#161
Posted 02 February 2013 - 09:59 AM
#162
Posted 06 February 2013 - 02:14 AM
I have just uploaded the new orefinder program, it has been rewritten and now can be easily modified. The gui for it has been completely changed and will have progress info added to it latter. But for now you can pause refuel save exit and resume. I made a custom read function that can read multiple lines making it so you can edit one line then move on the the next and then still go back to a previous line, this feature will be added to my advancedgui soon. I have to do alot to the advanced gui to make it better but I did make it work with the new orefinder program for now. I'm gonna end up making two api's I'll make one a movement api and one a gui api. I haven't yet though because I have to update the updater, due to a flaw in my code I don't think I can add more files to the config to be downloaded. So everyone would have to download the new updater manually and after I fix the bug then I will make the updater update automatically also.
New Features to OreFinder
- New Interface
- Pause/Resume
- Save & Exit
- Refuel
- Improved Emptying (Empty's anytime)
- Maximized inventory space
- Improved saving system (It doesn't constantly save)
- Improved Code In General
- Ender chest drop off
- Progress info in the interface
- automatic resume (will only resume automatically when the turtle isn't exited from the menu)
- rednet access (will be easy with the new interface code)
I will be making a video when I come out with the updates for the gui and updater.
#163
Posted 06 February 2013 - 12:01 PM
http://img585.images...30206000020.png
http://img837.images...30206000024.png
when i pres done he go back to menu
#164
Posted 06 February 2013 - 01:07 PM
xxdolcexx, on 06 February 2013 - 12:01 PM, said:
http://img585.images...30206000020.png
http://img837.images...30206000024.png
when i pres done he go back to menu
Will you run "advancedorefinder orefinder.save" it will show you an error if there is one.
#165
Posted 06 February 2013 - 08:54 PM
#166
Posted 07 February 2013 - 01:09 AM
sumbrawd, on 06 February 2013 - 08:54 PM, said:
All inputs must be variables and y has to be less then 255, then you have to press enter.
#168
#169
Posted 07 February 2013 - 01:43 AM
Henness, on 07 February 2013 - 01:38 AM, said:
#170
Posted 07 February 2013 - 03:40 AM
sumbrawd, on 06 February 2013 - 08:54 PM, said:
Just thought of something else the "face" section must be 0-3 I'll end up adding a something that clears any lines that are entered incorrectly, and change the message at the top.
#171
Posted 07 February 2013 - 05:08 AM
#173
Posted 07 February 2013 - 02:44 PM
Henness, on 07 February 2013 - 03:40 AM, said:
#174
Posted 09 February 2013 - 06:21 AM
Please update the code to instead check for a timeout to gps.locate, or possibly just check the x, y, z to make sure they have the expected range of values (i.e., not nil or zero, whichever your variables are initially set to).
local function locate()
local x,y,z,facing
if rednet.open("right") then
printCentered("Receiving coordinates from host...", 4)
x,y,z = gps.locate(3)
if x and y and z then
forward()
#175
Posted 09 February 2013 - 09:57 AM
I have a bit of an issue with the Advanced Tunnel program though and I don't know how to troubleshoot or resolve it, but I'm hoping someone can give me a few pointers on what I might be doing wrong.
The Advanced Tunnel program has worked fine several times but has now stopped mining blocks.
To be short the issue is that after starting a tunnel program (e.g. 3x8x8) the turtle mines the first block in front of it and then stops, doing nothing. I first encountered this issue with a mining turtle crafted with a ruby pickaxe and thought that might be problem, but the same issue occurred with a newly crafted mining turtle using a diamond pickaxe.
I've tried putting charcoal and coal in all item slots of the turtle and restarting the mining program but it did not help.
I've also tried putting torches in the first slot and choosing to enable torch placement; this did not affect the issue.
Current version:
Minecraft 1.4.7
Direwolf20 mod pack 5.0.1 with the FTB launcher on a Direwolf20 mod pack server.
- Forge 1.4.7-6.6.0.515
- ComputerCraft v1.481
- RedPowerCompat-2.0pr6
- RedPowerCore-2.0pr6
- RedPowerDigital-2.0pr6
- RedPowerMechanical-2.0pr6
Thank you in advance for any help!
Kind Regards, André
#176
Posted 09 February 2013 - 10:18 AM
Andruvan, on 09 February 2013 - 09:57 AM, said:
I have a bit of an issue with the Advanced Tunnel program though and I don't know how to troubleshoot or resolve it, but I'm hoping someone can give me a few pointers on what I might be doing wrong.
The Advanced Tunnel program has worked fine several times but has now stopped mining blocks.
To be short the issue is that after starting a tunnel program (e.g. 3x8x8) the turtle mines the first block in front of it and then stops, doing nothing. I first encountered this issue with a mining turtle crafted with a ruby pickaxe and thought that might be problem, but the same issue occurred with a newly crafted mining turtle using a diamond pickaxe.
I've tried putting charcoal and coal in all item slots of the turtle and restarting the mining program but it did not help.
I've also tried putting torches in the first slot and choosing to enable torch placement; this did not affect the issue.
Current version:
Minecraft 1.4.7
Direwolf20 mod pack 5.0.1 with the FTB launcher on a Direwolf20 mod pack server.
- Forge 1.4.7-6.6.0.515
- ComputerCraft v1.481
- RedPowerCompat-2.0pr6
- RedPowerCore-2.0pr6
- RedPowerDigital-2.0pr6
- RedPowerMechanical-2.0pr6
Thank you in advance for any help!
Kind Regards, André
The tunnel program is a very old program and has no refuel functionality at all. you have to refuel the turtle before you start mining.
HoraceWeebler, on 09 February 2013 - 06:21 AM, said:
Please update the code to instead check for a timeout to gps.locate, or possibly just check the x, y, z to make sure they have the expected range of values (i.e., not nil or zero, whichever your variables are initially set to).
local function locate()
local x,y,z,facing
if rednet.open("right") then
printCentered("Receiving coordinates from host...", 4)
x,y,z = gps.locate(3)
if x and y and z then
forward()
Didn't know that I'll add that to be fixed for the following update.
#177
Posted 09 February 2013 - 10:34 AM
Wow, so it was that simple I looked up refueling and now it works just fine again!
Much gratitude Henness, and thank you again for this fantastic program.
~André
#178
Posted 09 February 2013 - 10:55 AM
Henness, on 09 February 2013 - 10:18 AM, said:
Andruvan, on 09 February 2013 - 09:57 AM, said:
I have a bit of an issue with the Advanced Tunnel program though and I don't know how to troubleshoot or resolve it, but I'm hoping someone can give me a few pointers on what I might be doing wrong.
The Advanced Tunnel program has worked fine several times but has now stopped mining blocks.
To be short the issue is that after starting a tunnel program (e.g. 3x8x8) the turtle mines the first block in front of it and then stops, doing nothing. I first encountered this issue with a mining turtle crafted with a ruby pickaxe and thought that might be problem, but the same issue occurred with a newly crafted mining turtle using a diamond pickaxe.
I've tried putting charcoal and coal in all item slots of the turtle and restarting the mining program but it did not help.
I've also tried putting torches in the first slot and choosing to enable torch placement; this did not affect the issue.
Current version:
Minecraft 1.4.7
Direwolf20 mod pack 5.0.1 with the FTB launcher on a Direwolf20 mod pack server.
- Forge 1.4.7-6.6.0.515
- ComputerCraft v1.481
- RedPowerCompat-2.0pr6
- RedPowerCore-2.0pr6
- RedPowerDigital-2.0pr6
- RedPowerMechanical-2.0pr6
Thank you in advance for any help!
Kind Regards, André
The tunnel program is a very old program and has no refuel functionality at all. you have to refuel the turtle before you start mining.
HoraceWeebler, on 09 February 2013 - 06:21 AM, said:
Please update the code to instead check for a timeout to gps.locate, or possibly just check the x, y, z to make sure they have the expected range of values (i.e., not nil or zero, whichever your variables are initially set to).
local function locate()
local x,y,z,facing
if rednet.open("right") then
printCentered("Receiving coordinates from host...", 4)
x,y,z = gps.locate(3)
if x and y and z then
forward()
Didn't know that I'll add that to be fixed for the following update.
Thank you for the quick feedback. The program is a work of art and I can't wait to not have to type in coords to get my miners going
#179
Posted 09 February 2013 - 02:38 PM
Nevermind, found the place for a chest.
#180
Posted 11 February 2013 - 02:39 PM
For now, I have a work around, but I just thought you should know.
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