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CraftOS 2.0 - Dan's Secret Project

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#222 oeed

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Posted 07 October 2015 - 03:16 PM

View PostSquidDev, on 07 October 2015 - 03:08 PM, said:

View Postoeed, on 07 October 2015 - 01:39 AM, said:

What I'm hoping for though is a (at least slightly) large colour palette. If this isn't in Minecraft it doesn't make sense to just use the Minecraft colours. Ben and I are looking and more realistic drop shadows (similar to Google's Material design) and that just ain't happening on a 16 colour system.

Do not fear! RGB here we come!


Oh mm....y g.....g...ggg

ff...f..fff...ffff......

IT'S A CHRISTMAS MIRACLE!

Anyway, as it seems a little too coincidental for Dan not to be reading this, thanks Dan!

Here's to hoping that it's not just changing colour value of the 16 colours though (as in making the white more grey, rather than being able to display more than just 16 colours).

#223 Creator

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Posted 07 October 2015 - 03:47 PM

Why would you need to change the palette when you've got 256^3 colors.

#224 SquidDev

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Posted 07 October 2015 - 03:50 PM

View Postoeed, on 07 October 2015 - 03:16 PM, said:

Here's to hoping that it's not just changing colour value of the 16 colours though (as in making the white more grey, rather than being able to display more than just 16 colours).

Hadn't thought of that. Dan did mention he might so maybe? I can see Dan is reading this so please? Pretty please. :)

#225 LeDark Lua

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Posted 07 October 2015 - 04:01 PM

OMG, what I dont get is it a OperatingSystem, or more like a kernel that we can build a OS on top or more like DOS. Anyways if this project is a program its still great ( I should include: awesome, mind-blowingly AWESOME ).

#226 oeed

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Posted 07 October 2015 - 04:03 PM

View PostLeDark Lua, on 07 October 2015 - 04:01 PM, said:

OMG, what I dont get is it a OperatingSystem, or more like a kernel that we can build a OS on top or more like DOS. Anyways if this project is a program its still great ( I should include: awesome, mind-blowingly AWESOME ).

Whaa..?

It's not a program for CC, it's kinda like a brand new CC.

#227 FUNCTION MAN!

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Posted 07 October 2015 - 07:08 PM

I think he mean an actual OS.

#228 LeDark Lua

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Posted 07 October 2015 - 07:33 PM

Yeah I should said: Not Talking About Regular CC. :D Sorry :D

Edited by LeDark Lua, 07 October 2015 - 07:33 PM.


#229 Wojbie

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Posted 07 October 2015 - 07:47 PM

View Postoeed, on 07 October 2015 - 04:03 PM, said:


It's not a program for CC, it's kinda like a brand new CC.

I just had silly idea. CC framework that people could use to place CC into any mod for any game? CC in Garry'sMod, CC in Fallout 4.
Not very likely but as unlikely as CCv2.

#230 CraftedCart

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Posted 07 October 2015 - 07:50 PM

View Postoeed, on 07 October 2015 - 03:16 PM, said:

View PostSquidDev, on 07 October 2015 - 03:08 PM, said:

View Postoeed, on 07 October 2015 - 01:39 AM, said:

What I'm hoping for though is a (at least slightly) large colour palette. If this isn't in Minecraft it doesn't make sense to just use the Minecraft colours. Ben and I are looking and more realistic drop shadows (similar to Google's Material design) and that just ain't happening on a 16 colour system.

Do not fear! RGB here we come!


Oh mm....y g.....g...ggg

ff...f..fff...ffff......

IT'S A CHRISTMAS MIRACLE!

Anyway, as it seems a little too coincidental for Dan not to be reading this, thanks Dan!

Here's to hoping that it's not just changing colour value of the 16 colours though (as in making the white more grey, rather than being able to display more than just 16 colours).

Nope. We're still restricted to 16 colours
Posted Image

https://twitter.com/...846379485196288

#231 Creator

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Posted 07 October 2015 - 07:55 PM

Hope he is joking.

#232 FUNCTION MAN!

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Posted 07 October 2015 - 07:56 PM

But it is enough to anybody, why would you need more than 16 colors?

#233 CraftedCart

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Posted 07 October 2015 - 07:58 PM

View PostDemHydraz, on 07 October 2015 - 07:56 PM, said:

But it is enough to anybody, why would you need more than 16 colors?

For gradients and transparency effects

Edited by CraftedCart, 07 October 2015 - 08:02 PM.


#234 Creator

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Posted 07 October 2015 - 08:41 PM

View PostCraftedCart, on 07 October 2015 - 07:58 PM, said:

View PostDemHydraz, on 07 October 2015 - 07:56 PM, said:

But it is enough to anybody, why would you need more than 16 colors?

For gradients and transparency effects

Exactly!

#235 FUNCTION MAN!

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Posted 07 October 2015 - 09:45 PM

View PostCraftedCart, on 07 October 2015 - 07:58 PM, said:

View PostDemHydraz, on 07 October 2015 - 07:56 PM, said:

But it is enough to anybody, why would you need more than 16 colors?

For gradients and transparency effects

What's a transparency? I use terminals

#236 dan200

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Posted 07 October 2015 - 10:20 PM

Uncharacteristically chiming in to say: There's a whole era of computers which did amazing things with 16 colour displays. Look up DOS EGA games some time, or the Spectrum, or the Commodore, or the Apple 2, or the BBC Micro, etc... and they didn't have reprogrammable palettes. CC has always been inspired by this era of retrocomputing.

#237 FUNCTION MAN!

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Posted 07 October 2015 - 10:50 PM

Yet, Lua.

#238 dan200

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Posted 07 October 2015 - 10:54 PM

Which was chosen primarilly for it's simplicity and ease of use, much like BASIC on most of those systems.

#239 HPWebcamAble

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Posted 08 October 2015 - 12:58 AM

View Postwojbie, on 07 October 2015 - 07:47 PM, said:

...Not very likely but as unlikely as CCv2.

Plot twist: The secret project is CC2


Yes, its really unlikely, since those gifs seem to show something too advanced for minecraft, but hey, maybe dan'll surprise us ;)

#240 oeed

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Posted 08 October 2015 - 01:03 AM

View Postdan200, on 07 October 2015 - 10:20 PM, said:

Uncharacteristically chiming in to say: There's a whole era of computers which did amazing things with 16 colour displays. Look up DOS EGA games some time, or the Spectrum, or the Commodore, or the Apple 2, or the BBC Micro, etc... and they didn't have reprogrammable palettes. CC has always been inspired by this era of retrocomputing.

Oh yeah, I agree, but now that we're moving forward to smaller pixels, it's kinda like jumping forward a decade to a time with a few more colours ;)

Anyway, I can't say I entirely agree with your choice, but hey, it's your project and it might still be the best choice for simplicity, which is certainly an important aspect.

#241 dan200

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Posted 08 October 2015 - 01:11 AM

View Postoeed, on 08 October 2015 - 01:03 AM, said:

View Postdan200, on 07 October 2015 - 10:20 PM, said:

Uncharacteristically chiming in to say: There's a whole era of computers which did amazing things with 16 colour displays. Look up DOS EGA games some time, or the Spectrum, or the Commodore, or the Apple 2, or the BBC Micro, etc... and they didn't have reprogrammable palettes. CC has always been inspired by this era of retrocomputing.

Oh yeah, I agree, but now that we're moving forward to smaller pixels, it's kinda like jumping forward a decade to a time with a few more colours ;)

Anyway, I can't say I entirely agree with your choice, but hey, it's your project and it might still be the best choice for simplicity, which is certainly an important aspect.

The current display specs exactly match a common display standard circa about 1990 (not saying there won't be different tiers of displays eventually though). The era i'm emulating has some truly beautiful pixel art games, and I'd like to encourage people to reproduce some of that before jumping straight to gradients, blending etc. Limitations often breed creativity.





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