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[CC: 1.48] CCLan 1.2, lan cables!


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#1 Hackingroelz

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Posted 04 November 2012 - 11:07 PM

CCLan


CCLan allow rednet communcation via cables!


Download
1.22 for MC 1.4.6: Download (HackingroelzCore)
1.21 for MC 1.4.5: Download (CCLan now uses HackingroelzCore beta3)
1.11 for MC 1.4.2: Download

Changelog
1.21:
- Fixed cable texture
1.2:
- Cables can have all colours now
- Differently coloured cables won't connect
1.11:
- Fixed a problem with rendering that caused a crash
1.1:
- You can broadcast messages using id -1 now
- Sender id will be returned now
- Fixed bugs

Screenshots
Textures are temporary
Spoiler

How to use
Craft the cables like so:
Posted Image

Then use name.send(id, text) to send data. When a computer receives a message, the event "cable_message" will be queued.

#2 Tiin57

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Posted 04 November 2012 - 11:11 PM

Awesome. Literally minutes after I cancel my project (also CCLAN), this post goes up. Nice job! :D/>

#3 Cloudy

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Posted 04 November 2012 - 11:26 PM

Nice!

#4 xuma202

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Posted 04 November 2012 - 11:43 PM

Good work but kinda useless if you have RP installed.

#5 Hackingroelz

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Posted 04 November 2012 - 11:46 PM

View Postxuma202, on 04 November 2012 - 11:43 PM, said:

Good work but kinda useless if you have RP installed.

You have RP for 1.4.2?

#6 Leo Verto

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Posted 05 November 2012 - 12:24 AM

Tell me if you need textures, also this is much faster than RP bundled cables.
I'd love to see networking features and more commands like broadcasting, so these cables would actually have advantages to modems.

#7 Hackingroelz

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Posted 05 November 2012 - 12:27 AM

View PostLeo Verto, on 05 November 2012 - 12:24 AM, said:

Tell me if you need textures, also this is much faster than RP bundled cables.
I'd love to see networking features and more commands like broadcasting, so these cables would actually have advantages to modems.

Better textures would be nice, and broadcast is in the next version

#8 Sebra

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Posted 05 November 2012 - 03:12 AM

Are you able to add it to standard rednet api?
With small help from developers to allow rennet to use peripherals other than "modem".

#9 xuma202

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Posted 05 November 2012 - 06:06 AM

View PostHackingroelz, on 04 November 2012 - 11:46 PM, said:

View Postxuma202, on 04 November 2012 - 11:43 PM, said:

Good work but kinda useless if you have RP installed.

You have RP for 1.4.2?

No. But I'd appreciate more useful features like having switches and do routing or other great things.

#10 Cruor

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Posted 05 November 2012 - 06:56 AM

View Postxuma202, on 05 November 2012 - 06:06 AM, said:

View PostHackingroelz, on 04 November 2012 - 11:46 PM, said:

View Postxuma202, on 04 November 2012 - 11:43 PM, said:

Good work but kinda useless if you have RP installed.

You have RP for 1.4.2?

No. But I'd appreciate more useful features like having switches and do routing or other great things.

Then set up a computer to do routing and switching. Problem solved.

#11 kazagistar

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Posted 05 November 2012 - 07:35 AM

This looks really cool. I hope this gets integrated into CC at some point.

How do you find what hosts are availible on the network? Do you use a set-union algorithm, or something slower like pathfinding?

#12 GopherAtl

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Posted 05 November 2012 - 07:40 AM

I don't suppose these can go vertically, can they?

#13 Leo Verto

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Posted 05 November 2012 - 07:44 AM

View PostGopherAtl, on 05 November 2012 - 07:40 AM, said:

I don't suppose these can go vertically, can they?
They can.

#14 Hackingroelz

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Posted 05 November 2012 - 08:49 AM

View PostGopherAtl, on 05 November 2012 - 07:40 AM, said:

I don't suppose these can go vertically, can they?

They can go vertically

#15 GopherAtl

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Posted 05 November 2012 - 08:53 AM

excellent. Trying that out will justify the adfly link heh.

:edit: aaand it works. :D/> excellent. Playing with cc in 1.4.2 without RP has been making me wish for something like this. I was tempted to up my rednet range, rather than build 3 relay computers+modems just to be able to reliably transmit up a 64m shaft from bedrock to my store on the surface to control a sortof turtle dumbwaiter, heh.

#16 Cloudy

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Posted 05 November 2012 - 10:24 AM

Even if RP was updated, this would still be better speeds.

#17 GopherAtl

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Posted 05 November 2012 - 02:03 PM

definitely. Tho rp bundled cables do connect to turtles as they move by, these are for computers only presently. Otherwise, this is better, and of course, that this doesn't actually require rp is a bonus, if you weren't planning on using any other rp features.

#18 Hackingroelz

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Posted 06 November 2012 - 09:00 AM

Updated

#19 n30phyte

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Posted 06 November 2012 - 08:38 PM

I'll make a new texture if you want. Just tell me the specifics and I'll give it to you

#20 Leo Verto

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Posted 07 November 2012 - 03:58 AM

View Postn30phyte, on 06 November 2012 - 08:38 PM, said:

I'll make a new texture if you want. Just tell me the specifics and I'll give it to you
Heh, that's my job! :P/>





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