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CraftOS 2.0 - Dan's Secret Project

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#642 wilcomega

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Posted 13 April 2016 - 03:56 PM

question, is COs still going to run as a minecraft mod on in game computers, i am getting cofused now

#643 Lupus590

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Posted 13 April 2016 - 04:46 PM

View Postwilcomega, on 13 April 2016 - 03:56 PM, said:

question, is COs still going to run as a minecraft mod on in game computers, i am getting cofused now

craftOS for CC (the MC mod) is still going to be a thing but it is not going to have the features which craftOS 2 is adding. These extra features (and craftOS 2 itself) are going to be released as a separate program, not affiliated with MineCraft in any way other than sharing a name and some features with the craftOS in CC.

Some people, such as myself, hope that one day some of the craftOS 2 features will make it into the MC mod. If I recall correctly, dan200 hasn't made any promises on being able to do this, but hasn't said no yet either.

Edited by Lupus590, 13 April 2016 - 04:48 PM.


#644 oeed

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Posted 15 May 2016 - 02:34 AM

Because of the rollback I'll post the last two for archival sake I guess.

https://twitter.com/...317976193355776

https://twitter.com/...428457704947712



But, this is new, it's showing actual notes! I'd assume/hope that the crackling is just from the microphone not the actual sound output :P

https://twitter.com/...122769337946112

#645 SquidDev

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Posted 22 May 2016 - 04:21 PM

Arduino support on CraftOS

https://twitter.com/...410885268185088

#646 MKlegoman357

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Posted 22 May 2016 - 04:27 PM

Also, looks like the OS is called CraftOS 2.0, but the game is CCNext. Or not. :D

#647 Bomb Bloke

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Posted 27 May 2016 - 12:17 PM

The sand moved again a day or two ago, albeit just a little.

#648 RatcheT2497

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Posted 27 May 2016 - 02:54 PM

Dan did a demo of the new CC on-stream
He apparently wants to do another one at a later date, so you should watch his streams :)

Just fyi :)

#649 Lego Stax

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Posted 30 May 2016 - 04:29 PM

I thought that I'd bring this to everyone's attention. :)

Spoiler


#650 H4X0RZ

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Posted 30 May 2016 - 06:31 PM

View PostLego Stax, on 30 May 2016 - 04:29 PM, said:

I thought that I'd bring this to everyone's attention. :)

Spoiler

Is it approved that the sand is linked to CC? Maybe he's just counting up to his birthday or something...

#651 jaketheraven

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Posted 30 May 2016 - 10:23 PM

Will CraftOS 2.0 be standalone, CC or both? Because people are saying it's either standalone or both, and if it is standalone, I just don't see the point of it. I mean, yes it will be fun to use and make lua programs on, but why do you need it? If it is standalone, it doesn't bring anything to us. In minecraft, you have these amazing computers that do redstoney stuff and private communication without commands and all that good stuff. But standalone? You make these programs and then what happens? Nobody uses them. Because who needs it? They don't need them to enhance their minecraft experience and they definitely don't bring anything to the REAL computer world. You make programs for no reason and they go nowhere. They don't contribute to anything even if it is entertainment. Even Oeed said on his PearOS page that he made that OS because no one that he was playing minecraft with him knew how to use the computers. I just really hope this is a mod update and not a standalone app or even both. Because before I saw everyone talking about how it's probably standalone, I was really excited about the MOD update.

#652 H4X0RZ

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Posted 31 May 2016 - 04:06 AM

View Postjaketheraven, on 30 May 2016 - 10:23 PM, said:

Will CraftOS 2.0 be standalone, CC or both? Because people are saying it's either standalone or both, and if it is standalone, I just don't see the point of it. I mean, yes it will be fun to use and make lua programs on, but why do you need it? If it is standalone, it doesn't bring anything to us. In minecraft, you have these amazing computers that do redstoney stuff and private communication without commands and all that good stuff. But standalone? You make these programs and then what happens? Nobody uses them. Because who needs it? They don't need them to enhance their minecraft experience and they definitely don't bring anything to the REAL computer world. You make programs for no reason and they go nowhere. They don't contribute to anything even if it is entertainment. Even Oeed said on his PearOS page that he made that OS because no one that he was playing minecraft with him knew how to use the computers. I just really hope this is a mod update and not a standalone app or even both. Because before I saw everyone talking about how it's probably standalone, I was really excited about the MOD update.

There are many use cases for this outside of CC. Java is slow and limits you. Thanks to the standalone we can build bigger and better games. And that is what it seems to be. A game engine. Although you can make everything you want, technically.

#653 vico

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Posted 31 May 2016 - 06:47 AM

I'm really worried about all these speculations. Why mess with something that already works well?

I see in the start of the thread people hypothesizing about the removal of turtles. Personally, to me, that would be the end of the line. My main use of the mod in friend survival coop is the turtles. Even in creative, the little bastards can do something more quickly (and simultaneously) than a single human player.

About the chunk unloading thing (a limitation of Minecraft): see Chunky Peripherals or any other Chunk Loader (i'm currently using Simple Chunkloader for 1.8.9 because Chicken Bones give up to ChickenChunks for 1.8.9 in favor of 1.9 versions) while this doesn't update (i'm really waiting for a update). It does the "keep chunks" work well done. About "lack of persistence of lua scripts", seriously, labels are there for something, right?

If dan wants to create a possible game engine or something bigger, ok, but i hope ComputerCraft, as we know it, remain. Even just a port, with no enhancements, for future versions.

#654 SquidDev

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Posted 31 May 2016 - 07:01 AM

Note: A lot of what is posted in this post (and a lot of the topic) is speculation/conjecture.

View Postvico, on 31 May 2016 - 06:47 AM, said:

I'm really worried about all these speculations. Why mess with something that already works well?
One thing Dan has confirmed though is that this is not ComputerCraft as such. From what we can tell this is a whole new project which happens to share the look and feel of ComputerCraft but not its code. Craft OS 2.0 (or CCvNext as it also appears to be called) will be a stand alone application

View Postvico, on 31 May 2016 - 06:47 AM, said:

I see in the start of the thread people hypothesizing about the removal of turtles. Personally, to me, that would be the end of the line. My main use of the mod in friend survival coop is the turtles. Even in creative, the little bastards can do something more quickly (and simultaneously) than a single human player.
I don't think Dan plans on stopping normal ComputerCraft development any time soon. One of the things Dan is very passionate about is getting people coding and automating Minecraft worlds is an engaging way of doing this (CCEdu makes this even easier). CraftOS 2.0 seems to focus much more on game development rather than automation. However, due to the limitations of the Minecraft engine, decent graphics aren't easily achievable in CC and so a separate application has to be made.

View Postvico, on 31 May 2016 - 06:47 AM, said:

If dan wants to create a possible game engine or something bigger, ok, but i hope ComputerCraft, as we know it, remain. Even just a port, with no enhancements, for future versions.
I'm sure ComputerCraft development will continue, even if at a slower pace.

#655 vico

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Posted 31 May 2016 - 08:18 AM

Thank you for the answers SquidDev

#656 Bomb Bloke

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Posted 31 May 2016 - 08:38 AM



View PostSquidDev, on 31 May 2016 - 07:01 AM, said:

From what we can tell this is a whole new project which happens to share the look and feel of ComputerCraft but not its code.

Well, not all the code, anyways.

View Postjaketheraven, on 30 May 2016 - 10:23 PM, said:

But standalone? You make these programs and then what happens? Nobody uses them. Because who needs it?

I've got a hunch that Dan might have something up his sleeve to encourage distribution. What if you could, for example, run them through a browser plugin?

(Granted, we can already do that with regular ComputerCraft scripts via Mimic, but Mimic's out of date and ComputerCraft scripts have a lot of limitations that're only worth putting up with within a Minecraft world.)

#657 oeed

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Posted 31 May 2016 - 09:12 AM

View Postjaketheraven, on 30 May 2016 - 10:23 PM, said:

Will CraftOS 2.0 be standalone, CC or both? Because people are saying it's either standalone or both, and if it is standalone, I just don't see the point of it. I mean, yes it will be fun to use and make lua programs on, but why do you need it? If it is standalone, it doesn't bring anything to us. In minecraft, you have these amazing computers that do redstoney stuff and private communication without commands and all that good stuff. But standalone? You make these programs and then what happens? Nobody uses them. Because who needs it? They don't need them to enhance their minecraft experience and they definitely don't bring anything to the REAL computer world. You make programs for no reason and they go nowhere. They don't contribute to anything even if it is entertainment. Even Oeed said on his PearOS page that he made that OS because no one that he was playing minecraft with him knew how to use the computers. I just really hope this is a mod update and not a standalone app or even both. Because before I saw everyone talking about how it's probably standalone, I was really excited about the MOD update.

You do raise a good point, although it's basically the same reason I gave up developing for CC. Ultimately you just have to come to terms with the fact that it's just a hobby I think. I'm strongly considering whether it'd be remotely possible to change for CC 2.0 software, but I do doubt it somewhat.

Edited by oeed, 31 May 2016 - 09:13 AM.


#658 Lupus590

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Posted 31 May 2016 - 09:56 AM

Its going to make the forums interesting to have programs/games designed for this project. I'm kind of glad that it won't have turtles, I probably would delay Hive until CC2 is out so I could target that instead.

Edited by Lupus590, 31 May 2016 - 09:56 AM.


#659 Waitdev_

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Posted 08 June 2016 - 10:36 AM

Dan200 just started streaming, and in the chat I saw this:

Posted Image

It's double confirmed :D

#660 oeed

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Posted 08 June 2016 - 09:23 PM

View PostWaitdev_, on 08 June 2016 - 10:36 AM, said:

Dan200 just started streaming, and in the chat I saw this:

Posted Image

It's double confirmed :D

I assume that "close to release now" refers to Redirection?

#661 vico

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Posted 09 June 2016 - 01:31 AM

View PostLupus590, on 31 May 2016 - 09:56 AM, said:

Its going to make the forums interesting to have programs/games designed for this project. I'm kind of glad that it won't have turtles, I probably would delay Hive until CC2 is out so I could target that instead.

:angry: :angry: :angry:

View PostWaitdev_, on 08 June 2016 - 10:36 AM, said:

Dan200 just started streaming, and in the chat I saw this:

Posted Image

It's double confirmed :D

View Postoeed, on 08 June 2016 - 09:23 PM, said:

I assume that "close to release now" refers to Redirection?

Hi hope all the fuzz is about Redirection.
ComputerCraft cant die.





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