#64
Posted 21 May 2015 - 01:33 PM
This is all very exciting, but it's so clearly linked to computercraft yet almost probably not actually computercraft, it's doing my head in reading this thread...
#65
Posted 21 May 2015 - 05:06 PM
The disk icon is out of line with the text, and it isn't proportional to the text.
Also, I'd think that if each of those icons took up a pixel, this and this wouldn't be possible
--UPON FURTHER INVESTIGATION--
The gfx API is most likely a reimplementation of the paintutils API
Also, new font api maybe?
Edited by Requiem of Silence, 21 May 2015 - 05:10 PM.
#66
#67
Posted 21 May 2015 - 06:41 PM
Requiem of Silence, on 21 May 2015 - 05:06 PM, said:
The disk icon is out of line with the text, and it isn't proportional to the text.
Also, I'd think that if each of those icons took up a pixel, this and this wouldn't be possible
--UPON FURTHER INVESTIGATION--
The gfx API is most likely a reimplementation of the paintutils API
Also, new font api maybe?
If you look at the 'X' button you'll see that it is not aligned to letters (look above it). Also, this and other images clearly show that the pixels are managed separately. If this is ComputerCraft then the 'gfx' library is now the lowest level drawing API and 'term' API becomes just a wrapper to 'gfx' library to support writing of characters and for backwards compatibility. I'd say that a font API might also exist here. At least these are my speculations for now.
#68
Posted 21 May 2015 - 10:05 PM
#69
Posted 21 May 2015 - 10:11 PM
#70
Posted 21 May 2015 - 11:13 PM
wojbie, on 21 May 2015 - 01:22 PM, said:
nitrogenfingers, on 21 May 2015 - 01:33 PM, said:
Edited by theoriginalbit, 21 May 2015 - 11:15 PM.
#71
Posted 22 May 2015 - 12:03 AM
Requiem of Silence, on 21 May 2015 - 05:06 PM, said:
The disk icon is out of line with the text, and it isn't proportional to the text.
The "how primitive" example gives me the impression that it's possible to simply "draw" characters where ever you want.
#73
Posted 22 May 2015 - 02:16 AM
wojbie, on 22 May 2015 - 01:06 AM, said:
Edited by theoriginalbit, 22 May 2015 - 02:16 AM.
#74
Posted 22 May 2015 - 03:31 AM
theoriginalbit, on 22 May 2015 - 02:16 AM, said:
wojbie, on 22 May 2015 - 01:06 AM, said:
#75
Posted 22 May 2015 - 04:21 AM
#76
Posted 22 May 2015 - 06:55 AM
#77
Posted 22 May 2015 - 07:40 AM
wojbie, on 22 May 2015 - 06:55 AM, said:
The main thing that makes me this that this is ComputerCraft is the beginning of this tweet. The fact that he enters it just like ComputerCraft (and that it shows adventure) strongly suggests that it's probably for CC.
#78
Posted 22 May 2015 - 08:35 AM
The fact that it's clearly made out of ComputerCraft means nothing. Surely he'd build such a thing from the solid foundation he already has? Saves a lot of time, and its users are naturally going to want to port some of their old CC scripts over. Why wouldn't he?
By the way, Dan, if you're keeping tabs on this thread - term.blit()'s pretty cool, sparks my nostalgia chip. What're the odds that this "secret project" thing will have something similar for dealing with individual pixels?
#79
Posted 22 May 2015 - 01:18 PM
#80
Posted 25 May 2015 - 04:42 AM
Also, the text in this tweet "Never press Ctrl again!" makes me believe it's Computercraft.
https://twitter.com/...685648589250561
Just a thought.
Edited by GLaDOS, 25 May 2015 - 04:44 AM.
#81
Posted 25 May 2015 - 07:05 AM
GLaDOS, on 25 May 2015 - 04:42 AM, said:
Hard evidence? None, or it'd be stated as fact.
However, that works both ways - for example, the Ctrl thing isn't "evidence" one way or the other. It very much implies that it'll heavily be aimed at ComputerCraft users, sure, and we've seen plenty of CC's content show up in Dan's teasers, but that's far from the same thing as proving it'll be "ComputerCraft as a MineCraft mod".
On the other hand, what we do know is that Dan's been throwing in stacks of features which many users have long since assumed just aren't practical within the MineCraft environment. He's also been asking about what sort of non-MineCraft-related features coders might want; all this builds a pretty strong case for the "stand-alone" theory.
Heck, it totally wouldn't surprise me if he puts it up on Steam. He's mentioned he's going to "properly announce it" at the same time as he ships his Redirection game.
(Speaking of which, the forums over there re-e-a-a-ally need some attention.)
Does bring up an interesting question, though - would you guys pay for this? If so, how much?
Edited by Bomb Bloke, 25 May 2015 - 07:08 AM.
#82
Posted 25 May 2015 - 04:37 PM
Bomb Bloke, on 25 May 2015 - 07:05 AM, said:
Then again, we haven't seen most of the features, so it is hard to estimate.
EDIT :
I would think that this confirms it is not a mod.
"#nextgame"
EDIT 2 :
Upon browsing more tweets...
I don't think anyone has linked to this yet.
Edited by Requiem of Silence, 25 May 2015 - 04:42 PM.
#83
Posted 25 May 2015 - 05:07 PM
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