←  Peripherals and Turtle Upgrades

ComputerCraft | Programmable Computers for Minecraft

»

[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's...

Buttmuncher's Photo Buttmuncher 21 Mar 2012

I need to learn how to act properly on community forums.
Quote

Xfel's Photo Xfel 21 Mar 2012

@Buttmuncher:
Sorry, but I don't think I have the duty to answer all posts directly. You know, I have other occupations. I'm doing this in my free time. OK?

When I saw your last post, I thought about delaying the user guide for another month or so, simply because I don't like like people who are always shouting. You should try to be a bit more polite.

@6677:
You're right, the help files aren't that useful, but the help files for the default apis anren't that detailed either. But as i don't plan to change anything in that part of the api, I took the time to rewrite the help files and updated the download.
Quote

6677's Photo 6677 21 Mar 2012

View PostButtmuncher, on 21 March 2012 - 12:36 AM, said:

I TYPED HELP DB AND HELP INVENTORY AND THEY BOTH SAID NO HELP AVAILABLE! WTF IS WRONG WITH YOU? THE GUY ABOVE ME EVEN SAID IMPROVE IT!
You have to place the new blocks by the computer and then reboot the computer for the api's to load. Only then can the help files be read.


As for updated help files. Thankyou. Much appreciated.
Quote

Buttmuncher's Photo Buttmuncher 21 Mar 2012

well i rebooted the computer and they STILL arent there. And x, you are the mean one. I get mad for no user guide, then you think of delaying it?!?! DICK. please dont report me. I am just EXTREMELY MAD!!!!!!!!!!!!!!!!!!!!
Quote

Buttmuncher's Photo Buttmuncher 21 Mar 2012

well if you delay the user giude foir a FING MONTH then people will stop downloading it simply because they cant use it DUMBASS
Quote

Buttmuncher's Photo Buttmuncher 21 Mar 2012

sorry, but when i place the items near the computer, it breaks it and i cant reboot or use anything or type anything or use any of the ctrl functions! please fix it.
Quote

Liraal's Photo Liraal 21 Mar 2012

well, if I got a post like this, I would delay the next RELEASE and not just guide. Seriously, if you can't find your way around these, just don't use them, not bug the creator...
Quote

Buttmuncher's Photo Buttmuncher 21 Mar 2012

well if you delayed the release and the guide, nobody would be able to use it which equals NO PROFIT.
Quote

Liraal's Photo Liraal 21 Mar 2012

how exactly does Xfel profit from this, because i don't quite understand..
Quote

bobster71's Photo bobster71 21 Mar 2012

Hi,
Great idea, can't wait to play around with it. But i"m having trouble too. The api isn't loading properly, and I can't reboot the computer.
I have ccSensors working fine, but when I try AIP I can't find the api or the help files.
I've installed it ok, as far as I can tell anyway.
Can you look into it?
thanks
Bobster
Quote

Xfel's Photo Xfel 22 Mar 2012

Well, all I know yet is that it doesn't work. I need more detailed information to help you. Did you place the folder in the zip download in your mods directory? Many archive extraction programs create another folder for the arcive itselv. please check that.
Quote

Sebra's Photo Sebra 22 Mar 2012

View PostXfel, on 20 March 2012 - 08:36 AM, said:

RP tubes are more convenient in use, and it contains mechanics which would fit my purposes better.
Unfortunately, RedPower lacks a public API or mod developement instructions.To use it, I would have to decompile and deobfuscate it manually.
Please ask Eloraam gently.

Quote

Buildcraft, on the other hand, has a bunch of classes modders are allowed to redistribute. Additionally, it is open source, so I can get all code in deobfuscated state. Using the buildcraft API, the mod will still work without bc, but if it is installed, the features are used.
How would it work without BC if you want it powered?

Quote

the Inventory Reader is now limited to one reading side (shown by the dot). It is only able to access the inventory on the marked side.
so no item transfer between inventories? Would you kindly add it?
Quote

Xfel's Photo Xfel 22 Mar 2012

The inventory reader, as it's name says, reads inventories. It doesn't manipulate them. For item transfer, there will be other blocks. I'm just not shure how to design them yet.
I also don't want to create another item transport system, there are enough existing solutions. I'd prefer to provide integration with as many as possible.
Quote

Sebra's Photo Sebra 22 Mar 2012

View PostXfel, on 22 March 2012 - 07:20 PM, said:

For item transfer, there will be other blocks. I'm just not shure how to design them yet.
That's enough.

Quote

I also don't want to create another item transport system, there are enough existing solutions. I'd prefer to provide integration with as many as possible.
Not farther than adjacent block but with exact precision from & to the desired slot.
Quote

FuzzyPurp's Photo FuzzyPurp 23 Mar 2012

View PostXfel, on 22 March 2012 - 07:20 PM, said:

The inventory reader, as it's name says, reads inventories. It doesn't manipulate them. For item transfer, there will be other blocks. I'm just not shure how to design them yet.
I also don't want to create another item transport system, there are enough existing solutions. I'd prefer to provide integration with as many as possible.

Thats what bc and redpower is for, why overcomplicate things? if foo then rs.setOutput.
Quote

Xfel's Photo Xfel 26 Mar 2012

Progress Update:

I now wrote a digital crafting table. I'm still not shure how to manage the power control, so the current version will need buildcraft. Sorry. It doesn't crash if buildcraft isn't installed, but the digital workbench won't operate then. If you only want to use the workbench, but not buildcraft, donwload only BuildCraftCore and set power.framework=buildcraft.energy.RedstonePowerFramework in the config file. The workbench will take it's resources from adjacent inventories. It has a marked output side and will put the results into a chest placed there. It will not take resources from that chest. Note that this is a test version, it doesn't have a lua API yet.
Quote

xuma202's Photo xuma202 27 Mar 2012

Hey I'm getting an Error. May someone be so kind and tell me what I'm doing wrong?

Log-file:

27.03.2012 15:59:49 ModLoader addMod
FEIN: Failed to load mod from "mod_CCKeyboard.class"
27.03.2012 15:59:49 ModLoader addMod
FEINER: THROW
java.lang.NoClassDefFoundError: keyboard/BlockKeyboard
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1720)
at ModLoader.addMod(ModLoader.java:292)
at ModLoader.readFromModFolder(ModLoader.java:1299)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: keyboard.BlockKeyboard
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
27.03.2012 15:59:59 ModLoader readFromModFolder

Other mods are:

BC
IC2
RP
CC
ccSensors
4096Ids
IDResolver
ModLoader
ModLoaderMP
MC Forge
Quote

Xfel's Photo Xfel 28 Mar 2012

Sorry, it took some time. New version should have fixed it.
Quote

xuma202's Photo xuma202 28 Mar 2012

thanks
Quote

Sebra's Photo Sebra 28 Mar 2012

BC autocraft table does not use energy. Should this?
Why not to use adjacent standard Crafting table? And any other processor of other mods?
It seems your block will not allow turtle to operate own inventory :o/>
Quote