Lyqyd and I have been busy the last week, and there's a prerelease of v2.2 for mc 1.7.10 finally ready. All known bugs have been fixed, but there may be more lurking around yet to be uncovered; if anyone tests it and finds any issues, please report them here, either in the thread or on the github repo
download link: BioLock v2.2.pr1 for Minecraft 1.7.10
I've only tested it with cc 1.73, if there have been api changes lately, it may not work with older, but if yer not using 1.73, you should be, all earlier 1.7.10-compatible versions have crucial issues.
unofficial 1.6.4 port
Thanks to gamax for updating it to 1.6.4 while I was ... on sabatical, lets call it.
I plan to update it again as soon as the next version of CC is out of beta and released properly.
gamax92, on 20 December 2013 - 07:44 PM, said:
Changes:
Typo in the crafting recipes fixed, PRB's are craftable.
Removed usage of RecipeResetProgrammable, Everything no longer crafts into a PRB.
Downloads:
MC 1.5.2
MC 1.6.2
MC 1.6.4 (Also works on 1.6.2)
**New video** courtesy of Aucarndia, who use the new keypad blocks plus immibis' mods to make a very snazzy elevator!
I'm not able to record/upload videos right now; if anyone makes a video demonstrating the new PRBs and/or Keypad Locks, I'll embed it in the posts here and on minecraftforum.net!
Major new addition: Keypad Locks!
Peripheral Blocks
Biometric scanner
Place one by a computer, and you start getting "biolock" events containing a unique identifier for the player who scanned them. By itself, that's a pretty handy way to make secure door locks, but now there's more!
You can also teach it to associate names and access levels for up to 16 of these bio prints, and then you can program them to output redstone signals on any of it's 6 sides according to simple logic based on those stored access levels.
Keypad Block
These 12-key keypads are rendered with physical buttons; every button press sends an event to any attached computers, but you can also program them similarly to biolocks, add codes with access levels and program sides to output custom signals that respond to those codes. And, like biolocks, if programmed, they no longer need the computer connection, they will happily output redstone in response to stored codes without any computer involvement!
Programmable Redstone Blocks (PRBs)
Programmed via connected computer or turtle like the BioLock peripheral, these blocks can act as extenders for redstone control, giving per-side, analog redstone input and output just like a computer's, allowing one computer control redstone devices over a wide area from a single program. Like biolocks, once programmed, they can also be detached from the computer, broken, and placed elsewhere, and they will continue to carry out programmed logical operations, acting like any common logic gate, doing comparisons on analog inputs, and more.
Video Demo
This video is from aucarndia, apparently aka gamspony, who made this elevator using the new keypad blocks, as well as immibis' microblocks, with some help from immibis' adventure peripheral
The
(original demo of v0.9a)
Screenshots
BioLocks
Keypad Locks
PRBs
Common Methods
Download
v2.1.3!
for mc 1.5.2/ComputerCraft 1.53
for mc 1.6.2/ComputerCraft 1.55/1.56
Old Versions
Version History
Got more features planned for this down the road, as well as other, more interesting and useful ideas for peripherals, which will be coming soon.
Any errors, bugs, block ID conflicts, etc, please report them here.
License
You're free to include this mod in any modpacks, public or private; I only ask you not modify the modinfo file and, if linking to a download that includes this mod on a forum, include a link to this thread as well. People will need the documentation to use more than the most basic features, anyway! I'd also ask that you let me know, in the thread or via PM. No need to wait for permission or anything, it's just nice to know when people are using my mod. Helps with the motivation to keep it maintained and such.
Enjoy!
Edited by GopherAtl, 11 April 2015 - 11:17 PM.