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#21 Dreamlash

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Posted 24 March 2012 - 06:12 PM

View PostWolvan, on 23 March 2012 - 06:54 PM, said:

future asteroids CC version?

View Postlegomaniack, on 22 March 2012 - 11:43 PM, said:

Working on a space ship game.... dodge and shoot asteroids as you fly through space!


#22 SquareMan

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Posted 25 March 2012 - 06:05 PM

I think i'll tackle the Tetris game, sounds like a good challenge for an early program

#23 kaziu687

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Posted 25 March 2012 - 09:18 PM

Working on tic tac toe via rednet, share soon :o/>

#24 Robd

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Posted 05 April 2012 - 02:07 AM

Pacman: World's hardest Game. If someone makes that I'll give them a big kiss. I might start working on it myself if i think to.

#25 Klausar

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Posted 25 June 2012 - 04:06 PM

I can't start tunnel, its giving me an error in column 57

#26 mrminer8888

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Posted 30 June 2012 - 05:24 PM

pong doesn't work.......... no one can lose :P/>

#27 mrminer8888

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Posted 30 June 2012 - 05:32 PM

im getting an error for tunnel on line 154

#28 Klausar

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Posted 30 June 2012 - 05:44 PM

View Postmrminer8888, on 30 June 2012 - 05:32 PM, said:

im getting an error for tunnel on line 154
same problem.

#29 Deathknight0897

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Posted 04 July 2012 - 12:48 PM

Pong isn't working at all key inputs are dead for some reason

#30 nitrogenfingers

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Posted 06 July 2012 - 04:32 AM

I've developed a few games for ComputerCraft, and it'd be cool to have them included as part of this project, iff your dev team is keen.

I wrote LaserBlast, a little bit like Missile Command I think would be a nice addition, and I'm still working on a Ultima-style RPG (that will take some time).

#31 ssandiss

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Posted 11 July 2012 - 07:40 AM

Tunnel is giving me a error on line 24?

#32 drathek

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Posted 25 January 2013 - 03:38 PM

Just to get it working for a friend I have debugged the tunnel program (mainly how it writes the high score) and had the game restart after a game ends. The code can be cleaned up more but it works.

Be sure to delete the old tunnel_hs program!

http://pastebin.com/JRQyisfJ

PS: This game drastically needs more difficulty - the default position is almost a perfect win lol.

#33 Skullblade

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Posted 25 January 2013 - 03:46 PM

View Postssandiss, on 11 July 2012 - 07:40 AM, said:

Tunnel is giving me a error on line 24?

View Postdrathek, on 25 January 2013 - 03:38 PM, said:

Just to get it working for a friend I have debugged the tunnel program (mainly how it writes the high score) and had the game restart after a game ends. The code can be cleaned up more but it works.

Be sure to delete the old tunnel_hs program!

http://pastebin.com/JRQyisfJ

PS: This game drastically needs more difficulty - the default position is almost a perfect win lol.
notice timestamps....
Plz PLz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz don't bump.......your 1st post is a bump...good start

#34 Bubba

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Posted 25 January 2013 - 04:11 PM

View PostSkullblade, on 25 January 2013 - 03:46 PM, said:

notice timestamps....
Plz PLz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz don't bump.......your 1st post is a bump...good start

Just as a note, I haven't seen anywhere that says bumping is not allowed if it's for a good reason: however I don't think that this qualifies as one.

#35 Skullblade

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Posted 25 January 2013 - 04:27 PM

It's annoying though and threads have been locked solely because some1 bumped it...

#36 drathek

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Posted 25 January 2013 - 06:14 PM

View PostSkullblade, on 25 January 2013 - 03:46 PM, said:

View Postssandiss, on 11 July 2012 - 07:40 AM, said:

Tunnel is giving me a error on line 24?

View Postdrathek, on 25 January 2013 - 03:38 PM, said:

Just to get it working for a friend I have debugged the tunnel program (mainly how it writes the high score) and had the game restart after a game ends. The code can be cleaned up more but it works.

Be sure to delete the old tunnel_hs program!

http://pastebin.com/JRQyisfJ

PS: This game drastically needs more difficulty - the default position is almost a perfect win lol.
notice timestamps....
Plz PLz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz don't bump.......your 1st post is a bump...good start

Really?

I could care less about the time stamps - its still valid code and just needed to be polished up a bit, which is exactly what I did since my friend had an interest in these two programs. I did everyone a favor by sharing the work - sorry for joining a forum for a computer language and doing some programming.

I could understand your argument if I got on a old topic and said "hey why dont dis work" - but contributing to something, especially to get it to a stable/working version, is different.

#37 Cranium

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Posted 25 January 2013 - 06:22 PM

I understand that the thread was revived from the dead, but I do believe this is benevolent necromancy. The bump did provide additional, and helpful content. I don't have a problem with it.

#38 Bubba

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Posted 25 January 2013 - 06:24 PM

View Postdrathek, on 25 January 2013 - 06:14 PM, said:

I could care less about the time stamps - its still valid code and just needed to be polished up a bit, which is exactly what I did since my friend had an interest in these two programs. I did everyone a favor by sharing the work - sorry for joining a forum for a computer language and doing some programming.

Edit: Cranium the ninja has ninja'd me.
I think Skullblade's response was a bit drastic, but if you want to share your program I think perhaps the best way to do so would be by making a new topic rather than reviving a dead one. It's good to see new members coding so please don't be offended by this.

On the topic of the code itself, it looks pretty good with the exception that you (and/or the original creator) did not localize any code. Although not vital to performance or any such thing, it is a good habit to get into (I don't know if you know about environments and the global [_G] table yet, but when you do not localize you are essentially spamming it with unnecessary functions and variables). Other than that good job :)

Edit: Additionally, the gameplay itself is a bit easy at first - perhaps you should ramp up the difficulty slightly more quickly. And there's a rendering issue which you might want to take care of when somebody enters a name for the high score that exceeds the space you have available to render it, meaning that the name wraps down to the next few lines and messes up the game.

#39 drathek

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Posted 25 January 2013 - 06:34 PM

View PostBubba, on 25 January 2013 - 06:24 PM, said:

View Postdrathek, on 25 January 2013 - 06:14 PM, said:

I could care less about the time stamps - its still valid code and just needed to be polished up a bit, which is exactly what I did since my friend had an interest in these two programs. I did everyone a favor by sharing the work - sorry for joining a forum for a computer language and doing some programming.

Edit: Cranium the ninja has ninja'd me.
I think Skullblade's response was a bit drastic, but if you want to share your program I think perhaps the best way to do so would be by making a new topic rather than reviving a dead one. It's good to see new members coding so please don't be offended by this.

On the topic of the code itself, it looks pretty good with the exception that you (and/or the original creator) did not localize any code. Although not vital to performance or any such thing, it is a good habit to get into (I don't know if you know about environments and the global [_G] table yet, but when you do not localize you are essentially spamming it with unnecessary functions and variables). Other than that good job :)

I don't think it would be really fair to repost this program when 99% of it wasn't made by me. All I really changed was a new line in the tunnel_hs so it would read it correctly, and then put the main program into a function that can be called again at the end. A lot of the variables (especially at the start of the gamestart function) could have been trimmed down but I didn't take the time to figure out what one(s) in particular was causing the program to not reset correctly, but thanks.

#40 brett122798

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Posted 25 January 2013 - 06:55 PM

View Postdrathek, on 25 January 2013 - 06:34 PM, said:

View PostBubba, on 25 January 2013 - 06:24 PM, said:

View Postdrathek, on 25 January 2013 - 06:14 PM, said:

I could care less about the time stamps - its still valid code and just needed to be polished up a bit, which is exactly what I did since my friend had an interest in these two programs. I did everyone a favor by sharing the work - sorry for joining a forum for a computer language and doing some programming.

Edit: Cranium the ninja has ninja'd me.
I think Skullblade's response was a bit drastic, but if you want to share your program I think perhaps the best way to do so would be by making a new topic rather than reviving a dead one. It's good to see new members coding so please don't be offended by this.

On the topic of the code itself, it looks pretty good with the exception that you (and/or the original creator) did not localize any code. Although not vital to performance or any such thing, it is a good habit to get into (I don't know if you know about environments and the global [_G] table yet, but when you do not localize you are essentially spamming it with unnecessary functions and variables). Other than that good job :)

I don't think it would be really fair to repost this program when 99% of it wasn't made by me. All I really changed was a new line in the tunnel_hs so it would read it correctly, and then put the main program into a function that can be called again at the end. A lot of the variables (especially at the start of the gamestart function) could have been trimmed down but I didn't take the time to figure out what one(s) in particular was causing the program to not reset correctly, but thanks.
This topic has obviously been abandoned. So the point is, why revive an abandoned topic?





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