Everyone! Listen up!
Terra1 09 Dec 2019
ComputerCraft has died.
Goodbye, old friend.
Many of you will say "ComputerCraft hasn't died, it just isn't as popular as it was before."
And that is true, which means it is, in fact, dead. Nobody plays on CC servers anymore, CC has become generic, nothing more than an optional mod for the billion random Tekkit-clone modpacks.
The community that has formed around it has dispersed and disappeared.
And I intend to change that, and thus, I am officially announcing my plan of action to resurrect CC, although it will only work if everyone still here cooperates.
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods. If you're concerned about hosting prices, I can guarantee that someone here would be willing to host it themselves for a small fee, or you can homehost on used enterprise-grade server hardware, which is surprisingly cheap to buy, maintain, and run.
.
Action #2: I M P R O V E O U R D O C U M E N T A T I O N. Seriously, I cannot stress this enough. If we want to allow new people to learn, we need to keep our documentation up-to-date.
Action #3: Develop a common set of mods for CC servers to allow for builds to be freely turned into schematics and used on multiple different servers.
Action #4: Bring new people in. I hope that by the end of 2020, we get one new forum post here per hour, minimum.
That is all, and I hope we can cooperate. See you all in the comments.
Goodbye, old friend.
Many of you will say "ComputerCraft hasn't died, it just isn't as popular as it was before."
And that is true, which means it is, in fact, dead. Nobody plays on CC servers anymore, CC has become generic, nothing more than an optional mod for the billion random Tekkit-clone modpacks.
The community that has formed around it has dispersed and disappeared.
And I intend to change that, and thus, I am officially announcing my plan of action to resurrect CC, although it will only work if everyone still here cooperates.
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods. If you're concerned about hosting prices, I can guarantee that someone here would be willing to host it themselves for a small fee, or you can homehost on used enterprise-grade server hardware, which is surprisingly cheap to buy, maintain, and run.
.
Action #2: I M P R O V E O U R D O C U M E N T A T I O N. Seriously, I cannot stress this enough. If we want to allow new people to learn, we need to keep our documentation up-to-date.
Action #3: Develop a common set of mods for CC servers to allow for builds to be freely turned into schematics and used on multiple different servers.
Action #4: Bring new people in. I hope that by the end of 2020, we get one new forum post here per hour, minimum.
That is all, and I hope we can cooperate. See you all in the comments.
SquidDev 09 Dec 2019
Terra1, on 09 December 2019 - 04:22 PM, said:
CC has become generic, nothing more than an optional mod for the billion random Tekkit-clone modpacks.
- Enigmatica 2
- FTB Revelation (a little dubious, as CC was only in the revamped version)
- FTB Ultimate Reloaded (definitely a tekkit clone, but by no means random)
Terra1, on 09 December 2019 - 04:22 PM, said:
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
Terra1, on 09 December 2019 - 04:22 PM, said:
Action #2: I M P R O V E O U R D O C U M E N T A T I O N. Seriously, I cannot stress this enough. If we want to allow new people to learn, we need to keep our documentation up-to-date.
Terra1, on 09 December 2019 - 04:22 PM, said:
Action #4: Bring new people in. I hope that by the end of 2020, we get one new forum post here per hour, minimum.
TLDR: I don't necessarily disagree with anything in the OP, just trying to point that the existing work in continuing CC's development/legacy.
Edited by SquidDev, 09 December 2019 - 06:38 PM.
Terra1 09 Dec 2019
SquidDev, on 09 December 2019 - 06:38 PM, said:
Terra1, on 09 December 2019 - 04:22 PM, said:
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
I prefer using CC as a highly-compact Redstone substitute, not a universal machine capable of doing everything. Switchcraft died for a reason.
AlexDevs 09 Dec 2019
Terra1, on 09 December 2019 - 07:51 PM, said:
SquidDev, on 09 December 2019 - 06:38 PM, said:
Terra1, on 09 December 2019 - 04:22 PM, said:
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
I prefer using CC as a highly-compact Redstone substitute, not a universal machine capable of doing everything. Switchcraft died for a reason.
Terra1 09 Dec 2019
Ale32bit, on 09 December 2019 - 08:03 PM, said:
Terra1, on 09 December 2019 - 07:51 PM, said:
SquidDev, on 09 December 2019 - 06:38 PM, said:
Terra1, on 09 December 2019 - 04:22 PM, said:
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
I prefer using CC as a highly-compact Redstone substitute, not a universal machine capable of doing everything. Switchcraft died for a reason.
So my point still holds, SwitchCraft died because it was a CC-and-peripherals-only server.
It stands as a monument to CC's dark age, when the playerbase was hopeful for a new, Krist-driven future, and then disappointed when that "future" arrived and butchered anybody who were neither a con artist nor the proud owner of a supercomputer.
Edited by Terra1, 09 December 2019 - 09:07 PM.
3d6 10 Dec 2019
Just so you know, these forums are broken and you would have a vastly bigger audience on the discord. You should join it and actually help us keep CC going instead of standing on a crate and yelling to nobody. You can also meet like-minded people on LurCraft, SwitchCraft, and CodersNet, all of which I played on and talked to other players on today.
Terra1 10 Dec 2019
3d6, on 10 December 2019 - 04:29 AM, said:
Just so you know, these forums are broken and you would have a vastly bigger audience on the discord. You should join it and actually help us keep CC going instead of standing on a crate and yelling to nobody. You can also meet like-minded people on LurCraft, SwitchCraft, and CodersNet, all of which I played on and talked to other players on today.
Edited by Terra1, 10 December 2019 - 06:55 AM.
SquidDev 10 Dec 2019
Terra1, on 10 December 2019 - 06:54 AM, said:
but not that acceptable to read a Discord message without commenting, simply because it is all real-time.
Anyway, I think both this and why SC did or did not implode is rather by the bye and rather detracts from the main point of the OP. If people have concrete suggestions on how to make CC more accessible or popular, I would genuinely love to hear them. I'm trying to make some improvements, but I really don't have enough data on what things people get hung up on.
LDDestroier 10 Dec 2019
What really killed SwitchCraft IMO was that massive server outage that broke everything for like a week. After the server went back up, people already started getting invested in other CC servers, like LurCraft or TechCorp.
osmarks 13 Dec 2019
I agree that servers focusing on CC are not hugely popular, but your "plan" is vague, unhelpful and probably pretty contentious. I'm not sure what can be done apart from maybe trying to "standardize" on one server and/or encourage greater links between servers. There could be inter-server chat bridges, networking and maybe item transfer (I'm sure there's a mod for that).