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[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

peripheral api

524 replies to this topic

#501 SilverSatin

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Posted 22 January 2013 - 04:20 AM

Hey all i have a few questions, just incase anybody out there happens to know the answers

-anybody know the max range of the Peripheral cables ?

-is it possible to have multiple computers connected to the cable and each computer would treat the connected peripherals as if it is the only one connected to it ?

example
an office building with multiple computers all connected to one printer in 'the printer room'.

I could experiment this on my own but i thought i should ask first because somebody might already have the answer.
also it would be great to have more into on the forum incase anybody after me might have the same question :)


Cheers !

#502 Sebra

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Posted 22 January 2013 - 05:20 AM

View PostCyclonit, on 21 January 2013 - 08:04 AM, said:

Is it planned to allow sorters putting items into tubes? Tubes are a lot more convinient in some crowded environments.
You can output items to RP2 Relay. Eloraam's tubes demands some care about rejected items and she do not give out api.
I miss ARP for 1.4.6/7 :(

#503 Xfel

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Posted 22 January 2013 - 08:57 AM

In theory, the cable range isn't limited. You could make cables from one side of your loaded area to the other. However, there are practical limitations. Though the peripheral calls happen instantly, the routing information (Existence of a particular computer/peripheral) travels one block per tick. However, if a peripheral is attached to one side of the cable, it will be known everywhere, so if you add a computer, it will also attach instantly. I actually never tried the real bounds. Maybe I'll add a config option for it in a later version...

If multiple computers are attached to a cable network, each will be able to access all peripherals.

#504 Woodside235

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Posted 03 February 2013 - 09:39 AM

Does anyone know if he plans to make the cables be able to go through redpower's hollow block pannels?
https://www.dropbox....02_14.38.12.png
Isn't really a necessary thing, but it would look nice.

#505 Sebra

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Posted 03 February 2013 - 09:25 PM

Most people, reading Eloraam's words, knows she has no plans to allow other mods to work inside her Microblocks.

#506 Treyzania

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Posted 09 February 2013 - 11:51 AM

Thank you SO much! Now I can finally hide the computer for my fancy multi-display.

#507 TheGeek

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Posted 15 February 2013 - 04:37 PM

Great mod! Makes me able to bring my 12 computer project down to about two!

Question though, earlier in the thread someone stated that lightGray didn't work and silver did.
Whats the equivalent for lightBlue?

Thanks!

#508 Xfel

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Posted 15 February 2013 - 09:53 PM

It's using the untranslated dye ids. So you should look into the minecraft language file.

#509 absorr

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Posted 16 February 2013 - 10:25 AM

Hi, I would like to add your mod into a Tekkit addon I am making called the Hackers' Modkit. The modkit is all about adding more things for programming lovers to be able to do more with their code within Tekkit Lite. It will be an addon through the new custom zip feature in the Technic Launcher. You will, of course, be given the proper credit for your mod. I hope to hear from you soon with your reply!

#510 TheGeek

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Posted 16 February 2013 - 03:43 PM

View PostXfel, on 15 February 2013 - 09:53 PM, said:

It's using the untranslated dye ids. So you should look into the minecraft language file.

Hmm, can't seem to locate any file in any folder, is that in the minecraft.jar file? (Or wouldn't it just be easier to tell me the answer? I don't mind spoilers. ^_^)

#511 immibis

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Posted 16 February 2013 - 07:33 PM

View PostTheGeek, on 16 February 2013 - 03:43 PM, said:

View PostXfel, on 15 February 2013 - 09:53 PM, said:

It's using the untranslated dye ids. So you should look into the minecraft language file.

Hmm, can't seem to locate any file in any folder, is that in the minecraft.jar file? (Or wouldn't it just be easier to tell me the answer? I don't mind spoilers. ^_^)

"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

"silver" is the only tricky one.

#512 LDShadowLord

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Posted 02 March 2013 - 08:43 AM

Question. Will this be receiving an update soon? Waiting on this peripheral to update my CC.

#513 jewelshisen

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Posted 02 March 2013 - 11:14 AM

View PostLDShadowLord, on 02 March 2013 - 08:43 AM, said:

Question. Will this be receiving an update soon? Waiting on this peripheral to update my CC.

I use CC 1.5 and this works fine.

#514 PixelToast

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Posted 20 March 2013 - 03:51 AM

i dont want you to stop making this mod because there is already a feature in 1.51
i like the way your peripheral cables work much better

#515 Xfel

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Posted 20 March 2013 - 10:09 AM

I actually worked on it a bit, but the new texturing system broke my rendering code completely, and I'm stuck with fixing it (now some directions return COMPLETELY DIFFRENT TEXTURES (a diamond block, or a bed, or bedrock). But If enough people are interested, I might finish the port.

#516 Kye_Duo

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Posted 20 March 2013 - 10:56 AM

please update it. It'll be easier than updating to the new setup...plus I have no idea how many of the add on peripherals will work with the new setup (I haven't messed with the beta)

#517 TheOddByte

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Posted 20 March 2013 - 11:32 AM

This sounds really useful and awesome! :D

#518 PixelToast

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Posted 21 March 2013 - 04:43 AM

View PostXfel, on 20 March 2013 - 10:09 AM, said:

I actually worked on it a bit, but the new texturing system broke my rendering code completely, and I'm stuck with fixing it (now some directions return COMPLETELY DIFFRENT TEXTURES (a diamond block, or a bed, or bedrock). But If enough people are interested, I might finish the port.
oh god, reminds me of the old MFFS where if you put a modded item it will spit out a random texture

#519 TheOddByte

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Posted 23 March 2013 - 03:07 PM

-Removed Since of the stupidity-
Sorry for this, It's just so lat here and I'm tired..

#520 TheOddByte

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Posted 23 March 2013 - 03:13 PM

BTW this is so awesome! :D





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