[CC 1.47] [MC 1.45] AdventureMap Periphera...
Bubba 23 Nov 2012
Although this project is rather dead, I've kept the old content here for posterity's sake. Feel free to do what you wish with the source code (fair warning - it's poorly written). A good alternative can be found here.
Spoiler
Tiin57 23 Nov 2012
:/
I suppose I won't ever get around to balancing CCMPU. I retract all rights to the ideas behind CCMPU (if I ever owned them />).
I suppose I won't ever get around to balancing CCMPU. I retract all rights to the ideas behind CCMPU (if I ever owned them />).
Bubba 23 Nov 2012
tiin57, on 23 November 2012 - 10:07 AM, said:
:/
I suppose I won't ever get around to balancing CCMPU. I retract all rights to the ideas behind CCMPU (if I ever owned them />).
I suppose I won't ever get around to balancing CCMPU. I retract all rights to the ideas behind CCMPU (if I ever owned them />).
You don't think you'll get to it because you don't have time or because you don't want to? I think a balanced alternative to this would be fantastic and I'm not an experienced enough coder yet to do it />
gknova61 23 Nov 2012
Could you change the recipe to have like a smoothstone in the middle or something so it doesn't interfere with this mod that adds condensed blocks, including cobblestone />
Bubba 23 Nov 2012
gknova61, on 23 November 2012 - 10:31 AM, said:
Could you change the recipe to have like a smoothstone in the middle or something so it doesn't interfere with this mod that adds condensed blocks, including cobblestone />
Sure. I think I'll change the recipe to be like this:
DDD
DSD
DDD
Where D is diamond blocks and S is smooth stone. This makes it more difficult for players to get the item in adventure maps and also I can't imagine too many mods that would conflict with this recipe.
Edit: Okay added it
sirdabalot 23 Nov 2012
Hell, nice job on making this! And seriously, thanks for making it open source, not enough people do that and it's how I learn so things get tough for me as a newbie minecraft modder.
Bubba 23 Nov 2012
sirdabalot, on 23 November 2012 - 10:41 AM, said:
Hell, nice job on making this! And seriously, thanks for making it open source, not enough people do that and it's how I learn so things get tough for me as a newbie minecraft modder.
Thank you /> I am a noob myself when it comes to Java so this project was no small task. If you have difficulty figuring stuff out I would suggest using the JD-Gui to look at decompiled code and get the general idea of how people are going about things (I would never have been able to do this project without it). Of course, open source is in my opinion far easier to use than looking at the code with a decompiler which is why I released it with this peripheral.
sirdabalot 23 Nov 2012
billysback 23 Nov 2012
Could you add data values?
currently you cannot set things like wool color or log type, that's all modified by a block's data value />
currently you cannot set things like wool color or log type, that's all modified by a block's data value />
Bubba 23 Nov 2012
Tiin57 23 Nov 2012
Challenge.Accepted, on 23 November 2012 - 10:24 AM, said:
tiin57, on 23 November 2012 - 10:07 AM, said:
:/
I suppose I won't ever get around to balancing CCMPU. I retract all rights to the ideas behind CCMPU (if I ever owned them />/>).
I suppose I won't ever get around to balancing CCMPU. I retract all rights to the ideas behind CCMPU (if I ever owned them />/>).
You don't think you'll get to it because you don't have time or because you don't want to? I think a balanced alternative to this would be fantastic and I'm not an experienced enough coder yet to do it />/>
Orwell 23 Nov 2012
sirdabalot, on 23 November 2012 - 10:41 AM, said:
Hell, nice job on making this! And seriously, thanks for making it open source, not enough people do that and it's how I learn so things get tough for me as a newbie minecraft modder.
Well, I was thinking about posting this somewhere sometime, but I'll do it here for now. The OpenCCSensors project is open source and I think it's a good example of a peripheral. Almost everything up to know has been coded by Cloudy so you can be quite sure that all the stuff in there is done in the correct way. /> Although I must admit that there aren't much comments in there. />
Cloudy 24 Nov 2012
sirdabalot 24 Nov 2012
Bubba 24 Nov 2012
billysback 25 Nov 2012
Could you also add getBlockData(x, y, z) or add a second return for the getBlock(), This could then be used to save and draw 3D models />
Bubba 25 Nov 2012
Sukasa 27 Nov 2012
When you say SMP is not "fully" supported, is there a subset of features that are known to work or not work?
On that topic, any chance of a function to send raw text to only a specific player?
On that topic, any chance of a function to send raw text to only a specific player?
Bubba 27 Nov 2012
Sukasa, on 27 November 2012 - 03:48 PM, said:
When you say SMP is not "fully" supported, is there a subset of features that are known to work or not work?
On that topic, any chance of a function to send raw text to only a specific player?
On that topic, any chance of a function to send raw text to only a specific player?
I just have not been able to test it on an SMP server as of yet and so I am unsure if SMP will work - you are certainly free to try, but keep in mind that I did not design this peripheral to specifically work with SMP and am to new to Java/Peripheral programming to know whether or not it might work. As for a function to send raw text to only a specific player, I'll try look into it later this week. Right now I'm afraid school is taking pretty much all of my spare time.