[CC: 1.48] CCLan 1.2, lan cables!
Hackingroelz 04 Nov 2012
CCLan
CCLan allow rednet communcation via cables!
Download
1.22 for MC 1.4.6: Download (HackingroelzCore)
1.21 for MC 1.4.5: Download (CCLan now uses HackingroelzCore beta3)
1.11 for MC 1.4.2: Download
Changelog
1.21:
- Fixed cable texture
1.2:
- Cables can have all colours now
- Differently coloured cables won't connect
1.11:
- Fixed a problem with rendering that caused a crash
1.1:
- You can broadcast messages using id -1 now
- Sender id will be returned now
- Fixed bugs
Screenshots
Textures are temporary
Spoiler
How to use
Craft the cables like so:
Then use name.send(id, text) to send data. When a computer receives a message, the event "cable_message" will be queued.
Tiin57 04 Nov 2012
Awesome. Literally minutes after I cancel my project (also CCLAN), this post goes up. Nice job! />
Hackingroelz 04 Nov 2012
Leo Verto 05 Nov 2012
Tell me if you need textures, also this is much faster than RP bundled cables.
I'd love to see networking features and more commands like broadcasting, so these cables would actually have advantages to modems.
I'd love to see networking features and more commands like broadcasting, so these cables would actually have advantages to modems.
Hackingroelz 05 Nov 2012
Leo Verto, on 05 November 2012 - 12:24 AM, said:
Tell me if you need textures, also this is much faster than RP bundled cables.
I'd love to see networking features and more commands like broadcasting, so these cables would actually have advantages to modems.
I'd love to see networking features and more commands like broadcasting, so these cables would actually have advantages to modems.
Better textures would be nice, and broadcast is in the next version
Sebra 05 Nov 2012
Are you able to add it to standard rednet api?
With small help from developers to allow rennet to use peripherals other than "modem".
With small help from developers to allow rennet to use peripherals other than "modem".
xuma202 05 Nov 2012
Cruor 05 Nov 2012
kazagistar 05 Nov 2012
This looks really cool. I hope this gets integrated into CC at some point.
How do you find what hosts are availible on the network? Do you use a set-union algorithm, or something slower like pathfinding?
How do you find what hosts are availible on the network? Do you use a set-union algorithm, or something slower like pathfinding?
Leo Verto 05 Nov 2012
Hackingroelz 05 Nov 2012
GopherAtl 05 Nov 2012
excellent. Trying that out will justify the adfly link heh.
:edit: aaand it works. /> excellent. Playing with cc in 1.4.2 without RP has been making me wish for something like this. I was tempted to up my rednet range, rather than build 3 relay computers+modems just to be able to reliably transmit up a 64m shaft from bedrock to my store on the surface to control a sortof turtle dumbwaiter, heh.
:edit: aaand it works. /> excellent. Playing with cc in 1.4.2 without RP has been making me wish for something like this. I was tempted to up my rednet range, rather than build 3 relay computers+modems just to be able to reliably transmit up a 64m shaft from bedrock to my store on the surface to control a sortof turtle dumbwaiter, heh.
GopherAtl 05 Nov 2012
definitely. Tho rp bundled cables do connect to turtles as they move by, these are for computers only presently. Otherwise, this is better, and of course, that this doesn't actually require rp is a bonus, if you weren't planning on using any other rp features.
n30phyte 06 Nov 2012
I'll make a new texture if you want. Just tell me the specifics and I'll give it to you