[MC 1.8.9-1.11.2] CC Tweaks
#41
Posted 13 June 2015 - 03:15 PM
I have set your name in the credits and stuff
Modpack link: http://www.technicpa...ter-pack.668983
#42
Posted 13 June 2015 - 03:25 PM
If you could see whats wrong with the mod: here is the error log.
Until its fixed I will remove the mod from my modpack ;-)
Thanks to everybody who sees what is causing the error.
#43
Posted 13 June 2015 - 03:38 PM
Zapper49, on 13 June 2015 - 03:25 PM, said:
Yeah, this was a pretty stupid mistake of mine a while back. It should be fixed in the 0.2 prerelease so you'll probably have to work with that for now. It is pretty stable so everything should be OK. Sorry .
#44
Posted 14 June 2015 - 10:57 AM
SquidDev, on 13 June 2015 - 03:38 PM, said:
Zapper49, on 13 June 2015 - 03:25 PM, said:
Yeah, this was a pretty stupid mistake of mine a while back. It should be fixed in the 0.2 prerelease so you'll probably have to work with that for now. It is pretty stable so everything should be OK. Sorry .
Its okay mate, I will try to include it again ;-) Thanks for your fast reacton
#45
Posted 21 June 2015 - 09:41 AM
What you can do
- Download the beta here.
- Use it: experiment with the new features, play with it, etc... Even just adding it to your world and using normal ComputerCraft helps!
Reporting bugs and other queries
Please post bugs on the repo, along with the logs. I really need the logs or otherwise it is hard to debug, screenshots are also useful if relevant. Do check if the issue hasn't already been reported.
If you need help using features PM me, though documentation is my next task.
What needs testing
I'll have a fancy post detailing the new features soon, but until then:
- Networks - this involves modems, wireless bridge, OpenPeripheral integration.
- Multipart support with cables.
- Tool host - does it break with particular tools.
- General crashes, incompatibilities, etc... - Are there mods that it breaks?
Edited by SquidDev, 21 June 2015 - 09:42 AM.
#46
Posted 30 June 2015 - 07:44 AM
Major features:
- Add custom, extensible network API (custom nodes, networked peripherals)
- Cables support ChickenBones multipart
- Full block modem
- Wireless bridge which binds wired networks together (and multipart and turtle equivalents).
- Tool Host allows turtles to use any tool
- Most config options do not require a restart now
- Turtles turn upside down when called 'Dinnerbone' or 'Grumm'
- Turtles can be refuelled from EU (IC2) sources.
- OpenPeripheral inventories can send items to each other.
- NEI documentation
Edited by SquidDev, 30 June 2015 - 05:19 PM.
#49
Posted 30 June 2015 - 04:08 PM
Bomb Bloke, on 30 June 2015 - 11:31 AM, said:
To be honest, I haven't tested with CCEdu. It should work with flipping them upside down, though it won't flip the camera upside down. Also, in response to your (much) earlier post about separating cables with shift right-clicking, I never added that, but am planning to add coloured cables instead.
Lupus590, on 30 June 2015 - 11:56 AM, said:
Edited by SquidDev, 30 June 2015 - 05:19 PM.
#50
Posted 20 July 2015 - 06:59 AM
This fixes a couple of bugs people were having. Thanks very much to Nathan1852 for reporting them!
Also, just noticed we have 127 downloads on Curse - thanks to everyone who is using it!
Edited by SquidDev, 20 July 2015 - 07:06 AM.
#51
Posted 26 July 2015 - 11:55 AM
I've seen it suggested a couple of times and thought it could be fun.
#52
Posted 26 July 2015 - 01:56 PM
SquidDev, on 26 July 2015 - 11:55 AM, said:
I've seen it suggested a couple of times and thought it could be fun.
I'm curious, does it only emit light when connected to a computer? Or always?
#53
Posted 26 July 2015 - 02:19 PM
TheOddByte, on 26 July 2015 - 01:56 PM, said:
I'm curious, does it only emit light when connected to a computer? Or always?
Always, it would be nice to have it all the time but:
- I'm too lazy
- Lighting calculations are slow - I don't want to be changing state too much.
#54
Posted 03 September 2015 - 07:55 PM
#55
Posted 03 September 2015 - 09:05 PM
I have one question though. How do you place a Tool into Tool Host? Or i am using it wrong?
#56
Posted 04 September 2015 - 02:39 PM
Parodper, on 03 September 2015 - 07:55 PM, said:
Ahh, my bad. Using a Java 7 class. If you can try to upgrade to Java 7, but I'll try to fix this tonight.
wojbie, on 03 September 2015 - 09:05 PM, said:
I have one question though. How do you place a Tool into Tool Host? Or i am using it wrong?
Thanks! The current tool is determined based on the active slot of the turtle - so you can just use turtle.equipLeft() on the tool host and then turtle.select(1). I feel this helps balance the benefits a bit - you loose a slot to gain more tools, and also I couldn't find a way to preserve NBT data.
Edited by SquidDev, 05 September 2015 - 08:47 AM.
#57
Posted 05 September 2015 - 12:05 PM
Parodper, on 03 September 2015 - 07:55 PM, said:
CCTweaks 0.2.2:
Another rather minor update, though there are some new features:
Debug Wand network visualiser
This existed before but wasn't considered a 'release ready' feature. I've rewritten it and it looks pretty cool.
It shows all connections between network nodes, as well as displaying node names on mouse over and
current more information on shift-right-click.
Modem lights
Modems give off light.
Wireless Pocket Bridge
Thanks to Peripherals++ you can now mount wireless bridges on pocket computers.
As always, you can download on Curse.
#58
Posted 10 September 2015 - 05:27 PM
#60
Posted 10 September 2015 - 08:22 PM
wojbie, on 10 September 2015 - 08:14 PM, said:
If you attach two inventories together (chest, furnace, etc...) with a modem then there should be two methods provided on the peripheral:
- pullItemRemote(remoteName, slot, [maxAmount, direction, intoSlot, intoDirection]). Pull an item from the peripheral called "remoteName" from slot number "slot". So if you want to transfer from slot 3 of the chest called "chest_0" into "chest_1" you would do peripheral.call("chest_1", "pullItemRemote" "chest_0", 3)
- pushItemRemote(remoteName, slot, [maxAmount, direction, intoSlot, intoDirection]). Same as above but in reverse. So if you want to transfer from slot 3 of the chest "chest_0" into "chest_1" then you would do: peripheral.call("chest_0", "pushItemRemote", "chest_1", 3)
EDIT: You can see the script I've used for my furnace setup on previous pages here.
Edited by SquidDev, 10 September 2015 - 08:24 PM.
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