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[mc 1.6.x] Openperipheral


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#461 unobtanium

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Posted 05 July 2013 - 04:19 PM

Hey, there. I am really want to get into this and make a program with it.
My question tought: Which ftb packs contain this?
edit: probably not because there is no 1.5 version of ftb yet :(

#462 GothicMage

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Posted 05 July 2013 - 04:23 PM

Spoiler


#463 mike546378

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Posted 05 July 2013 - 04:29 PM

View PostMikeemoo, on 05 July 2013 - 02:50 PM, said:

View Postmike546378, on 05 July 2013 - 12:58 PM, said:

Hey, not sure if this is a bug or something wrong in my code but when I make a Box or GradientBox then try making text appear over it there is a seemingly random chance the text will appear under the Box instead of over it. Making a spawn system for my FTB 1.5.2 server, heres the the code:
Spoiler
If you want to see the system working I can record and upload to youtube, thx

mybox.setZIndex(1)
mytext.setZIndex(2)

this will make sure your text goes above the box

Thanks soo much, was trying to figure this out for hours last night, great help. Amazing job on the mod btw, been using it for a couple days and im in love with it, just awesome. Got big plans for it on my server :)

#464 Mikeemoo

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Posted 05 July 2013 - 04:30 PM

View PostUNOBTANIUM, on 05 July 2013 - 04:19 PM, said:

Hey, there. I am really want to get into this and make a program with it.
My question tought: Which ftb packs contain this?
edit: probably not because there is no 1.5 version of ftb yet :(

It's in the 1.5.2 FTB beta pack.

#465 unobtanium

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Posted 05 July 2013 - 04:34 PM

Where i get that from? It doesnt show up in the ftb client for me :3

#466 Mikeemoo

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Posted 05 July 2013 - 04:34 PM

http://feed-the-beast.com/15beta.php

#467 Meni

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Posted 06 July 2013 - 02:22 PM

How do i "\n" (new line) on the text object?

#468 Mikeemoo

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Posted 06 July 2013 - 02:26 PM

View PostMeni, on 06 July 2013 - 02:22 PM, said:

How do i "\n" (new line) on the text object?

You can't, you have to write a second text object and position it below.

#469 daphee

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Posted 06 July 2013 - 02:39 PM

It would be cool to get the position of specific linked users like the GPS via rednet

#470 Bubba

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Posted 06 July 2013 - 03:10 PM

View Postdaphee, on 06 July 2013 - 02:39 PM, said:

It would be cool to get the position of specific linked users like the GPS via rednet

Use OpenCCSensors. Don't quote me on this, but I think I remember Mikee saying that ranged player data would not be made available through OpenPeripheral. Of course, he also said that eventually the mods would be merged, so we'll see what happens then.

#471 karelmikie3

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Posted 06 July 2013 - 04:08 PM

can you please update it looks like it isn't compatible with the latest version of MPS

#472 Mikeemoo

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Posted 06 July 2013 - 04:36 PM

View Postkarelmikie3, on 06 July 2013 - 04:08 PM, said:

can you please update it looks like it isn't compatible with the latest version of MPS

https://dl.dropboxus...eral-0.1.10.jar



#473 KaoS

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Posted 06 July 2013 - 10:17 PM

absolutely and completely amazing

#474 Kye_Duo

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Posted 07 July 2013 - 05:52 AM

wow, those robots are gonna be SOOO awesome for sentries. provided they can move and constantly update their position
and there is a level of laser shot that doesn't damage blocks. or the shots can't damage blocks with a high enough blast resist.

#475 karelmikie3

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Posted 07 July 2013 - 06:56 AM

View PostMikeemoo, on 06 July 2013 - 04:36 PM, said:

View Postkarelmikie3, on 06 July 2013 - 04:08 PM, said:

can you please update it looks like it isn't compatible with the latest version of MPS

https://dl.dropboxus...eral-0.1.10.jar



awesome thx man

#476 Mikeemoo

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Posted 07 July 2013 - 07:22 AM

I've added 3 different types of ammo.

Light Energy Cell (damages mobs)
Medium Energy Cell (damages mobs and blocks)
Heavy Energy Cell (explosive)

Light Energy Cells are crafted with 1 bit of plastic and 1 bit of redstone - by default it'll give 3 cells per craft, but this will be configurable to allow people to balance better based on what mods they have installed.
Medium Energy Cells are crafted with a light energy cell, some plastic and some glowstone
Heavy Energy Cells are crafted with a medium energy cell, some plastic and some gunpowder.

Of course, you also need suitable upgrades installed in the robot to enable the different weapons.

For a tier 1 upgrade to enable fireLight() you need plastic, an optical lense and a microcontroller. A microcontroller is created using a comparator, carbon, and wires. carbon is created by smelting coal, wires are made from iron and redstone. An optical lense is made from plastic and thin glass.

For a tier 2 upgrade to enable fireMedium() you need a tier 1 upgrade crafted against a focus lense. A focus lense is made using two optical lenses, plastic, a microcontroller and a prepared circuit board. A prepared circuit board is crafted using PCB together with a resistor, transistor, led, capacitor, optoisolator, wires and a microcontroller. I won't go into how to craft each of those!!

For a tier 3 upgrade to enable fireHeavy() you need a tier 2 upgrade crafted against a lazer sight. A lazer sight requires a solar cell, plastic, led, ribbon cable and a prepared circuit board.


... yeah, these robots are going to have a pretty complex crafting tree. However, I think it's a good thing. The robots are there to be used as end-game enjoyment of programming, not as tools to make life easier. I want people to feel like they've achieved something when they get their first robot..


Of course, all the other upgrades have a similarly complicated crafting tree, and the robots themselves are also very complex :)

Oh, also - the recipes aren't really expensive at all. Theres no rare ores or anything like that you need.

#477 Mikeemoo

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Posted 07 July 2013 - 07:30 AM

Similarly, the "Remote" used to remotely access computers is crafted using:

2 antennas, 1 LCD screen, plastic and a ribbon cable.
Antennas are crafted using Silislime Rubber and coiled wire
Silislime rubber is created by smelting slime balls
LCD screen is glass, electrodes, ribbon cable, a prepared circuit board and thin wire

#478 Mikeemoo

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Posted 07 July 2013 - 07:44 AM

Oops, I just listed the tier 1/2/3 upgrades for targeting, not lazers.. But you get the idea. It's all very indepth

#479 Twitch0889

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Posted 07 July 2013 - 10:08 AM

Most excellent man, Can't wait until this is released and I can throw it on my server.

#480 Mikeemoo

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Posted 07 July 2013 - 12:15 PM

Looking for texturing help: http://www.reddit.co...texturing_help/





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