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LuaIDE 1.0 - You Might Actually Like Editing In Game


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#41 Spongy141

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Posted 21 April 2013 - 04:35 PM

Wow, just wow, it looks amazing, +1

#42 darkroom

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Posted 21 April 2013 - 04:41 PM

btw you should add ^+^ to go to the top of a program and ^+v to go to the bottom :)

#43 oeed

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Posted 21 April 2013 - 06:09 PM

Very nice!
Would be nice to have a way of selecting text.
I also got an error after my coded.

The code (can't see an error):
Posted Image

The crash:
Posted Image

#44 theoriginalbit

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Posted 21 April 2013 - 06:45 PM

View Postoeed, on 21 April 2013 - 06:09 PM, said:

The code (can't see an error):
-image snip-
Uhhh where is pairs?
And something like loadstring wont pickup on that.

#45 theoriginalbit

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Posted 21 April 2013 - 06:48 PM

View PostGravityScore, on 21 April 2013 - 04:04 PM, said:

Anyway, added a delay timer for the error showing, updating now checks if it needs to update before updating, and click on the ! on an error line to see what's going wrong on that line.
Yay! :) Either have the ! run on a timer, or have it as a popup, instead of having it replace the line and have to click it off...

EDIT: Also it might be worth your while to actually write or find a Lua compiler in Lua instead of using load string.
EDIT 2: Found a typo "Normal Comptuer Support Coming Soon!", and I'm assuming it will just use the 'Original' theme.
EDIT 3: Fix your damn centerPrint for the even or odd length strings.
EDIT 4: I think you need to invert the colours of the 'exit' button on the default theme, all other buttons get lighter when you highlight them, the 'exit' should do the same

Edited by theoriginalbit, 21 April 2013 - 07:46 PM.


#46 superaxander

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Posted 21 April 2013 - 07:26 PM

Mind blown O.o

#47 theoriginalbit

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Posted 21 April 2013 - 07:28 PM

View Postsuperaxander, on 21 April 2013 - 07:26 PM, said:

Mind blown O.o
Btw our editor is cancelled. This is 110% of what I had planned for it.

#48 jesusthekiller

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Posted 21 April 2013 - 09:27 PM

I'm still in shock with awesomeness of this editor! Grav, you are the best (and my favorite coder out here ;) )!

Now, back to making my own shell. It's killing me!

PS Sorry for my English. I'm kinda still sleeping ;)

#49 oeed

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Posted 21 April 2013 - 10:03 PM

View Posttheoriginalbit, on 21 April 2013 - 06:45 PM, said:

View Postoeed, on 21 April 2013 - 06:09 PM, said:

The code (can't see an error):
-image snip-
Uhhh where is pairs?
And something like loadstring wont pickup on that.

*facepalm* I always manage to forget that...
Anyway, the program is still crashing so it needs to be checked out.

#50 theoriginalbit

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Posted 21 April 2013 - 10:08 PM

View Postoeed, on 21 April 2013 - 10:03 PM, said:

*facepalm* I always manage to forget that...
Anyway, the program is still crashing so it needs to be checked out.
Yeh its not picking up on the error there, and loadstring will never pick up on it, due to the lack of context. Hence me suggesting to Grav to have a compiler....
I guess the whole program could be loadstring'd... could also help the problem, lots of interpreting of the message would be required though.

#51 oeed

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Posted 21 April 2013 - 11:08 PM

View Posttheoriginalbit, on 21 April 2013 - 10:08 PM, said:

View Postoeed, on 21 April 2013 - 10:03 PM, said:

*facepalm* I always manage to forget that...
Anyway, the program is still crashing so it needs to be checked out.
Yeh its not picking up on the error there, and loadstring will never pick up on it, due to the lack of context. Hence me suggesting to Grav to have a compiler....
I guess the whole program could be loadstring'd... could also help the problem, lots of interpreting of the message would be required though.

Yea, I was intending to do something like this for PearOS if I got around to it. You could just wrap every line with a pcall, but I haven't looked in to it.

#52 theoriginalbit

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Posted 21 April 2013 - 11:16 PM

View Postoeed, on 21 April 2013 - 11:08 PM, said:

Yea, I was intending to do something like this for PearOS if I got around to it. You could just wrap every line with a pcall, but I haven't looked in to it.
Then there is the problem of blocks which span over more than one line.

#53 GravityScore

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Posted 21 April 2013 - 11:27 PM

@oeed: That was my fault :P Silly mistake in the code.

@BIT: After fixing it, testing oeed's code triggered error detection fine, and didn't crash the IDE. What else might a Lua compiler be useful for?

#54 theoriginalbit

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Posted 21 April 2013 - 11:36 PM

View PostGravityScore, on 21 April 2013 - 11:27 PM, said:

@BIT: After fixing it, testing oeed's code triggered error detection fine, and didn't crash the IDE. What else might a Lua compiler be useful for?
Custom and/or better error messages.

EDIT: Also you need to update your pastebin
EDIT 2: You also need to disable cursor blink and movability when showing in-line error messages

Edited by theoriginalbit, 21 April 2013 - 11:37 PM.


#55 theoriginalbit

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Posted 21 April 2013 - 11:44 PM

Ok so I'm sick of doing edits to post bugs.... So I'm using git issue tracker now. :)

#56 Shnupbups

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Posted 22 April 2013 - 06:55 PM

Can't believe I missed this! I f***ing love you Grav! (No homo)

#57 Zudo

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Posted 24 April 2013 - 06:06 AM

LuaIDE said:

Advanced Comptuer Required!
Normal Comptuer Support Coming Soon!


LOLOLO

#58 theoriginalbit

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Posted 24 April 2013 - 07:07 AM

View PostZudoHackz, on 24 April 2013 - 06:06 AM, said:

LuaIDE said:

Advanced Comptuer Required!
Normal Comptuer Support Coming Soon!
LOLOLO
I already pointed it out... update LuaIDE, its fixed...

#59 ThePH

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Posted 24 April 2013 - 07:49 AM

WOW MY GOD !
This is just genius ! Thank you for this Gravity !

#60 Popeye

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Posted 24 April 2013 - 08:11 AM

It would be Awesome if you could Make this into a .EXE





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