[mc 1.6.x] Openperipheral
#481
Posted 07 July 2013 - 02:29 PM
#482
Posted 08 July 2013 - 02:40 PM
A few crafting recipes are missing..etc.. also fuel hasn't been fully implemented yet.
https://dl.dropboxus....0-preview1.jar
Minecraft 1.5.2
Would LOVE some assistance with texturing the robot.
Here's the texture file:
http://i.imgur.com/8GU9eIe.png
#483
Posted 08 July 2013 - 03:32 PM
#484
Posted 08 July 2013 - 04:01 PM
Works great on my single player world though, good job man!
#485
Posted 08 July 2013 - 04:09 PM
Twitch0889, on 08 July 2013 - 04:01 PM, said:
Works great on my single player world though, good job man!
Whoopsie!
https://dl.dropboxus....0-preview2.jar
Disclaimer: I've not actually even tried multiplayer yet. Just crossing my fingers and winging it
#486
Posted 08 July 2013 - 06:01 PM
And this mod is awesome! Keep up the good work!
Thought I have a suggestion. Could you introduce layering? So you can select which parts go under or over others?
#487
Posted 08 July 2013 - 06:08 PM
skarlitz, on 08 July 2013 - 06:01 PM, said:
And this mod is awesome! Keep up the good work!
Thought I have a suggestion. Could you introduce layering? So you can select which parts go under or over others?
Ill check out the link when im at a computer. As for layering, each object has a setZIndex method
#488
Posted 09 July 2013 - 03:27 AM
First, put a robot controller next to a computer. Open the GUI, put a 'robot item' inside it.
Pull it back out again. It's now linked up..
Now place him on the floor, stick some relevant upgrades in him.
How wrap the controller and calls some functions! Each function needs to be prefixed with the robot id. The robot ID can be found on the robot items tooltip, or you can call p.getAvailableRobots() to get a list of the available IDs.
So, for example:
p.goto(robotId, x, y, z)
p.fireLight(robotId)
p.jump(robotId)
p.aimAt(robotId, x, y, z)
.etc.
#489
Posted 09 July 2013 - 08:02 AM
I'll probably put out a bug fix release for the current version before that, though.
#490
Posted 09 July 2013 - 08:53 PM
Mikeemoo, on 09 July 2013 - 08:02 AM, said:
I'll probably put out a bug fix release for the current version before that, though.
This saddens me (as a 1.5.2 FTB beta pack player), but I understand and respect your decision. You've done amazing things with this mod man, keep up the ridiculously awesome work.
#491
Posted 10 July 2013 - 12:18 AM
I'm not sure how much this might complicate things on your end, but what do you think migrating the item ID's away from the 850's and more toward the 1050's?
#492
Posted 10 July 2013 - 02:43 AM
#493
Posted 10 July 2013 - 03:42 AM
Pseudotsuga, on 10 July 2013 - 12:18 AM, said:
I'm not sure how much this might complicate things on your end, but what do you think migrating the item ID's away from the 850's and more toward the 1050's?
That's what config files are for!
#494
Posted 10 July 2013 - 04:44 PM
Messing around a bit with it. Run into a problem i cant solve myself :S
I want to create a text in a specific color. The color api has "hexdecimal" numbers written down.
addText() needs a hexcolor now, but it seems that it needs different ones. Is there a list of all the existing CC colors in the hexcolor version?
#495
Posted 10 July 2013 - 05:12 PM
UNOBTANIUM, on 10 July 2013 - 04:44 PM, said:
Messing around a bit with it. Run into a problem i cant solve myself :S
I want to create a text in a specific color. The color api has "hexdecimal" numbers written down.
addText() needs a hexcolor now, but it seems that it needs different ones. Is there a list of all the existing CC colors in the hexcolor version?
Ignore the hexadecimal colors listed in the color api page. it's unrelated..
Best way to find a color quickly is just using an online tool, like this:
http://www.colorpicker.com/
If you want the specific computercraft colors.. um, I'm not too sure! Someone will no doubt soon reply with the full list because I've seen it floating around a bit
#496
Posted 11 July 2013 - 09:50 AM
#497
Posted 11 July 2013 - 11:44 AM
#498
Posted 11 July 2013 - 12:36 PM
UNOBTANIUM, on 11 July 2013 - 11:44 AM, said:
Sorry, I've no idea what you're talking about!
robots? glasses? peripherals? Some context please!
#499
Posted 11 July 2013 - 12:38 PM
https://dl.dropboxus....1-preview1.jar
Not all recipes are in, a few bugs in there. etc..
#500
Posted 11 July 2013 - 01:01 PM
I am talking about peripherals. I just want methods, which return a number, because these can then be used to display with the bridge on the screen as number/bar/graph ect.
I cant use type(callRemote()) == "number" because i have to set some kind of parameters for some methods. Maybe the only way would be to check the name of the method of the word "get" and let the user take out the correct ones by himself (even tought this might crash the program then if he chooses a incorrect method).
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