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[WIP] Pokemon Ruby Remake using CCLights2


32 replies to this topic

#21 amtra5

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Posted 11 May 2013 - 07:49 AM

Can we have a progress report?

#22 nutcase84

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Posted 14 May 2013 - 11:32 AM

AWESOMESAUCE!

#23 ds84182

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Posted 25 May 2013 - 02:22 PM

Progress report.
I have found a couple of CCLights2 bugs. It leads to about 200mb of memory usage when running the game. I need to find and fix the bug, but for right now, I cannot continue.

#24 Mads

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Posted 26 May 2013 - 03:33 AM

Blame Java.

#25 rickydaan

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Posted 01 June 2013 - 02:55 AM

This Is Amazing! You inspired me to make a game using this, but how do you want to do the controls?

#26 DJCorndawg

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Posted 03 June 2013 - 11:21 PM

wow, quite the project!

#27 FanSofaWall

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Posted 08 June 2013 - 03:07 PM

A reproduction of a real game !?!?!?!? I am not interested in pokemon so I am not going to download this. It would be cool if you made a ComputerCraft version of RollerCoaster Tycoon 2!Attached Image: I1FF.png

#28 Engineer

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Posted 08 June 2013 - 03:25 PM

View PostFanSofaWall, on 08 June 2013 - 03:07 PM, said:

A reproduction of a real game !?!?!?!? I am not interested in pokemon so I am not going to download this. It would be cool if you made a ComputerCraft version of RollerCoaster Tycoon 2!Attachment I1FF.png
Im sorry, but that is close to undo-able..

Edited by Engineer, 08 June 2013 - 03:25 PM.


#29 ikke009

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Posted 08 June 2013 - 03:52 PM

It would be cool to make some kind of a tycoon tho :) kinda off topic but i think i might do that when i have some more time :)

#30 deleted

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Posted 10 June 2013 - 11:59 PM

so when do you think you can release a download for the Pokemon also i had a idea of this: i made a reproduction of diamond from my hacked dex, now the progress:
Spoiler


#31 natenat3p

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Posted 12 June 2013 - 06:33 AM

I like it. XD

#32 ds84182

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Posted 08 July 2013 - 12:37 AM

Ok. Much needed progress report time.
I have given up on the CC Only version. I have started making the game in love2d... Which makes it a great time to work on my love2d wrapper for CC.
Because it is being made in love2d, you can enjoy the game on your actual computer and inside Minecraft (Which would probably lag from all my draw calls).
I still have the code for the CC Only version, and it is a mess. So for now, it is still in development.

ALSO! I am working on a dynamic AI for trainers... In EVERY single game they stood in the same spot or moved in a stupid circle, but now they can battle other trainers, catch wild pokemon, and train their own pokemon, so they can live the same, terrible, lifestyle like the main characters!

#33 amtra5

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Posted 08 July 2013 - 12:43 AM

View Postds84182, on 08 July 2013 - 12:37 AM, said:

Ok. Much needed progress report time.
I have given up on the CC Only version. I have started making the game in love2d... Which makes it a great time to work on my love2d wrapper for CC.
Because it is being made in love2d, you can enjoy the game on your actual computer and inside Minecraft (Which would probably lag from all my draw calls).
I still have the code for the CC Only version, and it is a mess. So for now, it is still in development.

ALSO! I am working on a dynamic AI for trainers... In EVERY single game they stood in the same spot or moved in a stupid circle, but now they can battle other trainers, catch wild pokemon, and train their own pokemon, so they can live the same, terrible, lifestyle like the main characters!
Yay! But I hope this doesn't delay the port that much though ;)





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