot of a platformer:
Spoiler
Edited by Jummit, 21 March 2018 - 12:29 PM.
Jummit 16 Mar 2018
If there are any Ideas or features I could implement that come to your mind, feel free to share them!
I am aware of following bugs/glitches:
There is always a shadow on the lower right.
Sometimes the key_up event doesn't get through.
You can also tell me a game I should make with this engine, and I will maybe try it!
Edited by Jummit, 16 March 2018 - 03:44 PM.
I am aware of following bugs/glitches:
There is always a shadow on the lower right.
Sometimes the key_up event doesn't get through.
You can also tell me a game I should make with this engine, and I will maybe try it!
Edited by Jummit, 16 March 2018 - 03:44 PM.
Lupus590 16 Mar 2018
This may be of interest foryour project: http://www.computerc...76-blittle-api/
Jummit 16 Mar 2018
Lupus590, on 16 March 2018 - 05:39 PM, said:
This may be of interest foryour project: http://www.computerc...76-blittle-api/
I will probably use them on the edges of the shadows, but not in the entire engine.
Jummit 16 Mar 2018
Here is a little game made with the engine: http://www.computerc...nwyn-demo-game/
Edited by Jummit, 17 March 2018 - 06:29 AM.
Edited by Jummit, 17 March 2018 - 06:29 AM.
Jummit 17 Mar 2018
Jummit 20 Mar 2018
Next big thing: Multiplayer
You will be easily able to just change a bit of code an turn the game multiplayer capable!
I think this will be one of the best feature this engine provides (just my view).
You will be easily able to just change a bit of code an turn the game multiplayer capable!
I think this will be one of the best feature this engine provides (just my view).
Jummit 20 Mar 2018
Finally, I have a new name for this project; I call it the FuseFox engine! Kind of stupid name, but who cares?
LDDestroier 21 Mar 2018
That's a pretty good logo.
...say, I made a sort of networking API specifically for use with games called NeoVariable, perhaps it could be worked in. Documentation is on its github if you're interested in looking it over.
</shameless self plug>
Edited by LDDestroier, 21 March 2018 - 12:33 AM.
...say, I made a sort of networking API specifically for use with games called NeoVariable, perhaps it could be worked in. Documentation is on its github if you're interested in looking it over.
</shameless self plug>
Edited by LDDestroier, 21 March 2018 - 12:33 AM.
Jummit 21 Mar 2018
LDDestroier, on 21 March 2018 - 12:13 AM, said:
...say, I made a sort of networking API specifically for use with games called NeoVariable, perhaps it could be worked in. Documentation is on its github if you're interested in looking it over.
LDDestroier, on 21 March 2018 - 12:13 AM, said:
</shameless self plug>