[1.31][SMP]This happens when reload server
Averus 19 Mar 2012
*edited
yes! i can reproduse bug!
blocks like this http://minus.com/mJCaIewl0
file startup
----------------------
while true do
rs.setOutput("left",true)
rs.setOutput("left",false)
end
---------------------------
reboot comp
and server DOWN
http://minus.com/mykQCmxSF
same error when reload server, only del startup code in world folder
bug works not only with redstone
yes! i can reproduse bug!
blocks like this http://minus.com/mJCaIewl0
file startup
----------------------
while true do
rs.setOutput("left",true)
rs.setOutput("left",false)
end
---------------------------
reboot comp
and server DOWN
http://minus.com/mykQCmxSF
same error when reload server, only del startup code in world folder
bug works not only with redstone
3-22 17:59:41 [SEVERE] Unexpected exception java.lang.StackOverflowError at net.minecraft.server.World.getTileEntity(World.java:1608) at net.minecraft.server.WorldServer.getTileEntity(WorldServer.java:44) at eloraam.core.CoreLib.getTileEntity(CoreLib.java:67) at eloraam.core.BlockExtended.d(BlockExtended.java:84) at eloraam.core.RedPowerLib.isStrongPoweringTo(RedPowerLib.java:213) at eloraam.core.RedPowerLib.isStrongPowered(RedPowerLib.java:223) at eloraam.core.RedPowerLib.isPoweringTo(RedPowerLib.java:271) at eloraam.core.RedPowerLib.isPowered(RedPowerLib.java:331) at eloraam.lighting.BlockLamp.checkPowerState(BlockLamp.java:71) at eloraam.lighting.BlockLamp.onPlace(BlockLamp.java:86) at net.minecraft.server.Chunk.a(Chunk.java:341) at net.minecraft.server.World.setRawTypeIdAndData(World.java:362) at net.minecraft.server.World.setTypeIdAndData(World.java:459) at eloraam.lighting.BlockLamp.checkPowerState(BlockLamp.java:68) at eloraam.lighting.BlockLamp.doPhysics(BlockLamp.java:81) at net.minecraft.server.World.k(World.java:535) at net.minecraft.server.World.applyPhysics(World.java:511) at net.minecraft.server.World.update(World.java:476) at net.minecraft.server.World.setTypeIdAndData(World.java:460) at eloraam.lighting.BlockLamp.checkPowerState(BlockLamp.java:68)
Averus 20 Mar 2012
we play all good, when reload server and this error, server cant boot till remove 100-200 last computers from world folder
Casper7526 21 Mar 2012
Prolly an issue with threads.... how many computers do you have LOL
Each computer generates 3 threads when started currently, so you very well maybe have hundreds of computers which will generate 1000's of threads.
Each computer generates 3 threads when started currently, so you very well maybe have hundreds of computers which will generate 1000's of threads.
Averus 22 Mar 2012
i dont need it players using it
today i have server down, last in log:
[SEVERE] at net.minecraft.server.World.applyPhysics(World.java:515)
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:54)
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:296)
fix plz
server down if reach 5000 mark
how too clean world from old comps? or from all comps?
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.World.k(World.java:535)
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.World.applyPhysics(World.java:514)
today i have server down, last in log:
[SEVERE] at net.minecraft.server.World.applyPhysics(World.java:515)
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:54)
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:296)
fix plz
server down if reach 5000 mark
how too clean world from old comps? or from all comps?
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.World.k(World.java:535)
2012-03-19 14:52:57 [SEVERE] at net.minecraft.server.World.applyPhysics(World.java:514)
Averus 22 Mar 2012
7:25:53 [SEVERE] Unexpected exception java.lang.StackOverflowError at net.minecraft.server.LongHashMap.g(LongHashMap.java:14) at net.minecraft.server.LongHashMap.getEntry(LongHashMap.java:31) at net.minecraft.server.PlayerManager.a(PlayerManager.java:50) at net.minecraft.server.PlayerManager.flagDirty(PlayerManager.java:63) at net.minecraft.server.ServerConfigurationManager.flagDirty(ServerConfigurationManager.java:394) at net.minecraft.server.WorldManager.a(WorldManager.java:28) at net.minecraft.server.World.notify(World.java:470) at net.minecraft.server.World.update(World.java:475) at net.minecraft.server.World.setData(World.java:419) at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:123) at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:46) at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:296) at net.minecraft.server.World.k(World.java:535) at net.minecraft.server.World.applyPhysics(World.java:512) at net.minecraft.server.BlockRedstoneWire.g(
Averus 22 Mar 2012
we dell copm folder in world folder and have server down with one comp working
bugger uses this
file startup
while true do
rs.setOutput("left",true)
rs.setOutput("left",false)
end
only 1 comp with this code on both server when servers down, we cant find this comp, so its all i know
bugger uses this
file startup
while true do
rs.setOutput("left",true)
rs.setOutput("left",false)
end
only 1 comp with this code on both server when servers down, we cant find this comp, so its all i know
Averus 22 Mar 2012
yes! i can reproduse bug!
blocks like this http://minus.com/mJCaIewl0
file startup
----------------------
while true do
rs.setOutput("left",true)
rs.setOutput("left",false)
end
---------------------------
reboot comp
and server DOWN
http://minus.com/mykQCmxSF
bug works not only with redstone
blocks like this http://minus.com/mJCaIewl0
file startup
----------------------
while true do
rs.setOutput("left",true)
rs.setOutput("left",false)
end
---------------------------
reboot comp
and server DOWN
http://minus.com/mykQCmxSF
bug works not only with redstone
3-22 17:59:41 [SEVERE] Unexpected exception java.lang.StackOverflowError at net.minecraft.server.World.getTileEntity(World.java:1608) at net.minecraft.server.WorldServer.getTileEntity(WorldServer.java:44) at eloraam.core.CoreLib.getTileEntity(CoreLib.java:67) at eloraam.core.BlockExtended.d(BlockExtended.java:84) at eloraam.core.RedPowerLib.isStrongPoweringTo(RedPowerLib.java:213) at eloraam.core.RedPowerLib.isStrongPowered(RedPowerLib.java:223) at eloraam.core.RedPowerLib.isPoweringTo(RedPowerLib.java:271) at eloraam.core.RedPowerLib.isPowered(RedPowerLib.java:331) at eloraam.lighting.BlockLamp.checkPowerState(BlockLamp.java:71) at eloraam.lighting.BlockLamp.onPlace(BlockLamp.java:86) at net.minecraft.server.Chunk.a(Chunk.java:341) at net.minecraft.server.World.setRawTypeIdAndData(World.java:362) at net.minecraft.server.World.setTypeIdAndData(World.java:459) at eloraam.lighting.BlockLamp.checkPowerState(BlockLamp.java:68) at eloraam.lighting.BlockLamp.doPhysics(BlockLamp.java:81) at net.minecraft.server.World.k(World.java:535) at net.minecraft.server.World.applyPhysics(World.java:511) at net.minecraft.server.World.update(World.java:476) at net.minecraft.server.World.setTypeIdAndData(World.java:460) at eloraam.lighting.BlockLamp.checkPowerState(BlockLamp.java:68)
Espen 22 Mar 2012
Wow, four bumps in a row.
If you didn't yet know, there is an edit button in the lower right corner of your posts, so you can edit them.
If you did know this already, then I can just say that repeatedly poking someone to get his attention will only make him more and more annoyed and less inclined to help you.
If you didn't yet know, there is an edit button in the lower right corner of your posts, so you can edit them.
If you did know this already, then I can just say that repeatedly poking someone to get his attention will only make him more and more annoyed and less inclined to help you.
Averus 22 Mar 2012
Espen, on 22 March 2012 - 03:59 PM, said:
Wow, four bumps in a row.
If you didn't yet know, there is an edit button in the lower right corner of your posts, so you can edit them.
If you did know this already, then I can just say that repeatedly poking someone to get his attention will only make him more and more annoyed and less inclined to help you.
If you didn't yet know, there is an edit button in the lower right corner of your posts, so you can edit them.
If you did know this already, then I can just say that repeatedly poking someone to get his attention will only make him more and more annoyed and less inclined to help you.
Cloudy 22 Mar 2012
Are all the computers still in the world? If so, then there's your problem.
Averus 22 Mar 2012
Averus 23 Mar 2012
bbqroast 23 Mar 2012
Averus, the issue is this:
You have too many computers!
It's like saying that Skyrim is buggy because a Pentium 1 PC doesn't run it on Ultra settings.
How do you mean "reload"?
Are you typing "reload"?
Or closing the server and starting it again?
You have too many computers!
It's like saying that Skyrim is buggy because a Pentium 1 PC doesn't run it on Ultra settings.
How do you mean "reload"?
Are you typing "reload"?
Or closing the server and starting it again?
RuAnShi 23 Mar 2012
Hi guys!
Just to acomplish all this flame.
I have successfully reptoduced this bug. This bug is not related to 4K computers.
It is simple reproducable in bukkit environment. Just start server with one user and place computer and redstone wire in any side.
Then just write simple aggressive (dumb) lua code
while true do
rs.setOutput("left", true)
rs.setOutput("left", false)
end
The server will crash in 100% cases. The computer bios code newer reach "to long" sinuation.
It always crash in any configuration.
Seems this bug is not related to CC - it more specific to bukkit. But due to aggressive eventing scheme in this sittuation,
it crash bukkit lately. So the proposition is to delay any eventing from computer block to any real world.
Seems this scheme will work until bukkit got handle of it.
In addition, when CC mixrd with redpower, and red stone, it also crashed world in the same manner.
Just to acomplish all this flame.
I have successfully reptoduced this bug. This bug is not related to 4K computers.
It is simple reproducable in bukkit environment. Just start server with one user and place computer and redstone wire in any side.
Then just write simple aggressive (dumb) lua code
while true do
rs.setOutput("left", true)
rs.setOutput("left", false)
end
The server will crash in 100% cases. The computer bios code newer reach "to long" sinuation.
It always crash in any configuration.
Seems this bug is not related to CC - it more specific to bukkit. But due to aggressive eventing scheme in this sittuation,
it crash bukkit lately. So the proposition is to delay any eventing from computer block to any real world.
Seems this scheme will work until bukkit got handle of it.
In addition, when CC mixrd with redpower, and red stone, it also crashed world in the same manner.
Averus 24 Mar 2012
bbqroast, on 23 March 2012 - 08:32 PM, said:
Averus, the issue is this:
You have too many computers!
It's like saying that Skyrim is buggy because a Pentium 1 PC doesn't run it on Ultra settings.
How do you mean "reload"?
Are you typing "reload"?
Or closing the server and starting it again?
You have too many computers!
It's like saying that Skyrim is buggy because a Pentium 1 PC doesn't run it on Ultra settings.
How do you mean "reload"?
Are you typing "reload"?
Or closing the server and starting it again?
plz see #19