#763
Posted 06 January 2017 - 11:46 AM
(And yes, I took a few weeks off for Christmas)
#764
Posted 06 January 2017 - 12:03 PM
#765
Posted 06 January 2017 - 12:37 PM
#766
Posted 06 January 2017 - 02:59 PM
#767
Posted 09 January 2017 - 06:44 AM
I just registered to say to you that I would gladly support your project on KS.
I am a pico-8 user (a fantasy console with a very active community which I believe is composed also of old computercraft fans/hackers), it is perfect for little arcade games and I dream about a kind of fantasy computer in the spirit of computercraft but in stand alone from minecraft with a plateform a bit a mix between this forum/pastbin export and the cartridge/png/splore of pico 8 to share programs on disk (not only based on steam/workshop). Well, I am pretty sure I am not alone on this, the commodore 64 / apple 2 homebrew hackers are out there and they would love a creative platform / community like this, I am sure. (and I am not even talking about the educational side of it in computing or the ease of access on cheap computer like raspberry pi or chip)
If your next project happen to be a stand alone ComputerCraft 2 with an integrated CraftOs 2 + SDK, I am pretty sure you would have a kickstarter success, then a sharing and creative community expanded and enough funds for creative freedom.
Hope you the best for your next projects.
M
Edit : Of course, to prepare a good kickstarter campaign ask a lot of energy, so I don't know what would be the most adapted to your needs, an other crowdfunding method like patreon ?
Edited by mseyne, 09 January 2017 - 02:13 PM.
#768
Posted 17 January 2017 - 11:58 AM
dan200, on 06 January 2017 - 02:59 PM, said:
I would 100% support you on Kickstarter. It's also a good way to allow people to contribute more if they're able. Some people mightn't be able to contribute more than a few dollars. Personally, given enough details about it I honestly think I would be willing to pay something like $50 - $100 to help.
The fact that you mentioned putting it on Steam is interesting. If it is a game, and even if it isn't really, it does make sense somewhat to get more customers. I wouldn't be completely set on relying on Steam though for something like this. By its very nature it is the kind of thing that people want to be flexible. That's why emulators were always in such demand. Having to run a game in order to work on a project (especially when on a laptop) can be a bit annoying.
#769
Posted 17 January 2017 - 04:25 PM
dan200, on 06 January 2017 - 12:03 PM, said:
Minecraft mods are meant to be free!
#770
Posted 17 January 2017 - 04:31 PM
FoxData, on 17 January 2017 - 04:25 PM, said:
dan200, on 06 January 2017 - 12:03 PM, said:
Minecraft mods are meant to be free!
I don't want to get too deep into the paid modding argument but, whilst Minecraft mods are legally required to be free, if that requirement was removed, I see no reason that people shouldn't charge for mods. Seeing as it is pretty clear now that CraftOS 2.0 has nothing to do with Minecraft, there is no reason that Dan shouldn't charge for this.
Also worth noting that CraftOS 2.0 is just a placeholder name. As Dan admits, it is a little confusing
#771
Posted 26 January 2017 - 02:05 PM
Wouldn't os.getComputerID do what you want? Or do you mean unique as in all my virtual computers have a different identifiers to your ones?
Completely unique, so my computers would have different IDs to yours. That way services could utilize it to keep track of one computer from any other one."
Reply: Congratulations! Your brain just re-invented Bitcoin. Decetralized peer to peer payments are the best and only way electronic payments should be made. There are hundreds of ways to convert cash into bitcoin. And yes, craftOS2 SHOULD have Bitcoin transactions, but nobody is nagging Dan (or paying Dan) to do so. Bitcoin support would expand the # of devs infinitely!
Edited by Anfred, 26 January 2017 - 02:23 PM.
#772
Posted 26 January 2017 - 02:23 PM
Anfred, on 26 January 2017 - 02:05 PM, said:
Wouldn't os.getComputerID do what you want? Or do you mean unique as in all my virtual computers have a different identifiers to your ones?
Completely unique, so my computers would have different IDs to yours. That way services could utilize it to keep track of one computer from any other one.
In CraftOS2.0, something that would be helpful would be if every virtual computer (assuming it works like this) has an unmodifiable (constant) unique identifier. I think this could be useful for certain things.
Well yeah at the moment we don't know whether there is support for multiple computers. I'd be somewhat surprised if there isn't though.
Wouldn't os.getComputerID do what you want? Or do you mean unique as in all my virtual computers have a different identifiers to your ones?
Completely unique, so my computers would have different IDs to yours. That way services could utilize it to keep track of one computer from any other one."
Reply: Congratulations! Your brain just re-invented Bitcoin! Decetralized peer to peer payments are the best and only way electronic payments should be made! Good thinking! There are hundreds of ways to convert cash into bitcoin. And yes, craftOS2 SHOULD have Bitcoin transactions, but nobody is nagging Dan (or paying Dan) to do so. Bitcoin support would expand the # of devs infinitely!
Wat.
#773
Posted 26 January 2017 - 02:27 PM
Edited by Anfred, 26 January 2017 - 02:31 PM.
#774
Posted 26 January 2017 - 02:41 PM
#775
Posted 26 January 2017 - 02:47 PM
dan200, on 06 January 2017 - 02:59 PM, said:
Edited by Anfred, 26 January 2017 - 02:50 PM.
#776
Posted 26 January 2017 - 02:54 PM
3d6, on 26 January 2017 - 02:41 PM, said:
#779
Posted 26 January 2017 - 07:41 PM
The font of this project is also thinking me of Apple IIgs font.
Edited by Redall, 29 January 2017 - 09:25 AM.
#780
Posted 10 February 2017 - 07:00 PM
Quote
With only two grains of sand remaining, we're getting closer. Interestingly, a couple of months will bring us pretty close to this thread's two year anniversary.
#782
Posted 12 March 2017 - 03:24 PM
- ComputerCraft is going opensource
- Dan200 is rejoining Frontier Developments (Planet coaster, elite dangerous)
- CraftOS 2.0 is on the way
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