Error Message: mobSpawnerV2:18: Expected string, number
local monitor = peripheral.wrap("top")
local signalResult
local spawnTimer = 30
local killTimer = 100
local inputTable = {}
--PopulateTable
inputTable[1] = {"Mob Essence", "Slimes", "right", white, "back", white }
inputTable[2] = {"Raw Beef, Leather", "Cows", "right", magenta, "back", magenta }
inputTable[3] = {"Glass Bottles, Glowstone Dust. Gunpowder, Redstone ,Spider Eyes, Sticks, Sugar", "Witches", "right", orange, "back", orange }
--Check for requested items, signals are sent via rednet cable on specific colors and computer sides (16 color inputs per computer side)
-- Once
function signalTest (tableKey)
local checkSide = inputTable[tableKey][3]
local checkColor = inputTable[tableKey][4]
signalResult = rs.testBundledInput(checkSide,colors.checkColor) -- ERROR HERE trying to pass varialble containing color name
end
--Send Signal to Spawn requested Mob and kill it for item drops
function signalSend (side, color)
local sendSide = inputTable[tableKey][5]
local sendColor = inputTable[tableKey][6]
rs.setBundledOutput(sendSide, colors.sendColor) -- ERROR HERE trying to pass varialble containing color name
sleep(spawnTimer)
rs.setBundledInput(side, 0)
sleep(killTimer)
end
--write out to monitor what the system is working on (fancy stuff later)
function displayStatus (mobName, itemName)
local mobName = inputTable[tableKey][2]
local itemName = inputTable[tableKey][1]
monitor.clear()
monitor.setCursorPos(1,1)
monitor.write("Need Items: "..itemName)
monitor.setCursorPos(2,1)
monitor.write("Spawing Mobs: "..mobName)
monitor.setCursorPos(3,1)
monitor.write("Spawn Timer: "..spawnTimer)
monitor.setCursorPos(4,1)
monitor.write("Kill Timer: "..killTimer)
end
while true do
signalResult = false
for i=1 , #inputTable do
signalTest(i)
if signalResult == true then
displayStatus(i)
signalSend (i)
break -- breaks the for loop and starts over at 1
end
sleep(1)
end
end
Thanks,
Recanem












