Variable Size Quarry (now with Super Ore Q...
civilwargeeky 03 Nov 2012
So, many moons ago I decided to code a bit and I decided Hey! I should build a quarry. Now, this may sound simple but I was very new to coding and programming in general so it took a very long time. I finally finished my quarry program, and I impressed myself with how reliably it worked. So I decided to share it.
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Yay! The thread has broken 200,000 views!!
Thanks to everyone who looked at this program. You are all awesome.
Update 1/20/2021. I am blown away. I leave for a few years and come back to 465,000 views! I don't know who is still looking at this thread, but you are as awesome as ever
:Attention: The program now supports "Ore Quarry" functionality. Use "-oreQuarry true" to use it, or type "-help" to find out more
If you are having trouble in new versions of Computercraft:
http://www.computerc...post__p__246955
Basically, there is a line in your CC config to "disable_lua51_features" Set that to false, because I use old environment functions and concepts.
A year ago, this program had a really BIG update. I basically rewrote the whole program from scratch. It is now much more efficient, modular, and is also easier to adjust from a coding standpoint.
As of version 3.5.0, the turtle also has oreQuarry support built in.
Note: If you don't know how to access any of the features: Type "quarry help" where "quarry" is whatever you named the program.
Features:
Now that everything is configurable by argument, there is more to the use section that you should know.
Download:
Version 3.6.4 (this goes on the turtle):
http://pastebin.com/rpXRAZs4
Version 3.6.5 Rednet Companion Program (this goes on computer, compatible with 3.5.2 - current):
https://pastebin.com/7Ksx4qUJ
Version 1.0.3 Rednet Repeater Program (goes on computer, compatible with 3.5.4 - current)
http://pastebin.com/Te359WA2
Ladder Placing:
http://pastebin.com/GbWZhXCC
Version Made by Renari compatible with the "Miny Chunky Module" peripheral. (Version 3.5.5)
http://pastebin.com/4y9W8i9i
Showcase Video by utybo. Goes over basics, rednet, oreQuarry, and enderChests (Version 3.6.3)
Full Demonstration Video for (almost) all features of the program (Version 3.0.7)
Demonstration video of the newer Rednet Program (Version 3.5.4)
How to oreQuarry (Version 3.5.5):
Demonstration of using Quadracopters (Version 3.6.1)
Pictures of the new Rednet Program
http://imgur.com/a/AgPR5
My Github: https://github.com/c...ogs/tree/LuaDev
This is where all the new and in-development features of my programs will be. Not all programs are guaranteed to actually run at the time you download them.
Edited by civilwargeeky, 21 January 2021 - 12:27 AM.
; View Level: OVAR 9000!!!
Yay! The thread has broken 200,000 views!!
Thanks to everyone who looked at this program. You are all awesome.
Update 1/20/2021. I am blown away. I leave for a few years and come back to 465,000 views! I don't know who is still looking at this thread, but you are as awesome as ever
:Attention: The program now supports "Ore Quarry" functionality. Use "-oreQuarry true" to use it, or type "-help" to find out more
If you are having trouble in new versions of Computercraft:
http://www.computerc...post__p__246955
Basically, there is a line in your CC config to "disable_lua51_features" Set that to false, because I use old environment functions and concepts.
A year ago, this program had a really BIG update. I basically rewrote the whole program from scratch. It is now much more efficient, modular, and is also easier to adjust from a coding standpoint.
As of version 3.5.0, the turtle also has oreQuarry support built in.
Note: If you don't know how to access any of the features: Type "quarry help" where "quarry" is whatever you named the program.
Features:
- Huge Sized Quarries possible, the only restriction is how much fuel you can stuff in the turtle (and chunk loading)
- Will always move to the proper position, will even attack mobs that get in the way!
- Great for digging out rooms underground
- Great for demolishing houses (use invert)
- Great for digging holes down to bedrock
- Deposits blocks into a chest when finished
- Checks often to see if inventory is full
- If inventory full, will go to a home chest to deposit blocks, then go right back where it was and continue mining
- Ender Chest enabled! Feel free to use them
- Session Persistence! Quarries will live through crashes and SSP
- Ore Quarry capable! Check the help section for instructions
- Turtle can mine down a certain number of blocks before starting. Good for getting to diamonds quickly.
- If it runs into bedrock, it will come back to start and tell you where bedrock was found.
- Automatically checks if you have fuel disabled
- Keeps a (somewhat) detailed record of what it mines
- Will log mining runs for posterity when done (If you want)
- While running, displays percent to completion and total blocks mined.
- Very modular, many different things can be changed by config and arguments
- Now can be fully automated from parent programs. Everything can be set from arguments
- Intelligently tells you settings you have changed
- Now has a companion program to place ladders all the way to the bottom.
- Now has a companion rednet program to give status updates when running. See below for current version
- Will intelligently request fuel before mining, so it won't run out half way through.
- Refuels quickly! You will fueled up and ready to go in no time!
- Supports GPS networks. Is able to accurately get its position every time (If wanted)
- Shell to control turtle
- Maybe start quarries through rednet
- None right now
Spoiler
Use:Now that everything is configurable by argument, there is more to the use section that you should know.
Spoiler
How to make Parameter Files:
When the shell is done, there will be a cool gui to load and make your own config files />[/spoiler]Download:
Version 3.6.4 (this goes on the turtle):
http://pastebin.com/rpXRAZs4
Version 3.6.5 Rednet Companion Program (this goes on computer, compatible with 3.5.2 - current):
https://pastebin.com/7Ksx4qUJ
Version 1.0.3 Rednet Repeater Program (goes on computer, compatible with 3.5.4 - current)
http://pastebin.com/Te359WA2
Ladder Placing:
http://pastebin.com/GbWZhXCC
Version Made by Renari compatible with the "Miny Chunky Module" peripheral. (Version 3.5.5)
http://pastebin.com/4y9W8i9i
Showcase Video by utybo. Goes over basics, rednet, oreQuarry, and enderChests (Version 3.6.3)
Full Demonstration Video for (almost) all features of the program (Version 3.0.7)
Demonstration video of the newer Rednet Program (Version 3.5.4)
How to oreQuarry (Version 3.5.5):
Demonstration of using Quadracopters (Version 3.6.1)
Pictures of the new Rednet Program
http://imgur.com/a/AgPR5
My Github: https://github.com/c...ogs/tree/LuaDev
This is where all the new and in-development features of my programs will be. Not all programs are guaranteed to actually run at the time you download them.
Old Versions
Edited by civilwargeeky, 21 January 2021 - 12:27 AM.
ChunLing 03 Nov 2012
Why not dig three blocks per move, that's pretty standard and speeds things up a good bit.
civilwargeeky 04 Nov 2012
Updated to 2.1.5
ChunLing I took your advice (somewhat), and it now mines two at time when height is even, otherwise 1 at a time.
ChunLing I took your advice (somewhat), and it now mines two at time when height is even, otherwise 1 at a time.
tpmrpg 09 Dec 2012
Fueling partition doesn't work, I just noted it all, and then it was fine! Brilliant program BTW
Koncrete 10 Dec 2012
This is excellent, if I am on a serve though I am probably going to have to enter that line by line hunh....
Modernkennnern 11 Dec 2012
Blackbeared 03 Jan 2013
How to get this to work properly, it keeps saying it needs more fuel and I've already put a stack of coal in there and it used it all.
20Brogan 04 Jan 2013
crazygoattoe 06 Jan 2013
I tried this out and I got an error on line 167 saying "attempt to compare nil with number"
Any idea why? (I don't know much about programming)
Any idea why? (I don't know much about programming)
civilwargeeky 07 Jan 2013
tpmrpg, on 09 December 2012 - 07:44 AM, said:
Fueling partition doesn't work, I just noted it all, and then it was fine! Brilliant program BTW
Blackbeared, on 03 January 2013 - 03:10 AM, said:
How to get this to work properly, it keeps saying it needs more fuel and I've already put a stack of coal in there and it used it all.
label set somenameto stop the turtle from losing fuel when you pick it up.
crazygoattoe, on 06 January 2013 - 06:18 PM, said:
I tried this out and I got an error on line 167 saying "attempt to compare nil with number"
Any idea why? (I don't know much about programming)
Any idea why? (I don't know much about programming)
edit quarry
then
maxslots=13
Hope that helps
Blackbeared 08 Jan 2013
Oké I have another question. I removed the fuel part (also make it so fuel isn't needed, I'm lazy like that ). But for some reason the program randomly stops and it gives no error. When I start I give in length: 15, width: 15 and height: 120 is this like a build in stopping system that I am missing, it mines for a while when I start it again but just randomly stops and I have no idea what's causing it.
Any ideas?
Any ideas?
civilwargeeky 08 Jan 2013
Blackbeared, on 08 January 2013 - 05:18 AM, said:
Oké I have another question. I removed the fuel part (also make it so fuel isn't needed, I'm lazy like that ). But for some reason the program randomly stops and it gives no error. When I start I give in length: 15, width: 15 and height: 120 is this like a build in stopping system that I am missing, it mines for a while when I start it again but just randomly stops and I have no idea what's causing it.
Any ideas?
Any ideas?
Ok. I haven't ever tried putting the height more than 60 so I would have no experience with that bug (although it should still work). I don't know. Maybe it ran out of fuel (but you said you turned that off...), otherwise it should continue to work. The way it works is through three different loops, and those dimensions would call its dig function 13,500 times separate times. I don't think that would cause it, so I don't know what could have happened. I will post a new version tomorrow with some more of these bug fixes and features (and include a config section for disabling fuel check ).
MrHohenheim 09 Jan 2013
Yup i like that quarry but i need inverted quarry for forest clearing.. hard work to reconfig for me?
civilwargeeky 09 Jan 2013
civilwargeeky 09 Jan 2013
Ok, version 2.2.6 is up.
Changes: Better Counting System, Fixed some bugs, smarter fueling system, now you can add an argument to say which side the chest is on (e.g. top, right, left, bottom)
Oh, I also put in some manual-edit config at the top for people who use softcore or do not like the space restrictions and autoempty
Any other suggestions?
Changes: Better Counting System, Fixed some bugs, smarter fueling system, now you can add an argument to say which side the chest is on (e.g. top, right, left, bottom)
Oh, I also put in some manual-edit config at the top for people who use softcore or do not like the space restrictions and autoempty
Any other suggestions?
MustardFTW 09 Jan 2013
Hey I have a problem, when I type in quarry or quarry [direction] I get this "bios:338: [string "quarry"]:278: unexpected symbol".
MrHohenheim 09 Jan 2013
yeah something wrong line 278 = neededFuel = math.ceil((volume + xyz)/2 + subHeight))
civilwargeeky 10 Jan 2013
There's a hotfix. Should work (didnt test yet)
You see while simplifying my equation, I forgot that xyz isn't x*y*z, its an undefined variable...
That's what I get for posting it without testing.
You see while simplifying my equation, I forgot that xyz isn't x*y*z, its an undefined variable...
That's what I get for posting it without testing.