shell.run("startup")
door = 'left'
alarm = 'bottom'
password = 'turtle'
password2 = 'FOREVER'
mon = peripheral.wrap("right")
term.clear()
term.setCursorPos(1,1)
print('Password Please')
guess = read('*')
if password == guess then
mon.clear()
mon.setTextScale(1)
mon.setCursorPos
mon.write("Proceed")
rs.setOutput(door,true)
sleep(15)
rs.setOutput(door,false)
if password2 == guess then
mon.clear()
mon.setTextScale(1)
mon.setCursorPos(5,5)
mon.write("Door Open Forever")
rs.setOutput(door,true)
else
rs.setOutput(alarm,true)
mon.clear()
mon.setTextScale(1)
mon.setCursorPos(5,5)
mon.write("Remove your self")
sleep(20)
rs.setOutput(alarm,false)
mon.clear()
end
end
whats wrong here? evertime I run this and put in it comes up with Proceed on the monitors and then after a bit goes to remove yourself and sounds the alarm
0
8 replies to this topic
#1
Posted 31 January 2014 - 10:29 PM
#2
Posted 01 February 2014 - 01:00 AM
Moved to Ask a Pro.
#3
Posted 01 February 2014 - 01:46 AM
Looks kind of derpy - you only check if guess was password2 if guess is password which doesnt make any sense. Remove end in last line and change
if password2 == guess thento
elseif password2 == guess then
Edited by Farrk, 01 February 2014 - 01:47 AM.
#4
Posted 01 February 2014 - 04:52 AM
Here is your code formatted with Farrk's correction. It doesn't look too derpy, just made a mistake on the if .. elseif .. else .. end construct.
Are you sure you want to do the shell.run("startup") at the beginning there?
Everybody starts coding in Lua with something. It is the only way to learn
shell.run("startup") door = 'left' alarm = 'bottom' password = 'turtle' password2 = 'FOREVER' mon = peripheral.wrap("right") term.clear() term.setCursorPos(1,1) print('Password Please') guess = read('*') if password == guess then mon.clear() mon.setTextScale(1) mon.setCursorPos mon.write("Proceed") rs.setOutput(door,true) sleep(15) rs.setOutput(door,false) elseif password2 == guess then mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Door Open Forever") rs.setOutput(door,true) else rs.setOutput(alarm,true) mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Remove your self") sleep(20) rs.setOutput(alarm,false) mon.clear() end
Are you sure you want to do the shell.run("startup") at the beginning there?
Everybody starts coding in Lua with something. It is the only way to learn
Edited by surferpup, 01 February 2014 - 04:55 AM.
#5
Posted 01 February 2014 - 01:26 PM
Here's the cleaned up code with all the variables localized...
shell.run("startup") local door = 'left' local alarm = 'bottom' local password = 'turtle' local password2 = 'FOREVER' local mon = peripheral.wrap("right") term.clear() term.setCursorPos(1,1) print('Password Please') local guess = read('*') if password == guess then mon.clear() mon.setTextScale(1) mon.setCursorPos mon.write("Proceed") rs.setOutput(door,true) sleep(15) rs.setOutput(door,false) elseif password2 == guess then mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Door Open Forever") rs.setOutput(door,true) else rs.setOutput(alarm,true) mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Remove your self") sleep(20) rs.setOutput(alarm,false) mon.clear() end
#6
Posted 01 February 2014 - 04:22 PM
Shouldn't that be like
if guess == password1?
Edited by Jim, 01 February 2014 - 04:23 PM.
#8
Posted 02 February 2014 - 02:07 AM
Oh ye. Well, this is what you get for looking things up quickly..
#9
Posted 02 February 2014 - 05:03 PM
Dog, on 01 February 2014 - 01:26 PM, said:
Here's the cleaned up code with all the variables localized...
Now here's the cleaned up code with all the errors removed:
--shell.run("startup") local door = 'left' local alarm = 'bottom' local password = 'turtle' local password2 = 'FOREVER' local mon = peripheral.wrap("right") term.clear() term.setCursorPos(1,1) print('Password Please') local guess = read('*') if password == guess then mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Proceed") rs.setOutput(door,true) sleep(15) rs.setOutput(door,false) elseif password2 == guess then mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Door Open Forever") rs.setOutput(door,true) else rs.setOutput(alarm,true) mon.clear() mon.setTextScale(1) mon.setCursorPos(5,5) mon.write("Remove your self") sleep(20) rs.setOutput(alarm,false) mon.clear() end
In the if password == guess block, setCursorPos did not have a cursor position argument specified. I supplied one.
It seems to work fine now. I commented out the first line, because it is of no use in my testing.
Edited by surferpup, 02 February 2014 - 05:05 PM.
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