[MC 1.6.4] [CC 1.57] Held's Peripheral...
heldplayer 09 Oct 2012
Held's Peripherals
Main threadFeatures
- Adds a new modem type that can send data and matter across worlds.
- Adds Ender Charges, can only be obtained by breaking an Ender Modem. Only used to not lose charge when breaking a modem. Registered to the OreDictionary as "dustEnderCharge".
- Using the modem requires 1 ender charge unit for text messages and 5 for matter.
- The modem can store up to 120 charge units.
- Ender charges provide 1 ender charge, Ender pearls 40 and Eyes of Ender 60
- Dusts work as well! Ender eye dust is equivalent to 40 ender charges, whilst Eye of Ender dust only gives 30. (gregtech compatibility)
- Auto-refuels self to stay as full as possible without overflowing its capacity.
- Has ISidedInventoryness! Bottom = charge slots, Top = Input for transportation, Sides = Output slot for transportation.
- Adds Ender Charges, can only be obtained by breaking an Ender Modem. Only used to not lose charge when breaking a modem. Registered to the OreDictionary as "dustEnderCharge".
- Adds a block that lights fireworks.
- Supports all vanilla features of fireworks.
- Allows a silent launch.
- Allows a silent explosion.
- Adds 3 new patterns, 1 'decoy' pattern and 2 customizable patterns.
- Has bonus hidden feature.
- Fireworks lighted from this block do not follow vanilla rules to allow them to display the fireworks in all their glory. This means no particle cap of 4000 particles (insane!)
- Builds up heat, if too many fireworks are launched it will block service until it cools down.
- Supports all vanilla features of fireworks.
- Adds a block that makes noises
- Supports all loaded sounds including mod sounds.
- Allows custom pitch and volume.
- Supports all loaded sounds including mod sounds.
HeldCore
MinecraftForge and Computercraft (duh!)
Download
Latest Version: 01.10.03.00 (MC 1.6.4, HC 01.03.05.00)
Older Versions:
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Config Options
general:EnhancedEnderChargeRenderer - Determines whether ender charges render with a charge amount counter
general:EnhancedFireworks - Determines whether fireworks launched by the Electrical Fireworks Lighter create grouped particles
general:FireworksEntityID - The entity ID for the custom fireworks entity
item:EnderCharge - The item ID for the ender charge
block:EnderModem - The block ID for the Ender Modem
block:MoltenDye0 - The block ID for molten dye 0
block:MoltenDye1 - The block ID for molten dye 1
block:MoltenDye2 - The block ID for molten dye 2
block:MoltenDye3 - The block ID for molten dye 3
block:MoltenDye4 - The block ID for molten dye 4
block:MoltenDye5 - The block ID for molten dye 5
block:MoltenDye6 - The block ID for molten dye 6
block:MoltenDye7 - The block ID for molten dye 7
block:MoltenDye8 - The block ID for molten dye 8
block:MoltenDye9 - The block ID for molten dye 9
block:MoltenDye10 - The block ID for molten dye 10
block:MoltenDye11 - The block ID for molten dye 11
block:MoltenDye12 - The block ID for molten dye 12
block:MoltenDye13 - The block ID for molten dye 13
block:MoltenDye14 - The block ID for molten dye 14
block:MoltenDye15 - The block ID for molten dye 15
block:MultiBlock1 - The block ID for the Electrical Fireworks Lighter, Noise Maker and thaumic scanner
charges:CostSend - The amount of charges that are required to send a text message
charges:CostTransport - The amount of charges that are required to send matter
charges:CostTransportFluid - The amount of charges that are required to send a fluid
charges:YieldEnderPearl - The amount of ender charges an ender pearl is worth
charges:YieldEnderPearlDust - The amount of charges one ender pearl dust is worth (GregTech Compat)
charges:YieldEyeOfEnder - The amount of ender charges an eye of ender is worth
charges:YieldEyeOfEnderDust - The amount of charges one eye of ender dust is worth (GrehTech Compat)
Crafting Recipes
Spoiler
Guis
Spoiler
How to use
Endernet API:
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Electrical Fireworks Lighter
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Noise Maker
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Changelog
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Modpacks
To distribute this mod in any modpack permission must be asked on either this thread, the ComputerCraft Forums or the BinaryMage/Mystcraft Forums.
List of allowed modpacks
Does not get updated
If you find any bugs or have any suggestions as to how I can improve this addon, please reply to this thread about it! I would greatly appreciate any feedback!
Edited by heldplayer, 10 April 2014 - 08:12 AM.
jag 09 Oct 2012
It's maybe to expensive, you know a iron and a gold block for the recipe. And requiers two stacks of ender pears to send 1 stack of items.
I'm just saying, this is kind of off balanced, no-one will use this. They will just meet each other to trade/give items
I'm just saying, this is kind of off balanced, no-one will use this. They will just meet each other to trade/give items
heldplayer 10 Oct 2012
jag_e_nummer_ett, on 09 October 2012 - 11:27 PM, said:
It's maybe to expensive, you know a iron and a gold block for the recipe. And requiers two stacks of ender pears to send 1 stack of items.
I'm just saying, this is kind of off balanced, no-one will use this. They will just meet each other to trade/give items
I'm just saying, this is kind of off balanced, no-one will use this. They will just meet each other to trade/give items
Azeryuu, on 10 October 2012 - 05:44 AM, said:
Edit: Problem is wrong forge, which build of forge does this require?
TehSomeLuigi 10 Oct 2012
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
heldplayer 10 Oct 2012
TehSomeLuigi, on 10 October 2012 - 02:55 PM, said:
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
TehSomeLuigi 10 Oct 2012
Maybe some documentation would be nice. I'm having issues trying to use this.
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.
Maybe add more uses per pearl? I mean pearls are'nt easy to get
and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
heldplayer, on 10 October 2012 - 02:58 PM, said:
TehSomeLuigi, on 10 October 2012 - 02:55 PM, said:
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
Maybe add more uses per pearl? I mean pearls are'nt easy to get
and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
heldplayer 10 Oct 2012
TehSomeLuigi, on 10 October 2012 - 03:43 PM, said:
Maybe some documentation would be nice. I'm having issues trying to use this.
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.
Maybe add more uses per pearl? I mean pearls are'nt easy to get
and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
heldplayer, on 10 October 2012 - 02:58 PM, said:
TehSomeLuigi, on 10 October 2012 - 02:55 PM, said:
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
Maybe add more uses per pearl? I mean pearls are'nt easy to get
and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
Yes, eyes of ender should be made usable, I think I'll let them give off a higher charge. As to documentation, you can use "help endernet" to get you started on using commands (Ignore the getOutputOccupied and getInputOccupied methods though, I forgot to implement them). I shall look into documenting it better on this topic though.
ChunLing 10 Oct 2012
Does this act as an anchor for the chunk it's in? If not I fail to see how it would be advantageous to use it for messages. Looks intriguing, in any case. Always good to have another use for Ender eyes.
heldplayer 10 Oct 2012
ChunLing, on 10 October 2012 - 04:58 PM, said:
Does this act as an anchor for the chunk it's in? If not I fail to see how it would be advantageous to use it for messages. Looks intriguing, in any case. Always good to have another use for Ender eyes.
MeinAccount 11 Oct 2012
Error on startup of computer and turtle:
bios:328: [string "endernet"]:7: unexpected symbol
TehSomeLuigi 11 Oct 2012
heldplayer, on 10 October 2012 - 04:52 PM, said:
TehSomeLuigi, on 10 October 2012 - 03:43 PM, said:
Maybe some documentation would be nice. I'm having issues trying to use this.
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.
Maybe add more uses per pearl? I mean pearls are'nt easy to get
and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
heldplayer, on 10 October 2012 - 02:58 PM, said:
TehSomeLuigi, on 10 October 2012 - 02:55 PM, said:
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
Maybe add more uses per pearl? I mean pearls are'nt easy to get
and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
Yes, eyes of ender should be made usable, I think I'll let them give off a higher charge. As to documentation, you can use "help endernet" to get you started on using commands (Ignore the getOutputOccupied and getInputOccupied methods though, I forgot to implement them). I shall look into documenting it better on this topic though.
Ah, I do apologise.
I did figure it out with events and I also use peripheral.getMethods()
Awesome add-on, I must say
TecmagDiams 11 Oct 2012
This seems like an amazing idea. Can't wait to try it out and stuff! />
heldplayer 11 Oct 2012
heldplayer 12 Oct 2012
heldplayer 26 Nov 2012
Updated to use 1.4.5!
Sorry for the lack of updates, my computer died and I just got the new one.
PS: Can't update the topic title just yet, there's a problem with the forums that prevents me from doing so.
Sorry for the lack of updates, my computer died and I just got the new one.
PS: Can't update the topic title just yet, there's a problem with the forums that prevents me from doing so.
heldplayer 18 Dec 2012
Updated to version 1.5!
This version adds support for Xfel's Peripheral Cables in both the lua endernet API and behind the scenes.
This version also fixes a possible duplication bug in the Trans World Modems and ships with the CC API and the Peripheral Cables API to allow this mod to run without either installed. Why would you do that though?
But most importantly, the modem will try to move as many items as possible from its inventory when calling the transport method. So if you have a stack of 64 cobble in there, you won't have to waste 5 eyes of ender (320 ender charges) just to move all of them. Instead it takes 5 ender charges to move the entire stack! Think about being economic!
This version adds support for Xfel's Peripheral Cables in both the lua endernet API and behind the scenes.
This version also fixes a possible duplication bug in the Trans World Modems and ships with the CC API and the Peripheral Cables API to allow this mod to run without either installed. Why would you do that though?
But most importantly, the modem will try to move as many items as possible from its inventory when calling the transport method. So if you have a stack of 64 cobble in there, you won't have to waste 5 eyes of ender (320 ender charges) just to move all of them. Instead it takes 5 ender charges to move the entire stack! Think about being economic!