Jump to content




Computer helmet with HUD


154 replies to this topic

#81 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 11 March 2013 - 12:42 AM

View Postimmibis, on 10 March 2013 - 12:14 AM, said:

View PostCloudy, on 09 March 2013 - 12:46 PM, said:

Why the hell people even discuss recipes before implementation I will never know.
Parkinson's Law of Triviality?

:P

#82 Tiin57

    Java Lunatic

  • Members
  • 1,412 posts
  • LocationIndiana, United States

Posted 11 March 2013 - 01:39 AM

Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

#83 Mikee251

  • Members
  • 73 posts

Posted 11 March 2013 - 07:38 AM

I think if they do add it, they should add rednet connection, so it can receive data, and some events.

The events would be if player:movefoward() == true then etc etc end

#84 JJRcop

  • Members
  • 131 posts

Posted 11 March 2013 - 08:08 AM

View PostMikee251, on 11 March 2013 - 07:38 AM, said:

I think if they do add it, they should add rednet connection, so it can receive data, and some events.

The events would be if player:movefoward() == true then etc etc end
It was pretty unanimously agreed that it would simply be a peripheral to the PDA like the monitor is to the computer.
No magic.

#85 Mikee251

  • Members
  • 73 posts

Posted 11 March 2013 - 10:11 AM

A movement event that tracks which direction you moved towards would not be a direct event, more of a secondary event. Plus its not like it is technology years away from now, pretty basic

#86 Mikee251

  • Members
  • 73 posts

Posted 11 March 2013 - 10:15 AM

If I tied a stick to the back of my head and had it scrape against the ground. It would track my movement by tracing lines in the ground from where I was. easy? Yes. complicated? not so much?

#87 Cloudy

    Ex-Developer

  • Members
  • 2,543 posts

Posted 11 March 2013 - 10:33 AM

No movement event. Would be stupid. Not to mention spammy.

#88 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 11 March 2013 - 11:07 AM

View Posttiin57, on 11 March 2013 - 01:39 AM, said:

Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

:P

How do I change the title?

#89 JJRcop

  • Members
  • 131 posts

Posted 11 March 2013 - 12:00 PM

View PostJarle212, on 11 March 2013 - 11:07 AM, said:

View Posttiin57, on 11 March 2013 - 01:39 AM, said:

Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

:P

How do I change the title?
Edit the first post you made here and change it's title.

#90 Jarle212

  • Members
  • 198 posts
  • LocationNorway

Posted 11 March 2013 - 12:33 PM

View PostJJRcop, on 11 March 2013 - 12:00 PM, said:

View PostJarle212, on 11 March 2013 - 11:07 AM, said:

View Posttiin57, on 11 March 2013 - 01:39 AM, said:

Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

:P

How do I change the title?
Edit the first post you made here and change it's title.

Ahh, thanks

#91 immibis

    Lua God

  • Members
  • 1,033 posts
  • LocationWellington, New Zealand

Posted 11 March 2013 - 01:00 PM

Mikee251: I'm not sure you know what an event is, if you think "if player:moveforward() == true" is one

#92 Mikee251

  • Members
  • 73 posts

Posted 12 March 2013 - 08:58 AM

That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d

#93 JJRcop

  • Members
  • 131 posts

Posted 12 March 2013 - 11:55 AM

View PostMikee251, on 12 March 2013 - 08:58 AM, said:

That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d
Love2D ~= ComputerCraft

#94 Mikee251

  • Members
  • 73 posts

Posted 12 March 2013 - 11:56 AM

Love2d ~ ComputerCraft

#95 Dlcruz129

    What's a Lua?

  • Members
  • 1,423 posts

Posted 12 March 2013 - 01:03 PM

View PostMikee251, on 12 March 2013 - 08:58 AM, said:

That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d

Events are not functions. In CC, we don't type if rednet_message == true, we type os.pullEvent("rednet_message"). There's a difference.

#96 Lyqyd

    Lua Liquidator

  • Moderators
  • 8,465 posts

Posted 12 March 2013 - 01:05 PM

View PostMikee251, on 12 March 2013 - 08:58 AM, said:

That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d

That's not how you event.

#97 JJRcop

  • Members
  • 131 posts

Posted 13 March 2013 - 12:56 PM

Love2d must have screwed over Lua if "~" is a valid condition.

#98 Dlcruz129

    What's a Lua?

  • Members
  • 1,423 posts

Posted 13 March 2013 - 01:29 PM

View PostJJRcop, on 13 March 2013 - 12:56 PM, said:

Love2d must have screwed over Lua if "~" is a valid condition.

Love2d is a Lua library, IIRC.

#99 MJS99

  • New Members
  • 1 posts

Posted 15 March 2013 - 08:24 AM

I think it is a good idea :D

#100 Spongy141

  • Members
  • 526 posts
  • Location'Merica

Posted 31 March 2013 - 01:56 PM

Seems like a great idea.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users