Edited by SquidDev, 18 April 2015 - 04:22 PM.
#5
Posted 18 April 2015 - 04:22 PM
#6
Posted 18 April 2015 - 04:25 PM
I have to check out twitter more often! xP
#7
Posted 18 April 2015 - 05:21 PM
Besides that, the characters could work like stencils in OpenBlocks.
If they did, it would be amazing.
Edited by Requiem of Silence, 18 April 2015 - 05:24 PM.
#8
Posted 18 April 2015 - 05:58 PM
#9
Posted 18 April 2015 - 11:18 PM

(imagine characters changing here as well)
#10
Posted 18 April 2015 - 11:36 PM
1) square pixels (luckily all my programs,at least fileX, use term.getSize() and not hardcoded values)
2) Acsii graphics insert cool meme that guy who is running with his hands over his head/ behind him
#11
Posted 19 April 2015 - 12:59 AM
Dav999_NL, on 18 April 2015 - 11:18 PM, said:
Now that's Unicode. Still, the resemblance is uncanny.
Creator, on 18 April 2015 - 11:36 PM, said:
It may be that it's unrelated to ComputerCraft. Certainly I hadn't noticed that the aspect ratio was off.
Maybe it's a new kinda of "monitor" or something? I really dunno.
#12
Posted 22 April 2015 - 04:37 AM
- The colour palette is about the same as CC's
- There's a CC turtle character, a rectangle with a slit near the top

But that's just speculation...
Edited by nitrogenfingers, 22 April 2015 - 05:02 AM.
#13
Posted 22 April 2015 - 12:04 PM
#14
Posted 22 April 2015 - 01:10 PM

And much more obvious a creeper character:
#15
Posted 22 April 2015 - 07:21 PM
I'd love to see even a small portion of this in ComputerCraft.
EDIT: Oh, and what looks like a "slime" enemy
Edited by Cranium, 22 April 2015 - 07:29 PM.
#16
Posted 22 April 2015 - 08:27 PM
#17
Posted 03 May 2015 - 07:51 PM
wojbie, on 22 April 2015 - 08:27 PM, said:
Looks like you might be right.
For those who don't read Dan's twitter, he's making a secret project, his next game. So it seems that it's not a CC font extension after all.
Edited by MKlegoman357, 03 May 2015 - 07:52 PM.
#19
Posted 04 May 2015 - 06:36 AM
#20
Posted 05 May 2015 - 03:55 AM
Adding in eg something like the interface from CCEdu would differentiate it from every other CC "emulator" out there.
#21
Posted 06 May 2015 - 03:41 PM
#22
Posted 06 May 2015 - 04:09 PM
#23
Posted 06 May 2015 - 05:13 PM
"Hey, why's ComputerCraft popular?"
"What if I took out the turtles?"
"Um, rather, what if I took out everything that lets you interact with your MineCraft world?" (In response to people reminding him that ComputerCraft can automate via eg redstone and peripherals as well)
So number four, "What could I add to ComputerCraft to make it fun to use?", comes off as having the unspoken implication "... when you're using it outside of MineCraft?".
Dan probably won't read this here, but what the heck, I'm not making a twitter account just to say it (someone can link this post from there if they're feeling generous) - one thing I'd really like to play with again is VDU 23, for defining your own characters. Had all sorts of fun with that as a kid.
Whatever's planned seems to be built with the idea that you can easily use most existing ComputerCraft code with it (so long as that code doesn't rely on a MineCraft world, anyway - but let's assume stuff that Lua doesn't usually have, like the paintutils API, is still available). Dynamic character definitions would mean that if I wanted to, for eg, port across my tetris game, I could use the same "graphics built out of text characters" system I'm using now, and if the character set on offer happens to be missing a suitable block-symbol, I can add one in myself.
Likewise, something like eg Gold Runner could be much more readily customised to use "proper graphics" if the character set were malleable. Furthermore, if scripts don't need to be re-written to use "regular" drawing functions in order to "draw new stuff", it'd be relatively easy to write a single copy of a script that runs in what I'm assuming will be a new environment, as well as in ComputerCraft - backwards compatibility!
#24
Posted 07 May 2015 - 04:02 PM
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