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[cc1.5.x][build 16] Gps Tower Builder

turtle

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#21 Nujugi

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Posted 08 November 2013 - 04:29 AM

Thanks.

I have tesed it, but it failed on the 2nd computer.
It did not pick up the disk on fist computer.
And lost the disk some where.

Got this error on the 2nd computer: 101: attempt to index ? (a nil value)

BW. I runing it om FTB unleashed. So it's CC 1.53. Single player.

#22 Nujugi

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Posted 08 November 2013 - 05:05 AM

I tested it in MC with only Forge and CC 1.57 now.

It didn't work, it only placed the first computer.
No error.

#23 Cozzimoto

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Posted 08 November 2013 - 05:31 AM

on line 101 in the current build #11 is f.writeLine("local f = fs.open('startup','w')")

which is apart of the function that creates the install file to be run on the gps computer once the turtle boots it up. are you using an older version?

#24 Nujugi

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Posted 08 November 2013 - 01:53 PM

I worked fine on the first computer.
The problem was that it did not pick up the disk drive befor it moved on to computer 2.

Posted Image

And version: I runing it om FTB unleashed. So it's CC 1.53. Single player.

#25 Nujugi

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Posted 08 November 2013 - 02:05 PM

I tested it on the ground now and same thing happend.
It dont bring the disk drive to computer 2.

See the picture, it just puts the disk on the ground sins there no disk drive there ;)

Posted Image

#26 Wojbie

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Posted 08 November 2013 - 02:20 PM

Turtle has no pick on picture? So it can't break blocks with no pickaxe.

#27 Cozzimoto

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Posted 08 November 2013 - 03:27 PM

hmm this is bothering me because i went into Multi MC for minecraft version 1.5.2 computercraft Version 1.5.3 in single player and watch my test turtle run and it had no problems

EDIT::
and i didnt even see that the turtle lacks a pickaxe, yes the turtle needs a pickaxe for it to bring the diskdrive over to the second computer (thanks for noticing that wojbie)

Edited by Cozzimoto, 08 November 2013 - 03:28 PM.


#28 Nujugi

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Posted 09 November 2013 - 11:50 AM

LOL

I didn't think about that :P
Stupid me :P

Thx for great support ;)

#29 Cozzimoto

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Posted 09 November 2013 - 02:12 PM

Spoiler
No problem, feel free if you think im missing something that i havent already listed and id love feedback if you give it.

#30 Cozzimoto

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Posted 09 November 2013 - 06:39 PM

Hello everyone, did alot of testing today and i finally got an implemtation of expanding GPS coverage. ill have a pic and some iinfo explaning it in more detail. In my travels ive also found a few bugs so for those who have my program already please update to Build 13

#31 Wojbie

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Posted 09 November 2013 - 07:06 PM

This should help you a bit in planning - i love how clearly it shows coverage

http://imgur.com/sz43kFC
Posted Image

Edited by wojbie, 09 November 2013 - 07:07 PM.


#32 Cozzimoto

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Posted 09 November 2013 - 07:28 PM

Spoiler

oh nice, thats really neat. i actually jsut put up my explanation on how i did it, it was more of a horizontal plane i was working with. your picture shows a vertical plane on the subject and thats really neat. at the bottom of the my OP there is a spoiler where i stuck all my test data and information on it if you want to check it out.

#33 Wojbie

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Posted 09 November 2013 - 07:43 PM

View PostCozzimoto, on 09 November 2013 - 07:28 PM, said:

Spoiler

oh nice, thats really neat. i actually jsut put up my explanation on how i did it, it was more of a horizontal plane i was working with. your picture shows a vertical plane on the subject and thats really neat. at the bottom of the my OP there is a spoiler where i stuck all my test data and information on it if you want to check it out.
Hmm if i may make a suggestion? lover Radius from 325 to 284 range so there will be full coverage all way down to bedrock. That way it will be foolproof.

#34 Cozzimoto

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Posted 09 November 2013 - 07:47 PM

hmm interesting, yea i made my graph based on a selected Y axis area of where most people are between, but there is no harm in lowering the radius down to fool proof the concept, thanks for the suggestion wojbie

#35 HeffeD

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Posted 10 November 2013 - 03:36 PM

ComputerCraft 1.53, Minecraft 1.5.7.

The turtle goes up to Y254 and just sits there. No error, no attempts to do anything... :huh:

Any sort of verbose or debug mode I could enable to give you more info?

#36 Cozzimoto

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Posted 10 November 2013 - 03:42 PM

the target Y coordinate should be 253, i had an error with this in a previous version because the turtle cannot go higher than the map height. and i had it originally set to 254 but the turtle could not move to 255 itself, im gunna try and add one debug item in the next build to see how much farther he has to move

#37 Cozzimoto

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Posted 10 November 2013 - 04:15 PM

UPDATED: Build 15

added debug information
Usage
<PROGRAMNAME> -d

fix another check for turtles without pickaxes

#38 HeffeD

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Posted 10 November 2013 - 04:56 PM

Thanks for the quick response! :)

It's strange though, because I updated the script and set the debug argument, and it worked flawlessly... :unsure: I'll try to get it stuck again and let you know what I find.

#39 Cozzimoto

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Posted 10 November 2013 - 05:14 PM

ok well let me know for anymore issues as ill be glad to help and if you think i forgot something and want to make a suggestion, they are welcome here.

ill keep you posted

#40 Kotawolf

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Posted 12 December 2013 - 10:30 PM

Looks very interesting... question.... I've never used the wireless so I have no idea on the potential. I use AustinKK's mining program. Will it report back to a central computer (if were to set one up) and say.. This is where I'm at.. this is what level I'm on?

In other words, what use is the wireless? I don't want to sit there and remote control the turtles.





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