Difference between revisions of "Rednet.send"

From ComputerCraft Wiki
Jump to: navigation, search
m (Int linking fix.)
(Changing int to number)
Line 2: Line 2:
 
{{Function
 
{{Function
 
|name=rednet.send
 
|name=rednet.send
|args=[[int (type)|int]] receiverID, [[string]] message, [[boolean_(type)|boolean]] WaitUntilPortOpen
+
|args=[[number (type)|number]] receiverID, [[string]] message, [[boolean_(type)|boolean]] WaitUntilPortOpen
 
|returns=[[boolean_(type)|boolean]] success code. True if a message has been sent, false if not. "true" does not guarantee, that the destination was reachable!
 
|returns=[[boolean_(type)|boolean]] success code. True if a message has been sent, false if not. "true" does not guarantee, that the destination was reachable!
 
|api=rednet
 
|api=rednet

Revision as of 11:35, 18 July 2013


Grid Redstone.png  Function rednet.send
Sends a message to a specific Computer or Turtle. (see rednet.broadcast( message ) and rednet.receive( timeout ).
To get the id from a computer see os.computerID(). Setting WaitUntilPortOpen to True can help when the server is not receiving a response from the responding client.
Syntax rednet.send(number receiverID, string message, boolean WaitUntilPortOpen)
Returns boolean success code. True if a message has been sent, false if not. "true" does not guarantee, that the destination was reachable!
Part of ComputerCraft
API rednet

Examples

Grid paper.png  Example
Sends a Message to the Computer with the ID 22 (assuming a modem is attached and open), and will wait until the port is available to use.
Code
rednet.send(22,"ComputerCraft", true)