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[1.32] CCGPU - A GPU addon for ComputerCraft

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Mast3rPlan's Photo Mast3rPlan 04 Apr 2012

View Postgrinchfox, on 03 April 2012 - 09:30 PM, said:

Its kinda boring without Multiplayer, but for multiplayer you need nettworking code to transfer frames somehow as vector data and objects or something like was in EGP (garrymod's wiremod) or clear code as GPU(garrysmod's wiremod) or just plain image data as in Digital Screen (garrysmod's wiremod).
So there is few examples of such ingame screen realisation methods from garrymod, will you make something same for SMP ? I will be really happy if you do :3

Exactly, you got it figured out my friend. I will certainly be implementing this for SMP. The setRenderCode function is used so we could later send compiled LUA code to the client if on SMP. Frame desynchronization will be possible, although not necessary. I will be implementing some kind of clock system and sending variables to the gpu (AKA. sending variables to the client). Later I'll also implement Video streaming to a texture including SMP support for that. I'll probably be using FMJ for that.
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xuma202's Photo xuma202 04 Apr 2012

Soon people will start watching p*** in MC :)/>
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Gurkenmaster's Photo Gurkenmaster 04 Apr 2012

View Postxuma202, on 04 April 2012 - 02:39 PM, said:

Soon people will start watching p*** in MC :)/>
You can already do that with this mod http://www.minecraft...__7162274#tvmod
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xuma202's Photo xuma202 04 Apr 2012

Not interested in doing that :)/>
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Ludburghmdm's Photo Ludburghmdm 06 Apr 2012

View Postxuma202, on 04 April 2012 - 02:39 PM, said:

Soon people will start watching p*** in MC :)/>

Please don't say that. There are some kids (like me, I'm 11) browsing the forums and saying adult-themed words like anything having to do with reproducing, is really bad for kids.
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vvenaya's Photo vvenaya 06 Apr 2012

View PostLudburghmdm, on 06 April 2012 - 07:11 AM, said:

View Postxuma202, on 04 April 2012 - 02:39 PM, said:

Soon people will start watching p*** in MC :)/>

Please don't say that. There are some kids (like me, I'm 11) browsing the forums and saying adult-themed words like anything having to do with reproducing, is really bad for kids.

This is the internet, you should not even allowed using it unrestricted @ 11. (though i am certainly not your parent/grandparent).
If you are able to read this forum, you are most certainly able to get to 'other' sites much worse.

Anyhow, going to try out 1.1 version, the topic is a bit confusing though, and the OP is still saying its 1.0. you might wanne fix that Mast3rplan

EDIT: It appears the download itself is 1.0 aswel, so 1.1 is not available, even though the changelog states otherwise
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xuma202's Photo xuma202 06 Apr 2012

I think these are changes that will appear in the next update although it's not released. So still might interesting for some people.
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FuzzyPurp's Photo FuzzyPurp 08 Apr 2012

View Postvvenaya, on 06 April 2012 - 08:20 AM, said:

View PostLudburghmdm, on 06 April 2012 - 07:11 AM, said:

View Postxuma202, on 04 April 2012 - 02:39 PM, said:

Soon people will start watching p*** in MC :P/>

Please don't say that. There are some kids (like me, I'm 11) browsing the forums and saying adult-themed words like anything having to do with reproducing, is really bad for kids.

This is the internet, you should not even allowed using it unrestricted @ 11. (though i am certainly not your parent/grandparent).
If you are able to read this forum, you are most certainly able to get to 'other' sites much worse.

Anyhow, going to try out 1.1 version, the topic is a bit confusing though, and the OP is still saying its 1.0. you might wanne fix that Mast3rplan

EDIT: It appears the download itself is 1.0 aswel, so 1.1 is not available, even though the changelog states otherwise

Agreed about 11 yr olds on the internet. On the otherhand i use this mod on 1.2.3 no issues, the backport from 1.2.4 i made.
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lukeplechaty's Photo lukeplechaty 14 Apr 2012

is this dead now
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Mads's Photo Mads 14 Apr 2012

View Postlukeplechaty, on 14 April 2012 - 10:33 AM, said:

is this dead now
Something digital can't die
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Cloudy's Photo Cloudy 14 Apr 2012

This is not dead. I have been doing some work on porting this to SMP, and Mast3rPlan has made some progress on a projector. We are both very busy with other things, but I'll speak to Mast3rPlan about the plans for release when I next see him online.
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lukeplechaty's Photo lukeplechaty 14 Apr 2012

ok hope to see an update soon :)/>
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Mendax's Photo Mendax 16 Apr 2012

The monitor bug happens to me without this mod. Switching tex packs fixes it.
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Dirkus7's Photo Dirkus7 18 Apr 2012

Can't you just pre-release it for version 1.2.3 or 1.2.4 because i really can't wait for the update D:
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Dirkus7's Photo Dirkus7 23 Apr 2012

View PostMast3rPlan, on 03 April 2012 - 12:47 PM, said:

View PostDirkus7, on 02 April 2012 - 12:15 PM, said:

I see a version 1.1 in the changelog, when is it going to be uploaded? I can't wait :)/>
I'll be releasing it soon, altough I might wait for 1.2.5, We'll see!
1.2.5 is there, just use the 1.2.4 with the most recent forge :)/>
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cant_delete_account's Photo cant_delete_account 23 Apr 2012

View PostDirkus7, on 23 April 2012 - 08:57 PM, said:

1.2.5 is there, just use the 1.2.4 with the most recent forge :)/>
Now it's ACTUALLY released. Dan just posted it like... 2 hours ago! :)/>
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Dirkus7's Photo Dirkus7 24 Apr 2012

View Postthesbros, on 23 April 2012 - 10:35 PM, said:

View PostDirkus7, on 23 April 2012 - 08:57 PM, said:

1.2.5 is there, just use the 1.2.4 with the most recent forge :)/>
Now it's ACTUALLY released. Dan just posted it like... 2 hours ago! :)/>
i got it now, what's the difference? 1.32 works fine with 1.2.5
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Xfel's Photo Xfel 24 Apr 2012

It didn't work with the most recent MCForge version, which is the requirement for buildcraft&co.
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skyeyemachine's Photo skyeyemachine 25 Apr 2012

Hello,

I'm interested to try this in 1.2.5 with CC 1.33, but although there is mention of a 1.1 version in the thread here, the download links only give 1.0. Is there another file link that I should be seeing? Thanks for any help.
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Dirkus7's Photo Dirkus7 25 Apr 2012

Found another bug: doesn't work very well with the anaglyph function
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