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Idea Exchange

networking lua command networking pocket wireless networking

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#701 PrismaticYT

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Posted 03 December 2017 - 07:12 AM

Linux Mint Cinnamon. Google it if you don't know what it is.

#702 Purple

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Posted 17 December 2017 - 03:48 PM

Random question. Is there a submod for this that lets turtles use IC2 power for fuel?

#703 SquidDev

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Posted 17 December 2017 - 03:54 PM

 Purple, on 17 December 2017 - 03:48 PM, said:

Random question. Is there a submod for this that lets turtles use IC2 power for fuel?
CCTweaks allows you to refuel from IC2 batteries.

#704 LDDestroier

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Posted 17 December 2017 - 06:20 PM

 EnderVortex3, on 04 October 2017 - 07:08 PM, said:

Can someone make a cc laboratory with a periodic table picture that's interactive. Also please make a few science pictures like a beaker or a piece of lab equipment. And 1 more thing a liquid and rf monitor.

I've got an interactive periodic table, but it doesn't have any pictures or anything else. Just a periodic table. Doesn't even tell a description of the element from Wikipedia.
https://pastebin.com/vxLQ1fVb

#705 Masken8

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Posted 27 December 2017 - 05:47 PM

Please add a way to prevent editing of chosen files it would be very useful for my OS

#706 Lupus590

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Posted 28 December 2017 - 03:59 PM

 Masken8, on 27 December 2017 - 05:47 PM, said:

Please add a way to prevent editing of chosen files it would be very useful for my OS

This is not what Idea Exchange is for, also you can achive that by overwriting the FS API.

#707 Zecradox

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Posted 10 March 2018 - 01:11 PM

This is an idea for how a maps program would work.

A turtle automatically moves and uploads the surrounding data (read below).

The turtle uploads the GPS location of objects that it detected to the server. It also uploads a timestamp, and the block type.

A program can use a wireless pocket computer and use GPS Location Services to download where the objects near the device are from the server to create a detailed and accurate map of the surrounding. This would be very useful for maps.

EDIT: Now in development. It will be called Zmaps.

Edited by Lua, 10 March 2018 - 01:20 PM.


#708 CLNinja

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Posted 10 March 2018 - 07:43 PM

http://www.computerc...__fromsearch__1

#709 Zecradox

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Posted 11 March 2018 - 04:21 AM

 CLNinja, on 10 March 2018 - 07:43 PM, said:

Okay. Already done. I'll probably make a way more advanced version with directions using pathfinding.
PS: I had no inspiration from that one at all.

#710 Jummit

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Posted 28 April 2018 - 09:16 AM

I know there is already the Idea Exchange topic, but I had a hard time picking out a game I want to make. I think a new topic for game ideas would be helpful. What do you think?

#711 Purple

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Posted 28 April 2018 - 10:24 AM

How about you make a simple snake game? Boxes appear randomly on the screen and the player winds around trying to get them without clipping ones own tail.
Bonus points if you give it a demo reel function like the old DOOM game had where there is like a video clip of the game being played that I can use as a screensaver.

#712 Lupus590

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Posted 28 April 2018 - 12:53 PM

google for a list of retro games and clone them?

#713 Jummit

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Posted 28 April 2018 - 02:32 PM

 Lupus590, on 28 April 2018 - 12:53 PM, said:

google for a list of retro games and clone them?
Some games are maybe only makable in CC, whilst others don't even come into consideration. I also would like to do someone a favor and make a game he wants, so I don't just make it for myself and don't even finish it because I don't have a reason to.

#714 Lupus590

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Posted 28 April 2018 - 05:11 PM

Ages ago I thought about making a clone of this https://store.steamp...340350/Quintet/

Edited by Lupus590, 28 April 2018 - 05:11 PM.


#715 Jummit

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Posted 29 April 2018 - 05:50 AM

 Lupus590, on 28 April 2018 - 05:11 PM, said:

Ages ago I thought about making a clone of this https://store.steamp...340350/Quintet/
I love this game! Its such a cool concept.

#716 Purple

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Posted 12 March 2019 - 05:03 PM

Would anyone be interested in a fully developed inertial navigation API for turtles that features storage to ensure the turtle does not loose its way when the chunk or world are unloaded?

I made one just now for my self and figured I might share if you guys want.

#717 Lupus590

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Posted 12 March 2019 - 07:32 PM

 Purple, on 12 March 2019 - 05:03 PM, said:

Would anyone be interested in a fully developed inertial navigation API for turtles that features storage to ensure the turtle does not loose its way when the chunk or world are unloaded?

I made one just now for my self and figured I might share if you guys want.

This seems a little off topic for idea exchange.

In responce to you post though, I would like to say that I would be interested.

#718 osmarks

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Posted 24 March 2019 - 06:37 PM

 Purple, on 12 March 2019 - 05:03 PM, said:

Would anyone be interested in a fully developed inertial navigation API for turtles that features storage to ensure the turtle does not loose its way when the chunk or world are unloaded?

I made one just now for my self and figured I might share if you guys want.

Random late reply, but yes I would use that.

#719 Saldor010

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Posted 28 April 2019 - 02:54 AM

Someone should make the Sims in ComputerCraft.

#720 Hydrotronics

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Posted 08 September 2019 - 04:48 PM

I've been thinking about making a program that can play .wav files in Minecraft. Now, I've had a few ideas of this and I've come up with one that may work, but I don't have the time to test:

We could have a profile for a bunch of useable sounds in Minecraft (Not just noteblocks, but also things like blocks, mobs and ui) which we can compare to sections of the file, making adjustments for pitch. If a profile is considered "close enough" by the computer, it uses it for that section, simply jotting down which sound to play at which pitch. Once the file is fully loaded, it can be stored so that it can repeatedly play that file. Then, it would iterate through the file and play the sounds appropriately

I understand that it won't play back perfectly, this is Minecraft after all, but I do hope that this may work. If ComputerCraft is discovered to be too slow to convert, perhaps a version in C#/C++ may be better. This would mean that we can't directly download the song and play it, but it would still work





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