LuaIDE 1.0 - You Might Actually Like Editing In Game
#41
Posted 21 April 2013 - 04:35 PM
#42
Posted 21 April 2013 - 04:41 PM
#43
Posted 21 April 2013 - 06:09 PM
Would be nice to have a way of selecting text.
I also got an error after my coded.
The code (can't see an error):
The crash:
#45
Posted 21 April 2013 - 06:48 PM
GravityScore, on 21 April 2013 - 04:04 PM, said:
EDIT: Also it might be worth your while to actually write or find a Lua compiler in Lua instead of using load string.
EDIT 2: Found a typo "Normal Comptuer Support Coming Soon!", and I'm assuming it will just use the 'Original' theme.
EDIT 3: Fix your damn centerPrint for the even or odd length strings.
EDIT 4: I think you need to invert the colours of the 'exit' button on the default theme, all other buttons get lighter when you highlight them, the 'exit' should do the same
Edited by theoriginalbit, 21 April 2013 - 07:46 PM.
#46
Posted 21 April 2013 - 07:26 PM
#48
Posted 21 April 2013 - 09:27 PM
Now, back to making my own shell. It's killing me!
PS Sorry for my English. I'm kinda still sleeping
#49
#50
Posted 21 April 2013 - 10:08 PM
oeed, on 21 April 2013 - 10:03 PM, said:
Anyway, the program is still crashing so it needs to be checked out.
I guess the whole program could be loadstring'd... could also help the problem, lots of interpreting of the message would be required though.
#51
Posted 21 April 2013 - 11:08 PM
theoriginalbit, on 21 April 2013 - 10:08 PM, said:
oeed, on 21 April 2013 - 10:03 PM, said:
Anyway, the program is still crashing so it needs to be checked out.
I guess the whole program could be loadstring'd... could also help the problem, lots of interpreting of the message would be required though.
Yea, I was intending to do something like this for PearOS if I got around to it. You could just wrap every line with a pcall, but I haven't looked in to it.
#52
Posted 21 April 2013 - 11:16 PM
oeed, on 21 April 2013 - 11:08 PM, said:
#53
Posted 21 April 2013 - 11:27 PM
@BIT: After fixing it, testing oeed's code triggered error detection fine, and didn't crash the IDE. What else might a Lua compiler be useful for?
#54
Posted 21 April 2013 - 11:36 PM
GravityScore, on 21 April 2013 - 11:27 PM, said:
EDIT: Also you need to update your pastebin
EDIT 2: You also need to disable cursor blink and movability when showing in-line error messages
Edited by theoriginalbit, 21 April 2013 - 11:37 PM.
#55
Posted 21 April 2013 - 11:44 PM
#56
Posted 22 April 2013 - 06:55 PM
#57
Posted 24 April 2013 - 06:06 AM
LuaIDE said:
Normal Comptuer Support Coming Soon!
LOLOLO
#58
Posted 24 April 2013 - 07:07 AM
ZudoHackz, on 24 April 2013 - 06:06 AM, said:
LuaIDE said:
Normal Comptuer Support Coming Soon!
#59
Posted 24 April 2013 - 07:49 AM
This is just genius ! Thank you for this Gravity !
#60
Posted 24 April 2013 - 08:11 AM
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