Hello all, was just wondering how to go about making a selectable menu from a table of data?
My main issue is that I don't 100% understand how to work with tables, as always, thanks for your time!
Creating A Menu From A Table.
Started by NullSchritt, Aug 10 2013 08:44 AM
5 replies to this topic
#1
Posted 10 August 2013 - 08:44 AM
#2
Posted 10 August 2013 - 09:14 AM
Selectable menu as in what? Buttons on a monitor, clicking in a Computer screen, can you clarify it maybe a bit. What I find to be a very clear tutorial about tables is this website: http://lua-users.org.../TablesTutorial
I'm willing to help as well as long as I know what to do.
I'm willing to help as well as long as I know what to do.
#3
Posted 10 August 2013 - 09:31 AM
There are also alot of tutorials about tables on the forums.
#4
Posted 10 August 2013 - 10:43 AM
GamerNebulae, on 10 August 2013 - 09:14 AM, said:
Selectable menu as in what? Buttons on a monitor, clicking in a Computer screen, can you clarify it maybe a bit. What I find to be a very clear tutorial about tables is this website: http://lua-users.org.../TablesTutorial
I'm willing to help as well as long as I know what to do.
I'm willing to help as well as long as I know what to do.
Just a simple console menu, the table is a list of destinations, I want to print each locations on the screen in a list, where they can use the directional keys to select an option and enter to select it.
Also thanks for the link but I still dont understand how to get the max elements in a table, or how to make them into a selectable menu, I understand how to print them but not how to allow them to be selected.
#5
Posted 10 August 2013 - 01:27 PM
To get the amount of elements in a table just use a #.
E.g.
For a selectable menu you really should take a look at the tutorial section.
E.g.
numeros = {"uno", "dos", "tres"}
print(#numeros)
> 3
For a selectable menu you really should take a look at the tutorial section.
#6
Posted 10 August 2013 - 01:28 PM
It might be easier to label each choice with a number, and allow the user to press that number. Assuming you won't have more than 9-10 items per choice. In that case, you can do something like
Of course, you should probably have some checking to see if the user typed in a valid response.
I've actually writen an API (widget API) which would make this easy to do with the mouse. Using this API, it would be
It wouldn't be a menu per se, but it would allow the user to select from the options.
Once I have create thread permissions I'll create a thread for it, but until then you get download it at
http://pastebin.com/kN4vX8cd
for key,destination in pairs(locations) do print(key..") "..destination) end choicenum=tonumber(read()) choice=locations[choicenum]
Of course, you should probably have some checking to see if the user typed in a valid response.
I've actually writen an API (widget API) which would make this easy to do with the mouse. Using this API, it would be
chooser=widget.newChooser(defaultChoice,locations) chooser:formTab() chooser.tab.run() choice=chooser.label
It wouldn't be a menu per se, but it would allow the user to select from the options.
Once I have create thread permissions I'll create a thread for it, but until then you get download it at
http://pastebin.com/kN4vX8cd
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